Range

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Selecting a target in a Double Battle in Pokémon Sword and Shield
Selecting a target in a Triple Battle in Pokémon X and Y

The range or effective range[1] (Japanese: 範囲(はんい) range, also referred to as 効果(こうか)範囲(はんい) range of effect[1][2], 有効範囲(ゆうこうはんい) effective range[3][1], 効果範囲(こうかはんい) effect range[4], or 効果対象(こうかたいしょう) effect target[5]) of a move is the number and types of targets a given move can affect at on. The mechanic was introduced in Generation III along with Double Battles.

Mechanics

In a Single Battle, most moves, such as Tackle and Growl, affect the opponent. Several moves, primarily status moves like Defense Curl, affect the user. A few moves affect all Pokémon in battle, including Haze and Perish Song. Some moves do not affect the Pokémon on the field directly, but instead affect the field itself, meaning that the effects of the move will still continue even if the user is switched out of battle. These moves can affect the entire field (e.g. Rain Dance), the opponent's side of the field (e.g. Stealth Rock), or the user's side of the field (e.g. Light Screen). A few moves like Curse have ranges that vary due to their particular effect.

In a Double Battle and other battle formats featuring additional Pokémon, there can be one or more allies and/or one or more opponents. As such, the player will be asked to select which Pokémon to target after selecting a move. Most moves can target either a single opponent or ally, and the player can choose which of them to target. Some moves do not target a single Pokémon, but instead affect multiple Pokémon at the same time. These moves can target opponents and allies (e.g. Earthquake) or opponents only (e.g. Swift). A few moves such as Thrash do not allow the player to choose which opponent to target, and will instead target a random opponent if multiple opponents are present. A few moves like Helping Hand target an ally, and will fail if used in a Single Battle or when no ally is present.

In a Triple Battle, most moves can only hit Pokémon that are adjacent to the user. All five of the other Pokémon are adjacent if the user is in the middle position, and only the three surrounding Pokémon are adjacent if the user is in the left or right position. Long-range moves can affect faraway Pokémon on the opposite side of the field, even if they are not adjacent to the user.

In other battle formats:

  • In a Horde Encounter, the other five Pokémon are treated as adjacent opponents to the player's Pokémon. Moves that target a single ally will fail, even if used by one of the five opponents.
  • In a Battle Royal, moves that target multiple opponents or the opponent's side of the field will target all three opponents, but the damage of these moves is reduced by 50%. Moves that target the user's side of the field will only affect the user's Pokémon, and moves that target an ally instead target a selected opponent.
  • In Support Play, moves that target a single ally or opponent cannot be used against the other ally Pokémon. Moves that target allies and multiple opponents will still affect the other ally Pokémon, however.
  • In a Max Raid Battle or Tera Raid Battle, the other Trainers' Pokémon are treated as adjacent allies and the Dynamax/Terastallized Pokémon is treated as the opponent.

Long-range moves

A long-range move (Japanese: 遠隔(えんかく) long-range) is a move that can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field in a Triple Battle. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealing Flying-type moves, Flying Press, and all single-target aura and pulse moves are considered long-range moves as of Generation VI.

List of ranges

In the charts below, an orange cell indicates that the move can target any one of the highlighted cells, while a red cell indicates that the move targets all of the highlighted cells.

