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Telekinesis (Japanese: テレキネシス Telekinesis) is a non-damaging Psychic-type move introduced in Generation V. It was TM19 in Generation V.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of one-hit knockout moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. In addition, the target will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
If a Pokémon under the effect of Telekinesis is affected by Ingrain or holds an Iron Ball, it becomes grounded (i.e. it becomes vulnerable to Ground-type moves, Spikes, etc.), but the effect to make moves targeting it ignore accuracy checks still applies. If a Pokémon under the effect of Telekinesis is hit by Smack Down or Thousand Arrows, the effect of Telekinesis disappears. If Gravity comes into effect, the effect of Telekinesis disappears from all Pokémon.
Telekinesis fails if the target is holding an Iron Ball. The move Telekinesis cannot affect a Pokémon under the effect of Ingrain, Smack Down or Thousand Arrows. While Gravity is in effect, Telekinesis cannot even be selected for use.
Mega Gengar, Diglett, Dugtrio, Sandygast and Palossand cannot be affected by the move Telekinesis (a Pokémon transformed into one of these Pokémon can be affected). If Mega Gengar is affected by Telekinesis before Mega Evolving or receives the effect via Baton Pass, the effect disappears; the other four will retain the effect if they obtain it via Baton Pass.
Telekinesis itself also bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
If powered up by a Psychium Z into Z-Telekinesis, the user's Special Attack stat raises one stage.
| The user makes the target float with its psychic power. The target is easier to hit for three turns.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
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