The Fire type (Japanese: ほのおタイプ Flame type) is one of the eighteen types. Fire-type moves are super-effective against Bug-, Grass-, Ice-, and Steel-type Pokémon, while Fire-type Pokémon are weak to Ground-, Rock-, and Water-type moves.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Fire-type Pokémon cannot get burned by Fire-type moves, which are the only moves that can inflict burn.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|


|
½×
|


|
½×
|



|
2×
|


|
0×
|
None
|
0×
|
None
|
Generations II to V
In Generation II, Fire-type Pokémon cannot get burned by Fire-type moves, but they can get burned by Tri Attack. Starting in Generation III, Fire-type Pokémon cannot get burned at all.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|



|
½×
|




|
½×
|



|
2×
|


|
0×
|
None
|
0×
|
None
|
Generation VI onwards
Fire-type Pokémon cannot get burned.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|



|
½×
|





|
½×
|



|
2×
|


|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks. On the other hand, most Fire types can learn Solar Beam to counter all three of the type's weaknesses. Fire has six resistances, the second most of any type after the Steel-type. Five of these resistances are shared with Steel, making Fire/Steel the type combination with the most double resistances.
The Fire type grants immunity to burns and the sea of fire caused by Grass Pledge and Fire Pledge.
Offense
During harsh sunlight or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during rain, while all Fire-type moves will fail during heavy rain. When Water Sport is in effect, the power of Fire-type moves is decreased by 67%. When used under the effect of Powder, Fire attacks will damage the user by 1/4 of its max HP instead of executing normally.
Fire is super effective against Steel, the type with the most defensive coverage. Because Fire is super effective against Grass and Bug, it combines well with Ground-type attacks.
The Fire type enables the use of Burn Up, though Burn Up removes the user's Fire type.
Contest properties
In Contests, Fire-type moves are typically Beautiful moves.
Pokémon
As of Generation IX, there are 87 Fire-type Pokémon or 8.51% of all Pokémon (counting those that are Fire-type in at least one of their forms, including Primal Reversion and regional forms), causing it to tie with Poison as the 8th most common type after Bug and before Dark and Fighting.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed.
Pure Fire-type Pokémon
Half Fire-type Pokémon
Primary Fire-type Pokémon
Secondary Fire-type Pokémon
Other opponents
Changed types
These Fire-type Pokémon have had their types changed.
Moves
As of Generation IX, there are 47 Fire-type moves, or 5.15% of all moves (excluding those that are Fire-type only under certain circumstances), causing it to tie with Electric as the 6th most common type among moves, after Water and Dark and before Steel.
Prior to changes in Generation IV, all damaging Fire-type moves were special, but they may now also be physical depending on the attack.
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
IX
|
Armor Cannon
|
Special
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
|
IX
|
Bitter Blade
|
Physical
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
|
III
|
Blast Burn
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is razed by a fiery explosion. The user can't move on the next turn.
|
III
|
Blaze Kick
|
Physical
|
Cool
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
|
IX
|
Blazing Torque
|
Physical
|
|
08080
|
100100%
|
1010 (max 16)
|
|
This move is only used by a Starmobile. It may burn the opponent.*
|
V
|
Blue Flare
|
Special
|
Beautiful
|
130130
|
08585%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
|
VII
|
Burn Up
|
Special
|
|
130130
|
100100%
|
055 (max 8)
|
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
VIII
|
Burning Jealousy
|
Special
|
|
07070
|
100100%
|
055 (max 8)
|
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
|
I
|
Ember
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is attacked with small flames. This may also leave the target with a burn.
|
III
|
Eruption
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
|
V
|
Fiery Dance
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Cloaked in flames, the user dances and flaps its wings. This may also boost the user's Sp. Atk stat.
|
I
|
Fire Blast
|
Special
|
Beautiful
|
110110
|
08585%
|
055 (max 8)
|
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
IV
|
Fire Fang
|
Physical
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
VII
|
Fire Lash
|
Physical
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
V
|
Fire Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
|
I
|
Fire Punch
|
Physical
|
Tough
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is attacked with a fiery punch. This may also leave the target with a burn.
|
I
|
Fire Spin
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
|
V
|
Flame Burst
|
Special
|
Beautiful
|
07070
|
100100%
|
1515 (max 24)
|
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
|
V
|
Flame Charge
|
Physical
|
Cool
|
05050
|
100100%
|
2020 (max 32)
|
|
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
|
II
|
Flame Wheel
|
Physical
|
Beautiful
|
06060
|
100100%
|
2525 (max 40)
|
|
The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
|
I
|
Flamethrower