Name Range Description Examples
Normal
Opponent Opponent Opponent
Self Ally Ally
The move affects a selected adjacent target. Tackle, Growl
Opponent Opponent Opponent
Self Ally Ally
Long-range
Gust, Heal Pulse
1 Other
Opponent Opponent Opponent
Self Ally Ally
The move affects an adjacent opposing Pokémon. Me First, Max Strike, Doodle
Self
Opponent Opponent Opponent
Self Ally Ally
The move targets the user. Recover, Defense Curl
1 Ally
Opponent Opponent Opponent
Self Ally Ally
The move affects an adjacent ally Pokémon. It has no effect in a Single Battle. Helping Hand
Self/Ally
Opponent Opponent Opponent
Self Ally Ally
The move can target the user or an adjacent ally. Acupressure
Your Party
Opponent Opponent Opponent
Self Ally Ally
The move affects the user's entire party, including Pokémon that aren't currently on the battlefield, as well as any allies. Heal Bell, Aromatherapy
All Allies
(Except Self)
Opponent Opponent Opponent
Self Ally Ally
The move affects all allies simultaneously, except for the user. It has no effect in a Single Battle. Coaching
1 Random
Opponent Opponent Opponent
Self Ally Ally
The move affects one of the adjacent opposing Pokémon at random. It affects the opposing Pokémon in a Single Battle. Thrash, Petal Dance
Many Others
Opponent Opponent Opponent
Self Ally Ally
The move affects multiple adjacent opposing Pokémon simultaneously. Growl, Blizzard, Swift
All Others
Opponent Opponent Opponent
Self Ally Ally
The move affects all surrounding Pokémon simultaneously. Earthquake, Explosion
All
Opponent Opponent Opponent
Self Ally Ally
The move affects all Pokémon on the battlefield at the time the move is used. Perish Song, Rototiller
Both Sides
Opponent Opponent Opponent
Self Ally Ally
The move affects the entire battlefield and all Pokémon on it. Haze, Rain Dance
Other Side
Opponent Opponent Opponent
Self Ally Ally
The move affects the opponent's side of the battlefield. Spikes, Stealth Rock
Your Side
Opponent Opponent Opponent
Self Ally Ally
The move affects the user's side of the battlefield. Mist, Light Screen
Varies
Opponent Opponent Opponent
Self Ally Ally
The move is influenced by things such as the opposing Pokémon using a move or the user's type, so the effect and range are not fixed. Counter, Curse

List of moves by range

Generation V onwards

In the internal data of the Generation V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. In Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for these games, these are combined into a total of 12 categories. In the official guidebook for Sword and Shield published by The Pokémon Company International, the "Adjacent" category is split into "All Others" and "All", for a total of 13 categories. In the official guidebook for Scarlet and Violet The Hidden Treasure of Area Zero published by OVERLAP, a parenthetical note distinguishes moves that affect all allies and those that affect all allies except the user.

Value Name[6] Range Moves
0 Normal
通常(つうじょう)
Opponent Opponent Opponent
Self Ally Ally
(All moves not listed below)
Opponent Opponent Opponent
Self Ally Ally
Long-range
1 Self/Ally
自分(じぶん)味方(みかた)(ぴき)
Opponent Opponent Opponent
Self Ally Ally
Acupressure
2 1 Ally
味方(みかた)(ぴき)
Opponent Opponent Opponent
Self Ally Ally
3 Varies[7]
特殊(とくしゅ)
Opponent Opponent Opponent
Self Ally Ally
Normal[8][9]
通常(つうじょう)
1 Other[9]
相手(あいて)(ぴき)
4 Adjacent[10]
All Others[11]
相手(あいて)味方複数(みかたふくすう)
Opponent Opponent Opponent
Self Ally Ally
5 Many Others
相手複数(あいてふくすう)
Opponent Opponent Opponent
Self Ally Ally
6 Your Party[12]
Your Side[13]
味方(みかた)すべて[14]
Opponent Opponent Opponent
Self Ally Ally
Long-range[note 1]
Opponent Opponent
Self Ally
All Allies
(Except Self)

