Hyper Beam (move)
はかいこうせん Destruction Beam
Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a damage-dealing Normal-type move introduced in Generation I. It is TM15 from Generation I to Pokémon Ultra Sun and Ultra Moon and in Pokémon Brilliant Diamond and Shining Pearl and TM48 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is TM08 in Pokémon Sword and Shield.
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.
Hyper Beam will not require a recharge turn if it misses, it breaks a substitute, it knocks out the target, the user is targeted by a binding move (even if it misses), the user flinches, or the user is put to sleep after the attack but before the recharge turn. However, freeze does not prevent the need for the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
If one Pokémon attacks first with a binding move that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP Ups will be applied to it.
An opponent can still use items on the user while it's recharging, in which case it will recharge the turn after.
In Pokémon Stadium, Hyper Beam requires a recharge turn every time it is used.
Generation II onwards
Hyper Beam will always need to recharge if it hits, even if the target is knocked out, unless the battle is completed in that turn. The binding move glitch has been fixed.
If the user has Truant, the recharge and "loafing around" take place on the same turn.
Pokémon Legends: Arceus
In Pokémon Legends: Arceus, Hyper Beam reduces the user's action speed instead of forcing it to recharge.
By leveling up
By Move Tutor
|#||Pokémon||Types||Egg Groups||Obtained with|
|No Eggs Discovered||Pokémon Ranger: Guardian Signs - Deoxys and the Odd Temple|
||Human-Like||Heated Secret GiftPBR|
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In the Aquapolis e-Reader minigame Mighty Tyranitar, Hyper Beam is used by Tyranitar to destroy incoming rocks being fired out from an erupting volcano. Unlike in the main games, Hyper Beam does not require charging and can be used consecutively.
|Category||Move Gauge||MP||Base Power||Max Power||Accuracy||Target||Effect Tag||Description||Playable Users|
|Special||4||—||223||267||90%||An opponent||—||No additional effect.||Lance & Dragonite|
Lance (New Year's 2021) & Gyarados
Alder & Volcarona
Blue (Classic) & Aerodactyl
Blue & Arcanine (Direct link)
Scottie/Bettie & Gyarados Egg
- Gyms & Raids
- July 30, 2016
- Power: 70 → 120
- February 16, 2017
- Power: 120 → 150
- Duration: 5 → 3.8 seconds
- Damage window: 4 - 4.8 → 3.3 - 3.6 seconds
In Red Rescue Team and Blue Rescue Team, Hyper Beam is a move with 30 base power, 8 PP and 90% accuracy. The attack travels up to 10 tiles away and hits the first Pokémon it encounters, ally or enemy. If the move hits a Pokémon successfully, the user is inflicted with Paused status condition for 1-2 turns, preventing them from acting on these turns
In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, Hyper Beam instead has 40 power (up to 50), 10 PP (up to 30), and 90 accuracy (up to 98). Small Pokémon can hit an opponent up to 4 tiles away. When it hits an opponent, or reaches its maximum range, a 3x3 explosion is created around the target, dealing damage to allies and enemies by an amount determined by the normal damage formula, and destroys walls and items caught in the blast. The user will then recoil, making it unable to move on the next turn. When used by a Gigantic Pokémon, the move can reach enemies up to 10 tiles away in front of the user, and will pierce through enemies and walls (without breaking them), affecting all enemies within the 10 tile range.
In Pokémon UNITE, Hyper Beam is Dragonite's second move. It is obtained by evolving from Dragonair at level 7 and upgrading Dragon Breath into it instead of Outrage. The moves fires a beam of energy toward the targeted enemy after a delay, dealing damage to all enemies that it hits, as well as additional damage based on their Max HP. The move changes Stages based on the number of stacks of Dragon Dance that the user has, from 0 to 3. The max HP damage is 5%/10%/15%/20%, determined by the current Stage. The user cannot act while releasing the beam. At level 13, the user takes half the damage while charging this move.
