From Bulbapedia, the community-driven Pokémon encyclopedia.
Sky Attack (Japanese: ゴッドバード God Bird) is a damage-dealing Flying-type move introduced in Generation I. It was TM43 in Generation I. In Generation II, it was the signature move of Moltres.
Generations I and II
Sky Attack does nothing on the turn it is selected, other than say that the user is glowing. On the following turn, Sky Attack will deal damage, PP will be deducted from it, and it will count as the last move used. Once Sky Attack is selected, the user will not be able to switch out until it is disrupted or fully executed.
If Sky Attack is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is glowing, Mirror Move will copy the move that the user executed immediately before using Sky Attack (or fail if it cannot).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Sky Attack.
In Stadium, Mirror Move will copy Sky Attack on either of the turns it takes to execute.
Sky Attack has 140 base power.
Sky Attack now has a 30% chance of causing the target to flinch. It also now has an increased critical hit ratio.
Sky Attack now displays "<Pokémon> became cloaked in a harsh light!" instead of "<Pokémon> is glowing!" If the user is holding a Power Herb, there will be no charge turn.
Generation V onwards
Sky Attack can hit non-adjacent opponents in Triple Battles.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Sky Attack's power was increased from 140 to 200.
|| The strongest Flying-type attack. Energy is stored in the first turn, then fired the next turn.
|| Strongest Flying-type attack. Stores energy in the first turn, then fires in the next.
|| 1st turn: Prepare|
2nd turn: Attack
|| Searches out weak spots, then strikes the next turn.
|| A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
|| A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
|| A second-turn attack move where critical hits land more easily. It may also make the target flinch.
| A second-turn attack move where critical hits land more easily. This may also make the target flinch.
In other games
| Sky Attack
| Eligible Pokémon:
|| This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
|| The user gains the Sky Attack status, and it attacks strongly on the next turn. It is not possible to link this move.
|| Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can't link this move.
|| ゴッドバードじょうたいとなって ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも いっていのかくりつで ひるみじょうたいにする このわざは ポケモンタワーでは くりだせない
|| It damages an enemy on the next turn and could make it flinch. It has a high critical-hit rate.*|
You'll get the Sky Attack status, which lets you charge power to try a powerful attack on the next turn. It could also make the enemy flinch. It has a high critical-hit rate.*
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other generations
Core series games
Spin-off series games
- Sky Attack has the highest base power of any Flying-type move.
- Sky Attack and Brave Bird share similar in-game animations in Generation IV and V; the only major difference is that the former has a blue aura, the latter has a red aura. This was reversed in the anime (Hoenn saga's portrayal of Sky Attack showed a red aura; Sinnoh saga's portrayal switched it to white).
- In Generation I, Sky Attack was the only Flying-type move that could be taught via TM.
In other languages