味方(みかた)すべて
(自分を除く)
Opponent Opponent
Self Ally
7 Self
自分(じぶん)
Opponent Opponent Opponent
Self Ally Ally
Swords Dance
Growth
Meditate
Agility
Teleport
Double Team
Recover
Harden
Minimize
Withdraw
Defense Curl
Barrier
Focus Energy
Bide
Metronome
Amnesia
Soft-Boiled
Splash
Acid Armor
Rest
Sharpen
Conversion
Substitute
Protect
Belly Drum
Destiny Bond
Detect
Endure
Milk Drink
Sleep Talk
Baton Pass
Morning Sun
Synthesis
Moonlight
Stockpile
Swallow
Follow Me
Charge
Wish
Assist
Ingrain
Magic Coat
Recycle
Imprison
Refresh
Grudge
Snatch
Camouflage
Tail Glow
Slack Off
Cosmic Power
Iron Defense
Howl (V-VII)
Bulk Up
Calm Mind
Dragon Dance
Roost
Healing Wish
Power Trick
Copycat
Aqua Ring
Magnet Rise
Rock Polish
Nasty Plot
Defend Order
Heal Order
Lunar Dance
Hone Claws
Autotomize
Rage Powder
Quiver Dance
Coil
Ally Switch
Shell Smash
Shift Gear
Work Up
Cotton Guard
King's Shield
Spiky Shield
Geomancy
Celebrate
Shore Up
Baneful Bunker
Laser Focus
Extreme Evoboost
Max Guard
Stuff Cheeks
No Retreat
Clangorous Soul
Obstruct
Power Shift
Victory Dance
Shelter
Take Heart
Silk Trap
Revival Blessing
Fillet Away
Shed Tail
Tidy Up
Burning Bulwark
8 Adjacent[10]
All[15]
相手(あいて)味方複数(みかたふくすう)
Opponent Opponent Opponent
Self Ally Ally
Long-range
Opponent Opponent
Self Ally
Teatime
9 1 Random
相手(あいて)ランダム1(ぴき)
Opponent Opponent Opponent
Self Ally Ally
10 Both Sides
相手(あいて)味方場(みかたば)
Opponent Opponent Opponent
Self Ally Ally
11 Other Side
相手場(あいてば)
Opponent Opponent Opponent
Self Ally Ally
12 Your Side
味方場(みかたば)
Opponent Opponent Opponent
Self Ally Ally
13 Varies
特殊(とくしゅ)
Opponent Opponent Opponent
Self Ally Ally
  1. These moves only have the long-range flag set starting in Generation VII. However, they already acted as long-range moves in Generations V and VI.
  2. Prior to Generation VIII, Curse targets a single adjacent opponent or ally when used by Ghost-type Pokémon.

Pokémon Legends: Arceus

Moves that appear in Pokémon Legends: Arceus can have one of three ranges; unusable moves retain the same values as previous games in the internal data and are not included below.

Value Name[16] Range Moves
0 Normal
通常(つうじょう)
Opponent
Self
(All moves not listed below)
7 Self Only
自分(じぶん)のみ
Opponent
Self
9 Random
相手(あいて)ランダム
Opponent
Self
Struggle

Generation IV

In the internal data of the Generation IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In the Prima Games and Media Factory guidebooks for these games, these are combined into a total of ten categories. In the Shogakukan, Mainichi Communications, and Enterbrain guidebooks for these games, the "All allies" category is split into "All allies" and "2 allies", for a total of 11 categories.

