From Bulbapedia, the community-driven Pokémon encyclopedia.
|| The picture used in this article is unsatisfactory.|
Reason: Should be replaced with Generation VII images
Please feel free to replace it so it conforms to Bulbapedia conventions.
|| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Generation VI images.
Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It has been TM07 since Generation III.
When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other type of weather.
While Hail is in effect, all Pokémon not of the Ice type will be damaged for 1/16 of their maximum HP at the end of each turn. Synthesis, Morning Sun and Moonlight will recover only ¼ of the user's maximum HP. Additionally, Castform and the move Weather Ball become Ice-type.
Hail can also be used as part of a Pokémon Contest combination, causing an Ice-type move (other than Ice Punch, Haze and itself) as well as Weather Ball to have its base appeal points doubled if used in the next turn.
Generation IV onwards
Blizzard will now hit during Hail regardless of target's evasion and user's accuracy. In Diamond and Pearl only, it can strike through Protect and Detect with 30% accuracy.
Pokémon with the Ice Body Ability recover 1/16 of their maximum HP each round. Pokémon with the Snow Cloak Ability increase their evasion by 20%. Pokémon with the Slush Rush Ability have their speed doubled. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.
If heavy rain, extremely harsh sunlight, or a mysterious air current is present, the move will fail.
Hail can also be used as part of a Contest Spectacular combination, causing certain moves (Blizzard, Glaciate, Icicle Crash, Icy Wind, Powder Snow and Weather Ball) to give extra three appeal points if used in the next turn.
If powered up by a Icium Z into Z-Hail, the user's Speed stat raises one stage.
|| Summons a hailstorm that strikes every turn.*|
Summons a hailstorm that hurts all types except Ice.RS*
Creates a hailstorm that damages all types except Ice.E*
|| A hailstorm lasting five turns damages all Pokémon except the Ice-type.
|| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.*|
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.*
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
In other games
|| Changes the dungeon floor's weather to Hail for several turns.
In the anime
| The user summons a hail storm.
|| First Used In
|| Froslass's body glows light blue and it floats into the sky. Then, thick clouds appear above the battlefield and a thick fog forms. Froslass then floats into the clouds. Snow starts to fall from the clouds, and occasionally large balls of hail fly down and hit the opponent repeatedly. When Froslass takes a lot of damage, the clouds fade away and disappear.
| Paul's Froslass
|| A Real Rival Rouser!
|| Castform creates dark clouds in the sky above it, from which snow then starts to rain down.
| A Trainer's Castform
In the manga
In the Pokémon Adventures manga
In the Pokémon Diamond and Pearl Adventure! manga
In other generations
Core series games
Spin-off series games
- Hail is the only weather-inducing move that was not introduced in Generation II.
In other languages