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Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Psychic-type move introduced in Generation V.
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.
Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.
Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.
Magic Room has a priority of -7, so will be used after all moves with a normal priority.
Generation VI onwards
Magic Room now has priority of 0.
Judgment's type will now always be Normal-type when Magic Room is in effect, regardless of the Plate held.
Magic Room does not block the use of Mega Stones to Mega Evolve Pokémon or Z-Crystals for Z-Moves.
If powered up by a Psychium Z into Z-Magic Room, the user's Special Defense stat raises one stage.
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
In the manga
In the Pokémon Adventures manga
| The user creates a room where held items cannot be used.
|| First Chapter Used In
|| Braixen twirls its branch and creates a room of energy that surrounds it and the opponent. In this room, held items lose their effects.
| Malva's Braixen
|| Changing Gengar
In other generations
In other languages
- ↑ Battle Mechanics Research