Value Name Range Moves
Media Factory[17] Shogakukan[18] Mainichi[19] Enterbrain[20]
0x0000 NormalDPPt
RegularHGSS
通常(つうじょう)
Normal
通常(つうじょう)
Normal
通常(つうじょう)
SingleDPPBR
OneHGSS
単体(たんたい)DPPBR
1ぴきHGSS
Opponent Opponent
Self Ally
(All moves not listed below)
Norm/SelfDP
Normal •SelfPt
Regular / SelfHGSS
通常(つうじょう)自分(じぶん)
Normal/Self
通常(つうじょう)自分(じぶん)
Normal/Self
通常(つうじょう)自分(じぶん)
Self/SingleDPPBR
Self/OneHGSS
自分(じぶん)単体(たんたい)DPPBR
自分(じぶん)、1ぴきHGSS
Opponent Opponent
Self Ally
Ghost-type Pokémon
Opponent Opponent
Self Ally
Non-Ghost-type Pokémon
Curse
0x0001 DoMDP
DependsPtHGSS
()すわざ次第(しだい)
Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
Opponent Opponent
Self Ally
Not fixed
不定(ふてい)
Depends
わざ次第(しだい)
Depends
わざで変化(へんか)
0x0002 Random 1DP
1 RandomPtHGSS
ランダム1(ぴき)
Random
ランダム
Random
ランダム
Single randomDPPBR
1 RandomHGSS
ランダム単体(たんたい)DPPBR
ランダム1ぴきHGSS
Opponent Opponent
Self Ally
0x0004 Enemy 2DP
2 foesPtHGSS
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DP
相手(あいて)(ひき)HGSS
2 foes
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DPPBR
相手(あいて)2ひきHGSS
Opponent Opponent
Self Ally
0x0008 Enemy 2 / Ally 1DP
2 foes - 1 allyPt
2 foes–1 allyHGSS
相手(あいて)(ひき)味方(みかた)(ぴき)
Others
自分以外(じぶんいがい)
Others
自分以外(じぶんいがい)
Others
自分以外(じぶんいがい)
Opponent Opponent
Self Ally
0x0010 Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
Opponent Opponent
Self Ally
0x0020 All AlliesDP
All alliesPtHGSS
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
Opponent Opponent
Self Ally
2 allies
味方(みかた)(たい)DP
味方(みかた)(ひき)HGSS
2 allies
味方(みかた)(ひき)
2 allies
味方(みかた)(たい)DPPBR
味方(みかた)2ひきHGSS
0x0040 All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
Opponent Opponent
Self Ally
0x0080 Enemy 2DP
2 foesPtHGSS
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DP
相手(あいて)(ひき)HGSS
2 foes
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DPPBR
相手(あいて)2ひきHGSS
Opponent Opponent
Self Ally
0x0100 Ally 1DP
1 allyPtHGSS
味方(みかた)(ぴき)
1 ally
味方(みかた)(たい)DP
味方(みかた)(ぴき)HGSS
1 ally
味方(みかた)(ぴき)
Single allyDPPBR
1 allyHGSS
味方単体(みかたたんたい)DPPBR
味方(みかた)1ぴきHGSS
Opponent Opponent
Self Ally
Helping Hand
0x0200 Ally 1DP
1 allyPtHGSS
味方(みかた)(ぴき)
1 ally
味方(みかた)(たい)DP
味方(みかた)(ぴき)HGSS
1 ally
味方(みかた)(ぴき)
Single allyDPPBR
1 allyHGSS
味方単体(みかたたんたい)DPPBR
味方(みかた)1ぴきHGSS
Opponent Opponent
Self Ally
Acupressure
0x0400 DoMDP
SelfPt
DependsHGSS
()すわざ次第(しだい)
Not fixed
不定(ふてい)
Depends
わざ次第(しだい)
Depends
わざで変化(へんか)
Opponent Opponent
Self Ally
Me First

The Pokémon Diamond and Pearl: Official Nintendo Player's Guide by Nintendo Power instead divides moves into six categories:

  • 1: Move is effective on one foe or partner.
  • 2: Move is effective against both foes at once.
  • 3: Move is effective on both foes and partner at once.
  • 4: Move is effective on all Pokémon at once.
  • S: Move is effective on only the Pokémon that executes the move.
  • R: Move affects random Pokémon chosen from both foes and partner.

Generation III

In the internal data of the Generation III games, moves can have one of eight ranges depending on a byte value in the move data structure. In the Game Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move; in Pokémon XD, it is instead used for Shadow Half, which targets all Pokémon in battle. In the Media Factory guidebooks for these games, these are further divided into a total of 10RSColo or 11FRLGEXD categories. In the Shogakukan guidebooks for these games, the "Depends" category is further split into "Self" and "Not fixed", for a total of 11 categories. In the Enterbrain guidebooks for these games, moves are further distinguished by whether they affect the field or whether they have recoil, for a total of 15 categories.

