Ghost (type)

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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Notable Trainers who specialize in Ghost-type Pokémon are Agatha of the Indigo Plateau Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, Shauntal of the Unova Elite Four, and Acerola of the Alola Elite Four. Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 65.36
Attack: 77.91
Defense: 84.44
Sp.Atk: 77.18
Sp.Def: 80.04
Speed: 62.35
Total: 447.28


Fully evolved

Stat
HP: 74.17
Attack: 88.91
Defense: 93.20
Sp.Atk: 86.89
Sp.Def: 91.54
Speed: 71.83
Total: 506.54


Battle properties

Generation I

Offensive Ghost Defensive
Power Types   Power Types
Ghost ½× Bug
Poison
½× None Ghost
Normal
Psychic
Normal
Fighting

Generations II to V

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark
Steel
Dark
Ghost
Normal Normal
Fighting

Generation VI onwards

Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark Dark
Ghost
Normal Normal
Fighting

Characteristics

Defense

Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status ailment moves.

Ghost types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.

Offense

While Ghost is ineffective against Normal, this immunity can be ignored by Foresight or Odor Sleuth.

Since Steel-type Pokémon no longer resist Ghost-type attacks in Generation VI, Ghost is tied with Dragon for the least resisted type. No Pokémon resists a combination of Fighting and Ghost-type attacks, as the only combination capable of this (Normal/Ghost) has never materialized (except when Trick-or-Treat is considered).

Contest properties

In Contests, Ghost-type moves are typically Clever moves, but some may be any of the other Contest conditions.

Pokémon

As of Generation VII, there are 46 Ghost-type Pokémon or 5.7% of all Pokémon (counting those that are Ghost-type in at least one of their forms, including Alola Forms), making it the 2nd rarest of the eighteen types, only above Ice.

Pure Ghost-type Pokémon

# Name
200 Misdreavus Misdreavus
353 Shuppet Shuppet
354 Banette Banette
Banette Mega Banette
355 Duskull Duskull
356 Dusclops Dusclops
429 Mismagius Mismagius
477 Dusknoir Dusknoir
562 Yamask Yamask
563 Cofagrigus Cofagrigus

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
Gengar Mega Gengar Ghost Poison
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
442 Spiritomb Spiritomb Ghost Dark
487 Giratina Giratina Ghost Dragon
Giratina Ghost Dragon
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire
708 Phantump Phantump Ghost Grass
709 Trevenant Trevenant Ghost Grass
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass
741 Oricorio Oricorio
Sensu Style
Ghost Flying
769 Sandygast Sandygast Ghost Ground
770 Palossand Palossand Ghost Ground
778 Mimikyu Mimikyu Ghost Fairy
781 Dhelmise Dhelmise Ghost Grass

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
105 Marowak Marowak
Alola Form
Fire Ghost
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
Sableye Mega Sableye Dark Ghost
478 Froslass Froslass Ice Ghost
479 Rotom Rotom Electric Ghost
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
679 Honedge Honedge Steel Ghost
680 Doublade Doublade Steel Ghost
681 Aegislash Aegislash Steel Ghost
720 Hoopa Hoopa Psychic Ghost
724 Decidueye Decidueye Grass Ghost
792 Lunala Lunala Psychic Ghost
800 Necrozma Dawn Wings Necrozma Psychic Ghost
802 Marshadow Marshadow Fighting Ghost
806 Blacephalon Blacephalon Fire Ghost

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A Majin Majin Dark Ghost

Moves

Gen Move Category Contest Power Accuracy PP Target Description
III Astonish Physical Cute 30 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
I Confuse Ray Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is exposed to a sinister ray that triggers confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that works differently for the Ghost type than for all other types.
II Destiny Bond Status Clever % 5 (max 8)
     
     
Self
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This relentless attack does massive damage to a target affected by status conditions.
I Lick Physical Cute 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
VII Menacing Moonraze Maelstrom Special 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
VII Moongeist Beam Special 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
VII Never-Ending Nightmare Physical % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
VII Never-Ending Nightmare Special % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
I Night Shade Special Clever Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
II Nightmare Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Beautiful 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
VI Phantom Force Physical Cool 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
II Shadow Ball Special Clever 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
VII Shadow Bone Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IV Shadow Claw Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IV Shadow Force Physical Cool 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
III Shadow Punch Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user throws a punch from the shadows. This attack never misses.
IV Shadow Sneak Physical Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user extends its shadow and attacks the target from behind. This move always goes first.
VII Sinister Arrow Raid Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VII Soul-Stealing 7-Star Strike Physical 195 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
VII Spectral Thief Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
VII Spirit Shackle Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
II Spite Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Ghost type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, uses a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.

Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.

Gen Ability Description
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
IV Scrappy Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body Has a 30% chance of disabling any move that hits the Pokémon.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Bag Ghost Gem Sprite.png Ghost Gem A gem with an ordinary essence. When held, it strengthens the power of a Ghost-type move one time.
Bag Ghost Memory Sprite.png Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bag Ghostium Z Sprite.png Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
Bag Griseous Orb Sprite.png Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
Bag Kasib Berry Sprite.png Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
Bag Spell Tag Sprite.png Spell Tag An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
Bag Spooky Plate Sprite.png Spooky Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG compared to game series, Ghost Pokémon fall under the Psychic-type.

Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

  • Generation VII introduced the most Ghost-type Pokémon of any generation, with eleven, and Generation II introduced the fewest Ghost-type Pokémon, with only one.
  • Generation VII introduced the most Ghost-type moves of any generation, with eight, and Generation V introduced the fewest Ghost-type moves, with only one.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost moves actually be super effective against Psychic-type Pokémon.
  • There are no Ghost-type moves with an accuracy lower than 100%.
  • While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onwards).
  • From Generation VI onward, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp, both of which are Dark/Steel.
  • The Ghost type is the only type immune to two types: Normal and Fighting.
    • It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
    • Ghost and Normal are the only two types to be ineffective against each other.
  • Kalos is the only region without a notable Ghost-type specialist.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
  • Ghost and Dark are super effective against the same types. As of Generation VI, the only differences between them is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do not affect Normal Pokémon.

In other languages

Language Title
Japan Flag.png Japanese ゴースト Ghost
Bulgaria Flag.png Bulgarian Призрачни Prizrachni
Chinese Cantonese 幽靈 Yāulìhng
Mandarin 幽靈 / 幽灵 Yōulíng
The Czech Republic Flag.png Czech Duchový
Denmark Flag.png Danish Spøgelse
The Netherlands Flag.png Dutch Geest
Spook
Finland Flag.png Finnish Kummitus
Aave
Haamu
France Flag.png French Spectre
Germany Flag.png German Geist
Greece Flag.png Greek Φάντασμα Fántasma
Israel Flag.png Hebrew רוח Ruach
Hungary Flag.png Hungarian Szellem
Indonesia Flag.png Indonesian Hantu
Italy Flag.png Italian Spettro
South Korea Flag.png Korean 고스트 Ghost
Norway Flag.png Norwegian Spøkelse
Malaysia Flag.png Malaysian Hantu
Poland Flag.png Polish Duch
Portugal Flag.png Portuguese Fantasma
Romania Flag.png Romanian Fantomă
Russia Flag.png Russian Привидение Privideniye
Призрак Prizrak
Spain Flag.png Spanish Fantasma
Sweden Flag.png Swedish Spöke
Thailand Flag.png Thai ผี Phi
วิญญาณ Winyan
Turkey Flag.png Turkish Hayalet
Vietnam Flag.png Vietnamese Ma