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Curse (Japanese: のろい Curse/Slow) is a non-damaging Ghost-type move introduced in Generation II. Prior to Generation V, it was a ???-type move, and the only move of that type. It was TM03 in Generation II.
In all generations, Curse acts differently depending on whether the user has the Ghost type or not.
The user will lose half of its maximum HP (rounded down) and put a curse on the target. If the user has less than half of its maximum HP remaining, the move will execute fully but cause the user to faint. A cursed Pokémon will lose ¼ of its maximum HP at the end of each turn. The curse will remain until the Pokémon switches out or the battle ends. This move is not blocked by Protect, Detect or Spiky Shield, but is blocked by Crafty Shield.
The user does not lose HP if Curse misses (due to a move with a semi-invulnerable turn), fails (due to the target already being affected by Curse), or is blocked by Crafty Shield.
If powered up by a Ghostium Z into Z-Curse, the user restores all of its HP.
The user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each. Despite being an effect acting on the user, this move will fail if there are no opponents on the field.
If powered up by a Ghostium Z into Z-Curse, the user's Attack stat raises another stage.
In different generations
Curse is a ???-type move.
If used by a non-Ghost-type Pokémon, Curse will fail if the user's Attack and Defense stats both are at +6 stages, even if its Speed stat is not at -6 stages.
If a cursed Pokémon defeats its opponent, it will not take curse damage on that turn.
Curse cannot hit through a substitute.
If used by a non-Ghost-type Pokémon, Curse can now reduce the user's Speed stat even if its Attack and Defense stats both are at +6 stages. (However, Curse will still fail if the user's Attack and Defense stats both are at +6 stages, and its Speed stat is at -6 stages.)
If a cursed Pokémon defeats its opponent, it now takes curse damage on that turn.
If the user changes type before using Curse, Curse will obey the user's type at the time of the move's execution. In a Double Battle, if the user gains the Ghost type before Curse executes, Curse will prioritize the opponent directly opposite the user as its target.
Curse can also be used as part of a Pokémon Contest combination, causing certain moves (Destiny Bond, Grudge, Mean Look and Spite) to have their base appeal points doubled if used in the next turn.
Curse is now a Ghost-type move.
Curse can now hit through a substitute.
In a Triple Battle, if the user gains the Ghost type before Curse executes, Curse will prioritize the opponent directly opposite the user as its target.
In a Single Battle, if the user is not already Ghost-type and becomes Ghost-type before executing Curse (due to Mega Evolution, Color Change or Trick-or-Treat), Curse will execute as it does for all Ghost types, hurting the user and inflicting the curse.
In a Double Battle, if the user is not already Ghost-type and becomes Ghost-type before executing Curse (due to Mega Evolution, Color Change or Trick-or-Treat), Curse will now target the user's ally (or fail if there is none) if the user is on the right side (from its Trainer's perspective), or a random opponent if the user is on the left side (from its Trainer's perspective). Follow Me and Rage Powder will still redirect Curse as normal.
In a Triple Battle or Horde Encounter, if the user is not already Ghost-type and becomes Ghost-type before executing Curse (due to Mega Evolution, Color Change or Trick-or-Treat), Curse will now target a random adjacent opponent.
If the user is not already Ghost-type and becomes Ghost-type due to Protean upon executing Curse, the user will use the Ghost-type Curse on itself (regardless of Follow Me or Rage Powder); this cannot be blocked by Crafty Shield.
In a Double Battle, if the user is not already Ghost-type and becomes Ghost-type before executing Curse (due to Mega Evolution, Color Change or Trick-or-Treat), Curse will now target a random opponent.
|| Raises Attack and Defense at the expense of Speed. It works differently for the Ghost type.
|| Works differently for ghost-types.
|| A move that functions differently for Ghosts.
|| A move that works differently for the Ghost-type and all the other types.
|| A move that works differently for the Ghost type than for all the other types.
| A move that works differently for the Ghost type than for all other types.
|| Egg Groups
| All Pokémon who can learn TMs can learn Curse.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
The curse will wear off after a few steps. In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, this move is a Normal-type move.
When used by a non-Ghost-type Pokémon, Curse is same as in Generation V. When used by a Ghost-type Pokémon, Curse deals damage and then drains the opponent's health over time.
|| Boosts the user's Attack and Defense by one level, but also lowers Movement Speed by one level. If used by a Ghost type, the target is cursed, and the user's HP halved.
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Spin-off series games
- Curse's differing effects are a play on its Japanese name, のろい Noroi, which can mean either "curse" (呪い) or "dull/slow" (鈍い), depending on the kanji used. This is why it bestows an actual curse when used by Ghost-type Pokémon but lowers Speed when used by non-Ghost-type Pokémon.
- In Generation II, three Pokémon could legitimately use both effects of the move by using Conversion or Conversion 2 to alter its own type to and from the Ghost type: Porygon, Porygon2, and Smeargle. Technically speaking, any Pokémon that can change its type in battle (e.g. via Color Change, Reflect Type or Trick-or-Treat) can use of both of Curse's effects. Similarly, if a Ghost-type Pokémon uses Curse while under the effect of Soak, the non-Ghost version will be used.
- Curse is one of eight moves to change type between generations, along with Bite, Charm, Gust, Karate Chop, Moonlight, Sand Attack and Sweet Kiss. Of these eight, it is the only one that was not originally a Normal-type move.
- In Generation II, TM03, which contains Curse, is given away only at night by a man telling the following story:
- "Let me recount a terrifying tale... Once upon a time, there was a little boy who was given a new Bicycle... He wanted to try it right away... He was having so much fun that he didn't notice the sun had set... While riding home in the pitch-black night, the bike suddenly slowed! The pedals became heavy! When he stopped pedaling, the bike began slipping backwards! It was as if the bike were cursed and trying to drag him into oblivion! ... ... Shrieeeek! The boy had been riding uphill on Cycling Road! ... Ba-dum ba-dum! For listening so patiently, you may take this—TM03! TM03 is Curse. It's a terrifying move that slowly whittles down the victim's HP."
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