From Bulbapedia, the community-driven Pokémon encyclopedia.
Fling (Japanese: なげつける Throw) is a damage-dealing Dark-type move introduced in Generation IV. It was TM56 in Generations IV through VII, and is TM59 in Generation VIII.
The power of Fling is determined by the user's held item. The move will fail if the user has no held item, or if the item is not one listed below. After using Fling, the item is consumed, even if the target has protected themselves with a move like Protect or Detect.
The power of Fling is calculated as:
||All Berries, all Incenses, all Scarves, Air Balloon, Big Root, Bright Powder, Choice Band, Choice Scarf, Choice Specs, Destiny Knot, Discount Coupon, Electric Seed, Expert Belt, Focus Band, Focus Sash, Grassy Seed, Lagging Tail, Leftovers, Mental Herb, Metal Powder, Misty Seed, Muscle Band, Pink Nectar, Power Herb, Psychic Seed, Purple Nectar, Quick Powder, Reaper Cloth, Red Card, Red Nectar, Ring Target, Shed Shell, Silk Scarf, Silver Powder, Smooth Rock, Soft Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, Yellow Nectar, Zoom Lens
||All status condition healing items, all Potions, all herbal medicine, all drinks, Ether, Elixir, Max Ether, Max Elixir, all Repels, all Vitamins, all Shards, all Mulches, all battle items, all Flutes, Absorb Bulb, Adrenaline Orb, Amulet Coin, Balm Mushroom, Berry Juice, Big Malasada, Big Mushroom, Big Nugget, Big Pearl, Binding Band, Black Belt, Black Glasses, Black Sludge, Bottle Cap, Casteliacone, Cell Battery, Charcoal, Cleanse Tag, Comet Shard, Deep Sea Scale, Dragon Scale, Eject Button, Escape Rope, Everstone, Exp. Share, Fire Stone, Flame Orb, Float Stone, Fluffy Tail, Gold Bottle Cap, Heart Scale, Honey, Ice Stone, King's Rock, Lava Cookie, Leaf Stone, Life Orb, Light Ball, Light Clay, Lucky Egg, Luminous Moss, Lumiose Galette, Magnet, Max Revive, Metal Coat, Metronome, Miracle Seed, Moon Stone, Mystic Water, Never-Melt Ice, Nugget, Old Gateau, Pass Orb, Pearl String, Pearl, Poké Doll, Poké Toy, Prism Scale, Protective Pads, Razor Fang, Relic Band, Relic Copper, Relic Crown, Relic Gold, Relic Silver, Relic Statue, Relic Vase, Revive, Sacred Ash, Scope Lens, Shalour Sable, Shell Bell, Shoal Salt, Shoal Shell, Smoke Ball, Snowball, Soul Dew, Spell Tag, Star Piece, Strange Souvenir, Stardust, Sun Stone, Sweet Heart, Thunder Stone, Tiny Mushroom, Toxic Orb, Twisted Spoon, Upgrade, Water Stone
||Eviolite, Icy Rock, Lucky Punch
||All memories, Dubious Disc, Sharp Beak
||Adamant Orb, Damp Rock, Griseous Orb, Heat Rock, Leek, Lustrous Orb, Macho Brace, Rocky Helmet, Terrain Extender
||All Drives, Dragon Fang, Poison Barb, Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens, Power Weight
||All Mega Stones, Assault Vest, Dawn Stone, Dusk Stone, Electirizer, Magmarizer, Odd Keystone, Oval Stone, Protector, Quick Claw, Razor Claw, Sachet, Safety Goggles, Shiny Stone, Sticky Barb, Tin of Beans, Weakness Policy, Whipped Dream
||All Plates, Deep Sea Tooth, Grip Claw, Thick Club
||All Fossils, Hard Stone, Rare Bone
Black Glasses, Dread Plate, Muscle Band, and Choice Band boost the power of Fling. Expert Belt boosts the power of Fling if the attack is super effective. Life Orb boosts the power of Fling but does not reduce the user's HP.
If Fling hits the target with a Berry, that Berry will activate (even if its usual trigger condition is not satisfied). Additionally, some items have custom effects when used with Fling:
Fling will fail if used by an Arceus holding a Plate, a Giratina holding the Griseous Orb, a Genesect holding a Drive, or a Silvally holding a memory. Fling will fail if used by a Pokémon holding a Mega Stone that allows it to Mega Evolve. It will also fail if the Pokémon is holding a TM, an Ability Capsule, a Festival Ticket, Red Orb or Blue Orb, or any type of Apricorn, Gem, Poké Ball, Mail, or Z-Crystal. Embargo, Klutz (from Generation V onward), Magic Room, and Unnerve (if the Pokémon is holding a Berry) all prevent the usage of Fling. In Generation IV only, if the target of Fling is under the effect of Embargo, the item's effect will not activate.
Fling can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a certain move (Celebrate, Covet, Happy Hour, or Wish) was used in the prior turn.
If the user holds a TR, Fling's power is equal to the power of the move the TR contains, unless the move does not list a specific power (i.e. it is a status move or has variable power with no default power), in which case it has 10 power. TR71 (Leaf Storm) and TR43 (Overheat) match the Iron Ball in producing the maximum possible Fling power of 130.
|| The user flings its held item at the foe to attack. Its power and effects depend on the item.
|| The user flings its held item at the target to attack. Its power and effects depend on the item.
| The user flings its held item at the target to attack. This move's power and effects depend on the item.
In other games
Prior to Pokémon Mystery Dungeon: Gates to Infinity, the user seizes the enemy Pokémon in front and throws it next to another enemy, dealing 10 damage to both. If only one enemy Pokémon is nearby, it is flung to a random nearby tile and takes no damage. This move's damage is classified as "Other" instead of Physical.
In Pokémon Super Mystery Dungeon, using Fling opens the inventory and allows the leader to choose an item to fling (excluding held items). It only works when a visible enemy is within a fan-shaped area up to 10 tiles in front. Like Gravelerocks, the item will be flung in an arc, but otherwise has the same effect as when thrown normally. Partner Pokémon can use this move to fling their held item. Though Fling is listed as a status move, it is unaffected by Prankster.
Fling will deal damage but also throws coins.
|| Hurls the target at another Pokémon to inflict damage.
|| ポケモンを なげとばして てきポケモンに ぶつけて ダメージをあたえる
|| You throw your held item in an arc and hit another Pokémon with it. It causes the same effect as when you throw an item at an enemy.
|| You throw your held item in an arc, hitting another Pokémon with it. It causes the same effect as throwing an item at an enemy.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
- Fling, along with Fake Out, are the only moves that have a 100% chance of causing flinching, though a King's Rock or Razor Fang must be flung in order to cause flinching.
- Fling will fail if the user is holding a Poké Ball or any variant. This is probably to prevent confusion should a flung Poké Ball hit a wild Pokémon and do damage rather than try to catch it.
- Fling is the only Dark-type move able to cause paralysis, burn, or poisoning.
- In the anime, Fling can also be used to throw the remains of attacks, such as when Bianca's Emboar flung the remains of Trip's Conkeldurr's Stone Edge at it. It can also be used to throw the opponent.
In other languages