From Bulbapedia, the community-driven Pokémon encyclopedia.
Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It was TM07 in Generations III through VII and is TM35 in Generation VIII.
When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other type of weather.
While Hail is in effect, all Pokémon not of the Ice type will be damaged for 1⁄16 of their maximum HP at the end of each turn. Synthesis, Morning Sun and Moonlight will recover only ¼ of the user's maximum HP. Additionally, Castform and the move Weather Ball become Ice-type.
Hail can also be used as part of a Pokémon Contest combination, causing Weather Ball or an Ice-type move (other than Ice Punch, Haze, and Hail) to have its base appeal points doubled if used in the next turn.
Generation IV onward
Blizzard will now hit during Hail regardless of target's evasion and user's accuracy. In Diamond and Pearl only, it can strike through Protect and Detect with 30% accuracy.
Pokémon with the Ice Body Ability recover 1⁄16 of their maximum HP each round. Pokémon with the Snow Cloak Ability increase their evasiveness by 20%. Pokémon with the Slush Rush Ability have their Speed doubled. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.
If heavy rain, extremely harsh sunlight, or strong winds are present, Hail will fail.
Hail can also be used as part of a Contest Spectacular combination, causing certain moves (Blizzard, Glaciate, Icicle Crash, Icy Wind, Powder Snow and Weather Ball) to give extra three appeal points if used in the next turn.
If powered up by an Icium Z into Z-Hail, the user's Speed stat is raised by one stage.
|| Summons a hailstorm that strikes every turn.*|
Summons a hailstorm that hurts all types except Ice.RS*
Creates a hailstorm that damages all types except Ice.E*
|| A hailstorm lasting five turns damages all Pokémon except the Ice-type.
|| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.*|
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.*
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
In other games
|| Changes the dungeon floor's weather to Hail for several turns.
|| Changes the floor's weather to a Hail condition.
|| フロアのてんきを 『あられ』にかえる
|| It changes the floor's weather to a Hail condition. Under a Hail condition, all Pokémon except Ice type keep taking damage.
|| It changes the floor's weather to hail. During hail, all Pokémon except Ice types keep taking damage.
In the anime
In the manga
In the Pokémon Adventures manga
In the Pokémon Diamond and Pearl Adventure! manga
In other generations
Core series games
Side series games
Spin-off series games
- Hail is the only weather-inducing move that was not introduced in Generation II.
In other languages