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Physical
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
|
V
|
Fusion Flare
|
Special
|
Beautiful
|
100100
|
100100%
|
055 (max 8)
|
|
The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.
|
VIII
|
G-Max Centiferno
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
VIII
|
G-Max Centiferno
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
VIII
|
G-Max Fireball
|
Physical
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Fireball
|
Special
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Wildfire
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
VIII
|
G-Max Wildfire
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
V
|
Heat Crash
|
Physical
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
III
|
Heat Wave
|
Special
|
Beautiful
|
09595
|
09090%
|
1010 (max 16)
|
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
|
V
|
Incinerate
|
Special
|
Tough
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
V
|
Inferno
|
Special
|
Beautiful
|
100100
|
05050%
|
055 (max 8)
|
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
|
VII
|
Inferno Overdrive
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
VII
|
Inferno Overdrive
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
IV
|
Lava Plume
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
IV
|
Magma Storm
|
Special
|
Tough
|
100100
|
07575%
|
055 (max 8)
|
|
The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
|
VIII
|
Max Flare
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
VIII
|
Max Flare
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
VII
|
Mind Blown
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing its own head to explode. This also damages the user.
|
VI
|
Mystical Fire
|
Special
|
Beautiful
|
07575
|
100100%
|
1010 (max 16)
|
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
III
|
Overheat
|
Special
|
Beautiful
|
130130
|
09090%
|
055 (max 8)
|
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
|
VIII
|
Pyro Ball
|
Physical
|
|
120120
|
09090%
|
055 (max 8)
|
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
VIII
|
Raging Fury
|
Physical
|
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages around spewing flames for two to three turns. The user then becomes confused.
|
II
|
Sacred Fire
|
Physical
|
Beautiful
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
V
|
Searing Shot
|
Special
|
Cool
|
100100
|
100100%
|
055 (max 8)
|
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
VII
|
Shell Trap
|
Special
|
|
150150
|
100100%
|
055 (max 8)
|
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
|
VII
|
Sizzly Slide
|
Physical
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
|
II
|
Sunny Day
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
|
IX
|
Torch Song
|
Special
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
|
V
|
V-create
|
Physical
|
Cool
|
180180
|
09595%
|
055 (max 8)
|
|
The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats.
|
III
|
Will-O-Wisp
|
Status
|
Beautiful
|
000—
|
08585%
|
1515 (max 24)
|
|
The user shoots a sinister flame at the target to inflict a burn.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Fire type
A Pokémon with Protean or Libero will become a Fire-type Pokémon if it uses a Fire-type move. A Pokémon with Color Change, Imposter, Forecast, RKS System, or Multitype will become a Fire-type Pokémon if (respectively) it is hit with a Fire-type move, is sent out against a Fire-type opponent, if the weather is sunny, if it is holding a Fire Memory, or if it is holding a Flame Plate or Firium Z.
Fire-type Pokémon are also immune to becoming burned from the Abilities Flame Body or Synchronize.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves when the Pokémon's HP is low.
|
IV
|
Dry Skin
|
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
|
III
|
Flash Fire
|
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
|
VII
|
Fluffy
|
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
|
IV
|
Heatproof
|
The Pokémon's heatproof body halves the damage taken from Fire-type moves.
|
VI
|
Primordial Sea
|
The Pokémon changes the weather to nullify Fire-type attacks.
|
VIII
|
Steam Engine
|
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
|
IX
|
Thermal Exchange
|
Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
|
III
|
Thick Fat
|
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
|
VII
|
Water Bubble
|
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
|
IX
|
Well-Baked Body
|
The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Fire-type Pokémon have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Blaze
|
Powers up Fire-type moves when the Pokémon's HP is low.
|
III
|
Flame Body
|
Contact with the Pokémon may burn the attacker.
|
III
|
Magma Armor
|
The Pokémon's hot magma coating prevents it from being frozen.
|
III
|
White Smoke
|
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Burn Drive
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Fire type.
|
|
Charcoal
|
An item to be held by a Pokémon. It's a combustible fuel that boosts the power of the holder's Fire-type moves.
|
|
Fire Gem
|
A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
|
|
Fire Memory
|
A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Fire Tera Shard
|
On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
|
|
Firium Z
|
