A Pokémon may need to skip a turn to recharge after using certain moves.
|This move effect may be in need of research.
Reason: What happens if a Pokémon's last "move" was the recharge turn and it is then targeted by Mimic (Gen 2 onwards), Mirror Move, Me First, or Encore?
You can this on the talk page.
After successfully using any of the moves listed below, the user's next turn will be automatically skipped as a "recharge" turn.
During the recharge turn, the user will be unable to:
- Open their list of moves or use any move.
- Open their Bag or use any item.
- Open their party, a Pokémon's summary, or switch Pokémon.
- Run from a wild Pokémon battle.
A poisoned Pokémon will still lose HP in the recharge turn. A confused Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from sleep, confusion, or Disable. The recharge turn counts for the Timer Ball's catch rate modifier.
In the recharge turn, automated actions from held items are still activated, such as gaining HP if the user is holding Leftovers. If the user has Truant, the recharge and "loafing around" take place on the same turn. If the user's Parental Bond causes a recharging move to strike twice, the user will still only need to recharge for one turn.
Copycat ignores recharge turns, and can be used to copy the move used before a recharge turn. Instruct fails if the target is currently recharging or if the target's latest move will require recharging next turn. The recharge turn counts for the number of turns remaining from Future Sight or Doom Desire, and these moves can hit their target in a recharge turn.
In battles involving multiple Pokémon on the same side (Double Battle, Triple Battle, as well as wild Pokémon in a Horde Encounter, etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a Rotation Battle, the recharge turn will be skipped normally before the user can rotate Pokémon.
A recharge turn is not required if the move breaks a substitute, knocks out the target, the user is targeted by a binding move (even if it misses), the user flinches, or the user is put to sleep after the move but before the recharge turn. However, freeze does not prevent the need for the recharge turn of Hyper Beam.
In Pokémon Stadium, a recharge turn is required every time the move is used.
Generation II onwards
A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn.
- See also: Category:Moves that require recharging
In the anime
|This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add list of instances of recharge turns in the anime
The first time that any Pokémon has had to recharge after using Hyper Beam was in Wheel of Frontier, where, during Ash's Battle Arena match against Greta, Snorlax was forced to recharge after failing to hit Greta's Medicham with Hyper Beam. Ash worked around this by having Snorlax fire a Hyper Beam to launch itself off the ground, allowing it to come back down and defeat Medicham with a Body Slam.
In Pedal to the Mettle!, during Ash and Paul's Full Battle at Lake Acuity, Paul's Torterra had to recharge after failing to hit Ash's Gliscor with Frenzy Plant, allowing Gliscor to land multiple close-range attacks. However, as soon as Torterra could move again, it Crunched down on Gliscor's tail and drained it of its energy with Giga Drain.
In A Real Rival Rouser! during the Lily of the Valley Conference quarterfinals, Ash's Gliscor had to recharge after using Giga Impact on Paul's Drapion, but it mitigated this by using the move's recoil to distance itself from the Ogre Scorpion Pokémon.
In Exhibition Unmasked!, during the Manalo Conference exhibition match, Professor Kukui's Incineroar was forced to recharge after using Blast Burn on Ash's Torracat, who managed to absorb the flames into its fire sac. This allowed Ash to bring Lycanroc in and strike back with Accelerock.
In Flash of the Titans!, during the Masters Eight Tournament finals, Lance's Gyarados was forced to recharge after failing to hit Leon's Charizard with Hyper Beam. Despite this, Gyarados was able to block an incoming Air Slash by kicking up boulders from the battlefield.
In Taking Two For The Team!, Ash's Sirfetch'd had to recharge after using Meteor Assault on Drasna's Noivern, leaving it open to be hit a Dragon Pulse and forcing Ash to switch it out in favor of Dracovish.
In Friends, Rivals, Lend Me Your Spirit!, Paul's Gyarados had to recharge after using Hyper Beam. However, it was still able to stop Lucario from using Aura Sphere by grabbing the Aura Pokémon with its tail.
In Pride of a Champion!, during the first round of the Masters Eight Tournament, Lance's Dragonite was twice rendered immobile after using Hyper Beam. Diantha capitalized on the Dragon Pokémon's recharge periods with super-effective attacks, leading to Dragonite's defeat and eliminating Lance from the tournament.
In Paring Pokémon While Parrying!, during the Masters Eight Tournament finals, Ash's Sirfetch'd was forced to recharge after using Meteor Assault, allowing Leon's Rillaboom to retaliate with High Horsepower.