Pay Day (move)

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Pay Day
ネコにこばん Coin for a Cat
Pay Day VII.png
Pay Day VII 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM57, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.

Effect

Generations I and II

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle. No money is obtained if they flee or if the player captures the opponent Pokémon.

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

Generations III-V

151Mew.png This move effect may be in need of research.
Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD?
You can discuss this on the talk page.

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

Generation VI onwards

If the user levels up during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Colo.XD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBR Numerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
052 Meowth Meowth
NormalIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30SMUSUM
12PE
052 Meowth Meowth
Alola Form
DarkIC Big.png Field Field 30SMUSUM
12PE
053 Persian Persian
NormalIC Big.png Field Field 17 20 20RSE
18FRLG
12PE
053 Persian Persian
Alola Form
DarkIC Big.png Field Field 12PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII
187 Hoppip Hoppip
GrassIC Big.png
FlyingIC Big.png
Fairy Grass
509 Purrloin Purrloin
DarkIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
VII
TM57
025 Pikachu Pikachu
ElectricIC Big.png Field Fairy PE
026 Raichu Raichu
ElectricIC Big.png Field Fairy PE
026 Raichu Raichu
Alola Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy PE
031 Nidoqueen Nidoqueen
PoisonIC Big.png
GroundIC Big.png
Undiscovered Undiscovered PE
034 Nidoking Nidoking
PoisonIC Big.png
GroundIC Big.png
Monster Field PE
052 Meowth Meowth
NormalIC Big.png Field Field PE
052 Meowth Meowth
Alola Form
DarkIC Big.png Field Field PE
053 Persian Persian
NormalIC Big.png Field Field PE
053 Persian Persian
Alola Form
DarkIC Big.png Field Field PE
054 Psyduck Psyduck
WaterIC Big.png Water 1 Field PE
055 Golduck Golduck
WaterIC Big.png Water 1 Field PE
056 Mankey Mankey
FightingIC Big.png Field Field PE
057 Primeape Primeape
FightingIC Big.png Field Field PE
079 Slowpoke Slowpoke
WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
080 Slowbro Slowbro
WaterIC Big.png
PsychicIC Big.png
Monster Water 1 PE
086 Seel Seel
WaterIC Big.png Water 1 Field PE
087 Dewgong Dewgong
WaterIC Big.png
IceIC Big.png
Water 1 Field PE
112 Rhydon Rhydon
GroundIC Big.png
RockIC Big.png
Monster Field PE
133 Eevee Eevee
NormalIC Big.png Field Field PE
134 Vaporeon Vaporeon
WaterIC Big.png Field Field PE
135 Jolteon Jolteon
ElectricIC Big.png Field Field PE
136 Flareon Flareon
FireIC Big.png Field Field PE
143 Snorlax Snorlax
NormalIC Big.png Monster Monster PE
150 Mewtwo Mewtwo
PsychicIC Big.png Undiscovered Undiscovered RGB PE
151 Mew Mew
PsychicIC Big.png Undiscovered Undiscovered PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
300 Skitty Skitty
NormalIC Big.png Field Fairy Pokémon Box Ruby & Sapphire - Skitty Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
022 Fearow Fearow
NormalIC Big.png
FlyingIC Big.png
Flying Flying Pokémon Stamp
078 Rapidash Rapidash
FireIC Big.png Field Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Generation II

# Pokémon Types Egg Groups Obtained with
225 Delibird Delibird
IceIC Big.png
FlyingIC Big.png
Water 1 Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.
MDTDS Inflicts damage on the target. The enemy will drop money if it faints.
BSL てきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtI IconKanji2MD.pngUNUSED
SMD If you defeat an enemy with this move, the enemy will drop Poké currency VI Sprite.png.

In the anime

None.png Black Arachnid Meowth Pay Day.png None.png None.png
Meowth
Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
052 Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut

In the manga

In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Core series games

Pay Day I.png Pay Day II.png Pay Day III.png Pay Day IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Pay Day V.png Pay Day VI.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Pay Day Stad.png Pay Day Stad2.png Pay Day Colo.png Pay Day XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Pay Day PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Pay Day PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
The Czech Republic Flag.png Czech Výplata
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Poland Flag.png Polish Dzień Wypłaty
Brazil Flag.png Brazilian Portuguese Dia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (anime, The Official Pokémon Handbook)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Sweden Flag.png Swedish Lönedags
Lönedagen
Turkey Flag.png Turkish Ödeme Zamanı
Vietnam Flag.png Vietnamese Vung Tiền


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405

Generation VII TMs
Alola
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Kanto
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.