Value Name Range Moves
Media Factory[21] Shogakukan[22] Enterbrain[23]
GBA GCN RS Colo FRLGE XD XD XD
0x00 0x00 Normal
通常(つうじょう)
Normal
通常(つうじょう)
Foe
相手(あいて)
Opponent Opponent
Self Ally
(All moves not listed below)
Self/Foe
自分(じぶん)相手(あいて)
Normal
通常(つうじょう)
Self/Normal
自分(じぶん)通常(つうじょう)
Self/Normal
自分(じぶん)通常(つうじょう)
Self/Foe
自分(じぶん)相手(あいて)
Opponent Opponent
Self Ally
Ghost-type Pokémon
Curse
Self
自分(じぶん)
Opponent Opponent
Self Ally
Non-Ghost-type Pokémon
0x01 0x01 None
選択(せんたく)なし
Depends
()すわざ次第(しだい)
Self
自分(じぶん)
Self/Foe
自分(じぶん)相手(あいて)
Opponent Opponent
Self Ally
Not fixed
不定(ふてい)
N/A 2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
Other field
相手(あいて)フィールド
Shadow Shed
0x02 N/A (Unused) N/A N/A N/A
Opponent Opponent
Self Ally
(Unused)
N/A 0x02 N/A All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
Opponent Opponent
Self Ally
Shadow Half
0x04 0x03 Random
ランダム
1 Random
ランダム1(たい)
Random
ランダム
Self/Random foe
自分(じぶん)相手(あいて)ランダム
Opponent Opponent
Self Ally
All/Random foe
全体(ぜんたい)相手(あいて)ランダム
0x08 0x04 Choose 2
体選択(たいせんたく)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
Opponent Opponent
Self Ally
0x10 0x05 Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
Opponent Opponent
Self Ally
Self/Foe
自分(じぶん)相手(あいて)
Splash
Ally
味方(みかた)
1 ally
味方(みかた)(たい)
1 ally
味方(みかた)(たい)
Ally
味方(みかた)
Helping Hand
2 allies
味方(みかた)(たい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
Self
自分(じぶん)[24]
2 allies
味方(みかた)(たい)
2 allies
味方(みかた)(たい)
Your field
味方(みかた)フィールド
All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
Field
フィールド
0x20 0x06 Choose 3
体選択(たいせんたく)
2 foes–1 ally
相手(あいて)(たい)味方(みかた)(たい)
Others
自分以外(じぶんいがい)
Ally/2 foes
味方(みかた)相手(あいて)(たい)
Opponent Opponent
Self Ally
0x40 0x07 Choice side
選択場(せんたくば)
Choose side
()選択(せんたく)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
Other field
相手(あいて)フィールド
Opponent Opponent
Self Ally
Spikes

Pokémon Emerald: Prima's Official Strategy Guide and Pokémon 10th Anniversary Collector's Edition Complete Pokédex by Prima Games instead divide moves into 11 different categories:

  • 1E: 1 Enemy
  • 2E: 2 Enemies
  • RE: Random Enemy
  • 1A/2E: 1 Ally and 2 Enemies (i.e., everyone but the caster)
  • S/E: Self and Enemy
  • Self
  • All
  • Allies
  • All Allies
  • AE

Generations I and II

In the internal data of and in the official guidebooks for the Generation I and II games, moves do not have ranges as a distinct property. Instead, whether it affects the user, the opponent, or both is considered part of the move's effect.

Trivia

In other languages

Language Title
Chinese Cantonese 範圍 Faahnwàih
Mandarin 範圍 Fànwéi
France Flag.png French Portée
Germany Flag.png German Reichweite
Italy Flag.png Italian Raggio
South Korea Flag.png Korean 범위 Beomwi
Spain Flag.png Spanish Alcance

Long-range

Language Title
France Flag.png French Longue portée
Germany Flag.png German Langweite
Italy Flag.png Italian Lungo raggio
Spain Flag.png Spanish Largo alcance

Specific move ranges[6][25][26]

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized
Normal 通常(つうじょう) Tsūjō Normale Normal Normale Normal 통상 Tongsang
Self 自分(じぶん) Jibun Soi Anwender Se stesso Usuario 자신 Jasin
1 Ally 味方(みかた)(ぴき) Mikata ippiki 1 allié 1 Mitstreiter Un alleato 1 aliado 같은편1마리 Gateunpyeon hanmari
Self/Ally 自分(じぶん)味方(みかた)(ぴき) Jibun ka mikata ippiki Soi ou 1 allié Anwender oder 1 Mitsreiter Se stesso o un alleato Usuario o 1 aliado 자신또는같은편1마리 Jasin ttoneun gateunpyeon hanmari
Your Party[12][13] 味方全(みかたすべ)[14] Mikata subete Tous alliés Alle Mitstrieter Tutti gli alleati Todos los aliados 같은편모두 Gateunpyeon modu
1 Random 相手(あいて)ランダム1(ぴき) Aite randamu ippiki 1 adv. au hasard 1 beliebiger Gegner Un nemico a caso 1 rival aleatorio 상대랜덤1마리 Sangdae raendeom hanmari
Many Others 相手複数(あいてふくすう) Aite fukusū Adv. proches Mehrere Gegner Più nemici Rivales cercanos 상대복수 Sangdae boksu
Adjacent[10][11][15] 相手(あいて)味方複数(みかたふくすう) Aite·mikata fukusū PKMN proches PKMN im Umkreis Più alleati/nemici Pokémon cercanos 상대・같은편복수 Sangdae·gateunpyeon boksu
Your Side 味方場(みかたば) Mikata-ba Côté allié Eigene Seite Tuo campo Aliados de combate 같은편장소 Gateunpyeon jangso
Other Side 相手場(あいてば) Aite-ba Côté adv. Gegnerseite Campo nemico Rivales de combate 상대장소 Sangdae jangso
Both Sides 相手(あいて)味方場(みかたば) Aite·mikata-ba Tous côtés Beide Seiten Entrambi i campi Todos 상대・같으편장소 Sangdae·gateunpyeon jangso
Varies 特殊(とくしゅ) Tokushu Spéciale Spezial Speciale Especial 특수 Teuksu

