Fake Out
ねこだまし Slap Hands
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  3 ♥♥♥
Startles the last Pokémon to act before the user.

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III. It is TM141 in Pokémon Legends: Z-A.

Effect

Generation III

Fake Out inflicts damage and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. It has a priority of +1, so is used before all moves that do not have increased priority.

Fake Out will fail if not used on the first turn the user is out. In wild battles, it won't fail if the player's Pokémon tries to escape, but fails to do so due to the Speed difference. Fake Out does not make contact.

Fake Out can be used as the first move of a Pokémon Contest combination, causing Arm Thrust, Faint Attack, Knock Off, Seismic Toss, and Vital Throw to score double the normal appeal if used in the next turn.

Generation IV

Fake Out now makes contact.

Generation V onwards

Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out. Fake Out will fail if called by Instruct, even if it is the first turn the user is on the field.

When used on a Dynamax or Gigantamax Pokémon successfully, Fake Out deals damage but will not make the target flinch.

A Pokémon holding a Covert Cloak cannot be made to flinch by Fake Out, as the item blocks the secondary effects of moves, which, in the case of Fake Out, is flinching.

Pokémon Champions

Fake Out can now no longer be selected for use at all if it is not the first turn the Pokémon is on the field. If a Pokémon is Encored into Fake Out, it will be forced to use Struggle on the following turns.

Description

Games Description
RSEColoXD A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
DPPtPBR An attack that hits first and makes the target flinch. This move works only on the first turn.
HGSS
BWB2W2
XYORAS
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
SMUSUMPE This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
SwShBDSPLA This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
SV This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
ZA The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.
Champs Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0009 Blastoise Monster
Water 1
1
0026 Raichu Field
Fairy
1
0026 Raichu
Raichu
Alolan Form

Field
Fairy
1
0052 Meowth Field 50RSE
43FRLG
9 9 9 9 1, 6 1 1 1
0052 Meowth
Meowth
Alolan Form
Field 9 1, 6 1 1
0052 Meowth
Meowth
Galarian Form
Field 1 1
0053 Persian Field 59RSE
55FRLG
1, 9 1, 9 1, 9 1, 9 1, 6 1 1 1
0053 Persian
Persian
Alolan Form
Field 1, 9 1, 6 1 1
0087 Dewgong
Water 1
Field
1
0106 Hitmonlee Human-Like 1 1 1
0107 Hitmonchan Human-Like 1 1 1
0115 Kangaskhan Monster 19 7 7 7 7 6 8 8
0236 Tyrogue No Eggs Discovered 1 1 1 1 1 1 1
0237 Hitmontop Human-Like 1 1 1
0271 Lombre
Water 1
Grass
19 11 11 11XY
16ORAS
16 1 1 1
0272 Ludicolo
Water 1
Grass
1 1 1
0274 Nuzleaf
Field
Grass
19 19 19 19XY
12ORAS
12 1 1 1
0275 Shiftry
Field
Grass
1 1 Rem.
0296 Makuhita Human-Like 19 13 13 13XY
10ORAS
10 10 10
0297 Hariyama Human-Like 19 13 13 13XY
10ORAS
10 10 10
0300 Skitty Field
Fairy
1 1 1 1 1
0301 Delcatty Field
Fairy
1 1 1 1 1
0302 Sableye
Human-Like 21 18 18 18XY
21ORAS
21 12 12 12
0431 Glameow Field 1 1 1 1 1
0432 Purugly Field 1 1 1 1 1
0509 Purrloin Field 21 21 21 5 1
0510 Liepard Field 22 22 22 1 1
0619 Mienfoo Field
Human-Like
13 13 13 5 5
0620 Mienshao Field
Human-Like
1, 13 1, 13 1, 13 1 1
0677 Espurr Field 19 19 3 3
0678 Meowstic
Meowstic
All forms
Field 19 19 1 1
0807 Zeraora No Eggs Discovered 22USUM 1 1
0859 Impidimp
Fairy
Human-Like
1 1
0860 Morgrem
Fairy
Human-Like
1 1
0861 Grimmsnarl
Fairy
Human-Like
1 1
0863 Perrserker Field 1 1
0957 Tinkatink
Fairy 39
0958 Tinkatuff
Fairy 39
0959 Tinkaton
Fairy 39
0992 Iron Hands
No Eggs Discovered 7
1015 Munkidori
No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
0007 Squirtle Monster
Water 1
0008 Wartortle Monster
Water 1
0009 Blastoise Monster
Water 1
0025 Pikachu Field
Fairy
0026 Raichu Field
Fairy
0026 Raichu
Raichu
Alolan Form

Field
Fairy
0039 Jigglypuff
Fairy
0040 Wigglytuff
Fairy
0052 Meowth Field
0052 Meowth
Meowth
Alolan Form
Field
0052 Meowth
Meowth
Galarian Form
Field
0053 Persian Field
0053 Persian
Persian
Alolan Form
Field
0115 Kangaskhan Monster
0122 Mr. Mime
Human-Like
0122 Mr. Mime
Mr. Mime
Galarian Form

Human-Like
0151 Mew No Eggs Discovered
0172 Pichu No Eggs Discovered
0225 Delibird
Water 1
Field
0302 Sableye
Human-Like
0307 Meditite
Human-Like
0308 Medicham
Human-Like
0335 Zangoose Field
0352 Kecleon Field
0427 Buneary Field
Human-Like
0428 Lopunny Field
Human-Like
0439 Mime Jr.
No Eggs Discovered
0509 Purrloin Field
0510 Liepard Field
0512 Simisage Field
0514 Simisear Field
0516 Simipour Field
0559 Scraggy
Field
Dragon
0560 Scrafty
Field
Dragon
0677 Espurr Field
0678 Meowstic
Meowstic
All forms
Field
0702 Dedenne
Field
Fairy
0770 Palossand
Amorphous
0807 Zeraora No Eggs Discovered
0827 Nickit Field
0828 Thievul Field
0863 Perrserker Field
0866 Mr. Rime
Human-Like
0870 Falinks Fairy
Mineral
0876 Indeedee
Indeedee
All forms