In the anime
|The user fires a powerful beam of energy at the target. Sometimes, the user cannot move for awhile and must recharge after using the move.|
|User||First Used In||Notes|
|Gengar||Gengar fires an orange beam of energy surrounded by light-pink streaks of energy from its mouth at the opponent.|
|A Trainer's Gengar||Mewtwo Strikes Back||Debut|
Japanese version only
|A Trainer's Gengar||Pokémon Heroes: Latios & Latias||Japanese version only|
|Gyarados||Gyarados shoots out a yellow-orange beam of energy from its mouth at the opponent. Sometimes, its dorsal fins glow with gold energy before using the move. After using the move, Gyarados becomes unable to move for a while.|
|Fergus's Gyarados||Mewtwo Strikes Back||English dub debut|
|A wild Gyarados||The Pi-Kahuna||None|
|A wild Gyarados||The Power of One||None|
|Trinity's Gyarados||The Perfect Match!||None|
|Lance's Gyarados||Rage of Innocence||None|
|Clair's Gyarados||Beauty is Skin Deep||None|
|Misty's Gyarados||Cerulean Blues||None|
|A wild Gyarados||Sandshrew's Locker||None|
|A wild Gyarados||Strategy Begins at Home!||None|
|A wild Gyarados||BWS01||None|
|Karpy||This Magik Moment!||None|
|Team Rocket's Gyarados||Ivysaur's Mysterious Tower!||None|
|Kingler||Kingler's eyes glow light blue and it fires a beam of orange energy from its left claw.|
|Ash's Kingler||Round One - Begin!||None|
|Nidoking||Nidoking's horn glows with orange energy. An orange beam of energy is then shot out of the horn at the opponent; or, Nidoking fires an orange beam of energy from his mouth at the opponent.|
|A wild Nidoking||In the Pink||None|
|Oscar's Nidoking||The Bicker the Better||None|
|A wild Nidoking||I Choose You!||None|
|Golduck||Golduck puts two fingers from both hands up on either side of the gem on its forehead and the gem starts glowing with orange energy. A large orange beam of energy is then released from it at the opponent.|
|A wild Golduck||Bye Bye Psyduck||None|
|Snorlax||Snorlax gathers energy in its mouth and fires a yellow-orange or a purple-black beam of energy from it at the opponent. After using the move, Snorlax becomes unable to move for a while.|
|Ash's Snorlax||Pokémon Food Fight!||None|
|Marcel's Snorlax||The Garden of Eatin'||None|
|A wild Snorlax||Awakening the Sleeping Giant||None|
|Alakazam||An orange-yellow or white beam of energy charges in front of Alakazam's mouth. Then, the beam is fired at the opponent.|
|Luana's Alakazam||Pokémon Double Trouble||None|
|Alex Davis's Alakazam||Power Play!||None|
|Dragonite||A white or orange ball of energy forms in front of Dragonite's mouth. It then fires a beam of energy from the ball at the opponent. Sometimes, its eyes glow white before using the move. After using the move, Dragonite becomes unable to move for a while.|
|Drake's Dragonite||Hello, Pummelo!||None|
|Lance's Dragonite||Rage of Innocence||None|
|Clair's Dragonite||Fangs for Nothin'||None|
|Professor Oak's Dragonite||The Mastermind of Mirage Pokémon||None|
|A wild Dragonite||A Test in Paradise!||None|
|Ash's Dragonite||A Festival Reunion!||None|
|Ursaring||A white or orange beam of energy shoots out of Ursaring's mouth. Sometimes, an orange ball of energy appears in front of its mouth before firing the beam.|
|Multiple wild Ursaring||Forest Grumps||None|
|A wild Ursaring||Entei at Your Own Risk||None|
|A wild Ursaring||Going for a Spinda||None|
|Paul's Ursaring||Different Strokes for Different Blokes!||None|
|A wild Ursaring||Promoting Healthy Tangrowth!||None|
|A wild Ursaring||An Egg Scramble!||None|
|A wild Ursaring||Danger, Sweet as Honey!||None|
|Tyranitar||A blue or an orange ball of energy appears in front of Tyranitar's mouth, and it shoots an orange beam of energy from its mouth at the opponent; or, Tyranitar creates a ball or purple and black energy, with a white aura in the center, with white sparks coming off of the white ball. It then fires a purple and black beam of energy from its mouth at the opponent, with an orange ring of aura bursting from around a part of the beam when it is being fired.|
|Iron-Masked Marauder's Tyranitar||Celebi: The Voice of the Forest||None|
|Larvitar's mother||Mother of All Battles||None|
|Rico's Tyranitar||A Poached Ego!||None|
|J's client's henchman's Tyranitar||Pokémon Ranger and the Kidnapped Riolu! Part 2||None|