See also

References

  1. 1.0 1.1 1.2 Used in Pokémon Battle Revolution.
  2. Used in the official guidebooks for Pokémon X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, Legends: Arceus, and Scarlet and Violet published by OVERLAP.
  3. Used in the official guidebooks for Pokémon Emerald, XD, Diamond and Pearl, and HeartGold and SoulSilver published by Shogakukan.
  4. Used in the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain.
  5. Used in the official guidebooks for Pokémon Emerald and XD published by Enterbrain.
  6. 6.0 6.1 English names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, and Sword and Shield published by The Pokémon Company International. Japanese names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, and Scarlet and Violet published by Shogakukan, Media Factory, and OVERLAP.
  7. Referred to as "Varies" (特殊(とくしゅ)) in Pokédex 3D, Pokédex 3D Pro, and the official English and Japanese guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
  8. Referred to as "Normal" (通常(つうじょう)) in the official English and Japanese guidebooks for Pokémon Sword and Shield.
  9. 9.0 9.1 Referred to as "Normal" (通常(つうじょう)) in the Pokémon Moves section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP. Referred to as 相手(あいて)(ぴき) (1 Other) in the Pokémon Data File section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP.
  10. 10.0 10.1 10.2 Referred to as "Adjacent" in Pokédex 3D, Pokédex 3D Pro, and the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
  11. 11.0 11.1 Referred to as "All Others" in the official English guidebooks for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Sword and Shield.
  12. 12.0 12.1 Referred to as "Your Party" in Pokédex 3D, Pokédex 3D Pro, the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon, and for Aromatherapy in the official English guidebook for Pokémon Sword and Shield.
  13. 13.0 13.1 Referred to as "Your Side" for Magnetic Flux, Howl, Gear Up, and Life Dew in the official English guidebook for Pokémon Sword and Shield.
  14. 14.0 14.1 Written as 味方全(みかたすべ)て in Pokédex 3D, Pokédex 3D Pro, and the official Japanese guidebooks for Pokémon Black and White. Written as 味方(みかた)すべて in later guidebooks.
  15. 15.0 15.1 Referred to as "All" for Perish Song, Flower Shield, and Teatime in the official English guidebook for Pokémon Sword and Shield.
  16. Japanese names are taken from the official guidebook for Pokémon Legends: Arceus published by OVERLAP. English names are adapted from the translations used in the official guidebook for Pokémon Sword and Shield.
  17. English names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, and HeartGold and SoulSilver published by Prima Games and Pokémon USA/The Pokémon Company International. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, HeartGold and SoulSilver, and Battle Revolution published by Media Factory.
  18. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl and HeartGold and SoulSilver published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
  19. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl published by Mainichi Communications. English names are adapted from the translations used in other official guidebooks where possible.
  20. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
  21. Japanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.
  22. Japanese names are taken from the official guidebook for Pokémon XD published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
  23. Japanese names are taken from the official guidebook for Pokémon XD published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
  24. Referred to as 味方(みかた)(たい) ("2 allies") for Mist in the official Japanese guidebooks for Pokémon Ruby and Sapphire published by Media Factory.
  25. French, German, Italian, and Spanish names are taken from Pokédex 3D and Pokédex 3D Pro.
  26. Korean names are taken from the official guidebooks for Pokémon Omega Ruby and Alpha Sapphire and Ultra Sun and Ultra Moon.


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.