From Bulbapedia, the community-driven Pokémon encyclopedia.
Assurance (Japanese: ダメおし Make Sure) is a damage-dealing Dark-type move introduced in Generation IV. It is TM58 in Generation VIII.
Generations IV and V
Assurance inflicts damage and will deal double damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, or hurting itself in confusion.
Generation VI onward
Assurance's power changed from 50 to 60.
|| If the foe has already taken some damage in the same turn, this attack's power is doubled.
| If the target has already taken some damage in the same turn, this attack's power is doubled.
In other games
Unlike the core series games, Assurance acts like Brine and doubles damage when the target's HP is half or lower than half its max HP.
All Pokémon in front of the user will be hit by Assurance. When the user hits a blown-back foe, Assurance does more damage.
| Effect: It deals double damage if another Pokémon attacked the target in the same turn.
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
|| Inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower.
|| てきポケモンに ダメージをあたえる あいての ＨＰが はんぶんいかの ときには ダメージが ２ばいになる
|| If the target has already taken some damage in the same turn, this attack's power is doubled.
| It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower.
In the manga
In the Pokémon + Nobunaga's Ambition ~ Ranse's Color Picture Scroll ~ manga
In the Pokémon Adventures manga
In the Pokémon Diamond and Pearl Adventure manga
In other generations
Core series games
Side series games
In other languages