Fairy
0877 Morpeko
Field
Fairy
0957 Tinkatink
Fairy
0958 Tinkatuff
Fairy
0959 Tinkaton
Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007 Squirtle Monster
Water 1
0086 Seel Water 1
Field
0122 Mr. Mime
Human-Like
0122 Mr. Mime
Mr. Mime
Galarian Form

Human-Like
0172 Pichu Field
Fairy
0190 Aipom Field
0215 Sneasel
Field
0215 Sneasel
Sneasel
Hisuian Form

Field
0225 Delibird
Water 1
Field
HGSS
0238 Smoochum
Human-Like
0300 Skitty Field
Fairy
0307 Meditite
Human-Like
0327 Spinda Field
Human-Like
0352 Kecleon Field
0390 Chimchar Field
Human-Like
0427 Buneary Field
Human-Like
0439 Mime Jr.
Human-Like
0453 Croagunk
Human-Like
0559 Scraggy
Field
Dragon
0574 Gothita Human-Like
0725 Litten Field
0757 Salandit
Monster
Dragon
0777 Togedemaru
Field
Fairy
0810 Grookey Field
Grass
0876 Indeedee
Indeedee
All forms

Fairy
0877 Morpeko
Field
Fairy
0921 Pawmi Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu Field
Fairy
Pokéwalker - Yellow Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0190 Aipom Field Dream World - Dream Park
0327 Spinda Field
Human-Like
Dream World - Rugged Mountain
0427 Buneary Field
Human-Like
Dream World - Pleasant Forest
0559 Scraggy
Field
Dragon
Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0727 Incineroar
Field Hidden Ability Pokémon Bank Incineroar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0122 Mr. Mime
Human-Like Regina's Mr. Mime (The Isle of Armor)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0757 Salandit
Monster
Dragon
Wild Tera Pokémon - East Province (Area One)SV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0461 Weavile
Field 2009 World Championships Weavile
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0237 Hitmontop Human-Like Do Heun's Hitmontop
0390 Chimchar Field
Human-Like
Walmart Chimchar
0510 Liepard
LiepardLv. 20
Field Se Jun's Liepard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu Field
Fairy
PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0758 Salazzle
Monster
Dragon
Clovis Salazzle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fake Out inflicts damage and may flinch the enemy.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 17 - 88% - 2 tiles away Enemy Yes
MDTDS 8 - 12 - 80% - 2 tiles away Enemy Yes
BSL 8 - 12 - 80% - 2 tiles away Enemy Yes
MDGtI 2 99 13 50 90% 98% 2 tiles away Enemy No
SMD 2 99 13 30 90% 98% 2 tiles away Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Fake Out
Attack power 11.43263
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May flinch the foe

Pokémon UNITE

Fake Out
Pokémon Move Icon Image Level Learned Cooldown Description

Mr. Mime
1 or 3 7s Has the user slap its hands together, shoving opposing Pokémon in front of it.

Description

Games Description
MDRB Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.
MDTDS Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる 2マスまで とどく
MDGtI It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.
SMD It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.


In animation

Pokémon animated series


Closing in

Glameow

Hariyama
The user generates a shock wave by clapping its hands together. This attack hits first and stops the target's attack.
Pokémon Method
User First Used In Notes
Glameow Glameow gets right in the opponent's face, causing it to flinch. It then claps its paws together, generating a large shock wave of air from them that pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow DPS01 None
Hariyama Hariyama's hands glow orange as it claps them together. When it claps, a large shock wave of air comes out of them, stopping the opponent's attack.
Hala's Hariyama Trial and Tribulation! None

In the manga

Pocket Monsters Platinum: Aim to Be Battle King!!

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move is the first Generation III move in index number order.
  • The move's Japanese name, ねこだまし Nekodamashi (Slap Hands), refers to a sumo technique where a sumo wrestler, at the start of the bout, claps their hands in front of the opponent's face, causing the opponent to close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to fool the cat.
  • Fake Out is tied with Upper Hand for the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out and an HP-draining move used by a Pokémon with Triage.
  • Excluding Fling with a King's Rock or Razor Fang, Fake Out and Upper Hand are the only moves with a 100% chance of causing the target to flinch.

In other languages

Language Title
Chinese Cantonese 擊掌奇襲 Gīkjéung Kèijaahp *
假動作 Gáduhngjok *
Mandarin 擊掌奇襲 / 击掌奇袭 Jīzhǎng Qíxí *
假動作 / 假动作 Jiǎdòngzuò *
Dutch Misleid
French Bluff
German Mogelhieb
Greek Εξαπάτηση
Indonesian Trik Kucing
Italian Bruciapelo
Korean 속이기 Sog-igiIX+
속이다 Sog-idaIVVIII
Polish Blef
Portuguese Brazil Fingimento (games, SM010–present, TCG, manga)
Surpresa Desagradável (DP177)
Portugal Assustar
Russian Обман Obman
Serbian Odglumljivanje
Spanish Sorpresa
Vietnamese Đập Tay
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215
216217218219220221222223224225226227228229
ZA
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107
Added in ZA 2.0.0
108109110111112113114115116117118119120121122123124125126
127128129130131132133134135136137138139140141142143144145
146147148149150151152153154155156157158159160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.