From Bulbapedia, the community-driven Pokémon encyclopedia.
|| The picture used in this article is unsatisfactory.|
Reason: Should be replaced with Generation VII image
Please feel free to replace it so it conforms to Bulbapedia conventions.
Calm Mind (Japanese: めいそう Meditation) is a non-damaging Psychic-type move introduced in Generation III. It has been TM04 since Generation III.
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each.
Calm Mind can also be used as part of a Pokémon Contest combination, with certain moves (Confusion, Dream Eater, Future Sight, Light Screen, Luster Purge, Meditate, Mist Ball, Psybeam, Psychic, Psycho Boost, Psywave and Reflect) having their base appeal points doubled if they are used in the next turn. It can also be used as part of a Contest Spectacular combination, causing Baton Pass and Stored Power to give user an extra three appeal points if they are used in the next turn.
If powered up by Psychium Z into Z-Calm Mind, all of the user's lowered stats are reset.
|| Raises Sp. Atk and Sp. Def by focusing the mind.
|| The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
In other games
Calm Mind appears as one of Gardevoir's Pokémon moves. Gardevoir charges up energy while meditating, powering up Stored Power depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into Energy Ball, Dazzling Gleam, Psychic, and Teleport.
|| Boosts the Pokémon's Special Attack and Special Defense by one level.
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
- Since its introduction in Generation III, Calm Mind has been given away by every known Psychic-type Gym Leader at some point.
In other languages