This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
|
|
Flame Plate
|
An item to be held by a Pokémon. This stone tablet is imbued with the essence of fire and boosts the power of the holder’s Fire-type moves.
|
|
Flame Orb
|
An item to be held by a Pokémon. It's a bizarre orb that gives off heat when touched and will affect the holder with a burn during battle.
|
|
Occa Berry
|
If a Pokémon holding this Berry is hit with a supereffective Fire-type move, the power of that move will be weakened.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.
|
Notable Fire-type Trainers
- Main article: Category:Fire-type Trainers
Icons
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Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
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Icon from Pokémon FireRed and LeafGreen
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Icon from Generation IV
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Icon from Generation V
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Icon from Generation VI
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Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon
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Icon from Let's Go, Pikachu!; Let's Go, Eevee!
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Icon from Pokémon Sword and Shield
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Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
|
Icon from Pokémon Brilliant Diamond and Shining Pearl
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Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
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Icon from Pokémon Legends: Arceus
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Symbol icon from Pokémon Legends: Arceus
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Icon from Pokémon Scarlet and Violet
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Tera icon from Pokémon Scarlet and Violet
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Tera symbol icon from Pokémon Scarlet and Violet
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In the TCG
- Main article: Fire (TCG)
Similar to the games, Fire-type Pokémon in the TCG are generally weak to Water with no resistances. Fire-type Pokémon are strong against Grass and Metal Pokémon, whilst some Colorless Pokémon can resist this type.
Trivia
- Generation V introduced the most Fire-type Pokémon of any generation, with 17 (including Heat Rotom and Zen Mode Darmanitan), and Generation IV introduced the fewest, with five.
- Generation V introduced the most Fire-type moves of any generation, with 11, and Generation VI introduced the fewest, with only one, Mystical Fire.
- The Fire type, tied with the Dragon type, also has the fewest number of non-damaging moves out of all of the types, with only two.
- Fire was the last type to receive a Pokémon with Water as the other type, only receiving one with Volcanion in Generation VI.
- In Pokémon Diamond and Pearl, there are only two evolutionary lines of Fire-type Pokémon in the Sinnoh Pokédex (the Chimchar and Ponyta evolutionary lines). In Pokémon Platinum, this was changed with the expansion of the Sinnoh Pokédex to include the Houndour and Magmar families, as well as Flareon.
- In most core series Pokémon games since Generation III, the Fire type has been represented by the color orange. However, in other Pokémon media, including the Pokémon Trading Card Game, the Pokémon Stadium series, and the Pokémon Mystery Dungeon series, the Fire type has been associated with the color red. The Fire type is also associated with the color red in Pokémon Brilliant Diamond and Shining Pearl and Pokémon Scarlet and Violet.
- Also, the Cool condition uses the same shade of orange in its status screen icon as the Fire type's icon does, despite being described as red in-text.
- According to the Pokédex, the hottest Pokémon are Magcargo and Camerupt, both of which can reach internal temperatures of 18,000 °F (10,000 °C). Incidentally, both Pokémon can also have the Ability Magma Armor.
- Similar to Ice-type moves, all Fire-type moves were Beautiful moves in Generation III.
- Generation II is the only generation to have not introduced a Fire-type specialist.
- The Fire type is able to deal the highest type-based multiplier. This is possible in harsh sunlight against a dual-type, non-Grass-type Pokémon with Fluffy whose both types are weak to Fire-type attacks, and that has been affected by Forest's Curse and Tar Shot. This would result in a 48× multiplier.
- The effects of Flash Fire and Blaze can further boost this to a 72× power multiplier.
- It can also achieve the lowest non-zero type-based multiplier. This is possible in rain against a dual-type Pokémon whose both types resist Fire-type attacks, with Thick Fat, Heatproof, or Water Bubble while Water Sport is in effect. This would result in a 0.02065× (~1/48) multiplier.
- In every Egg Group containing a Fire-type Pokémon, there are at least two Fire-type evolutionary lines. Fire is the only type with this distinction.
- The Fire-type has been paired with every type except Fairy.
- This makes it the only starter type not to have been paired with every other type at least once.
- The Fire type is the only type without a Pokémon in the Water 1 Egg Group.
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