Trick Room (move)
- Trick Room redirects here. For the Festival Plaza facility, see Festival Plaza → Haunted houses.
Trick Room トリックルーム Trick Room | ||||||||||||||
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Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV.
It is:
- TM92 from Generation IV to Pokémon Ultra Sun and Ultra Moon, and in Pokémon Brilliant Diamond and Shining Pearl.
- TM70 in Pokémon Sword and Shield.
- TM161 in Generation IX.
Effect
Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, while those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns, and using Trick Room counts as the first turn. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
Trick Room has a priority of -7, so will be used after all moves with a normal priority.
From Generation V onwards, due to the way Trick Room affects Speed calculation, Pokémon with 1809 or more Speed will still act before Pokémon slower than 1809, even in Trick Room. Specifically, Pokémon with a Speed stat closest to 1809 without going under go first.
If powered up by a Psychium Z into Z-Trick Room, the user's accuracy is raised by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||
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IV | V | VI | VII | VIII | IX | ||||||
0144 | ![]() |
Articuno Galarian Form |
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No Eggs Discovered | 70 | 70 | |||||
0474 | ![]() |
Porygon-Z |
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Mineral | 1 | 1 | 1 | 1 | 1 | ||
0719 | ![]() |
Diancie |
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No Eggs Discovered | 46 | 46 | |||||
0720 | ![]() |
Hoopa Confined |
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No Eggs Discovered | 55XY 50ORAS |
50 | 50 | ||||
0720 | ![]() |
Hoopa Unbound |
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No Eggs Discovered | 50ORAS | 50 | 50 | ||||
0765 | ![]() |
Oranguru |
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Field | 50 | 40 | 40 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By TM
Special move
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0436 | ![]() |
Bronzor |
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Mineral | Pokéwalker - Winner's Path | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
Generation IX
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0876 | ![]() |
Indeedee Female |
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Fairy | 5★ Tera Raid Battles (Unable to learn it before Version 2.0.1.) | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
In other games
Pokémon Mystery Dungeon series
In the Explorers and Adventure Squad series, Trick Room targets all Pokémon on the floor and randomly increases or decreases their Movement Speed by one stage (even if already at maximum or minimum).
From Pokémon Mystery Dungeon: Gates to Infinity onward, Trick Room reverses any changes to Travel Speed. The Trick Room dungeon status lasts until the player's team progresses to the next floor. It will not affect the permanent Travel Speed boost of opposing Kecleon. Unlike the main series games, using Trick Room again does not end its effect.
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Description
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In the anime
The user creates a bizarre area in which slower Pokémon get to move first. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
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Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appears around the battlefield. Then, the light blue glow fades, and the walls and ceiling become invisible. During the battle, while the move is in effect, the slower Pokémon on the field move extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect. | ||
Conway's Dusknoir | Working on a Right Move! | Debut | |
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Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appears around the battlefield. During the battle, while the move is in effect, the faster Pokémon on the field move slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time. | ||
Valerie's Spritzee | Fairy-Type Trickery! | None |
In the manga
Pokémon Adventures
The user creates a bizarre area in which everyone in the area sees illusions and slower Pokémon get to move first. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball. | ||
Fantina's Mismagius | Mirages of Mismagius I | Debut |
Pocket Monsters Platinum: Aim to Be Battle King!!
The user creates a room that causes the slowest Pokémon to go first. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Bronzong creates a room in the battlefield which causes the slowest Pokémon to go first. | ||
Shin's Bronzong | PBK1 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Trick Room has a special animation effect in Pokémon Battle Revolution. During this effect, a sphere of blinking and fading purple squares surround the battle area. Will's room in HeartGold and SoulSilver has a similar animation.
- It also has an animation when it ends or is cancelled out.
- In HeartGold, SoulSilver, and Platinum, a roulette choice in the Battle Arcade may result in giving a battle the Trick Room effect.
- Trick Room has the lowest priority of all moves. It shared this trait with Magic Room and Wonder Room in Generation V.
- In Fairy-Type Trickery!, Trick Room is shown to be breakable if attacked directly, something not present in the games.
In other languages
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Variations of the move Trick Room | ||
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Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
Generation VII TMs | |
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SMUSUM | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
PE | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 |
Generation VIII TMs | |
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SwSh | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 | |
BDSP | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VIII TRs (SwSh) | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Sun, Moon, Ultra Sun, and Ultra Moon TM moves
- Sword and Shield TM moves
- Brilliant Diamond and Shining Pearl TM moves
- Scarlet and Violet TM moves
- Moves
- Moves that target all Pokémon
- Psychic-type moves
- Cute moves
- Status moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Machine moves
- Decreased priority moves
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet