Sleep Talk (move)

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Sleep Talk
ねごと Sleep Talk
Sleep Talk.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It is TM35 in Generation II, TM82 in Generation IV, and TM88 in Generations VI and VII.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI and VII list.

Generation II

Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if Rest was used in the prior turn.

Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself, any move currently disabled, or any of the unselectable moves listed below.

Generation V onwards

Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Unselectable moves

Move Type Gen.
Assist  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Bide  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Bounce  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Chatter  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}} IV-V
Copycat  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} IV-V
Dig  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Dive  Water  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Fly  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Focus Punch  Fighting  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Me First  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} IV-V
Metronome  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Mirror Move  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V
Razor Wind  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Shadow Force  Ghost  {{{3}}} {{{4}}} {{{5}}} {{{6}}} IV-V
Sketch  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} V
Skull Bash  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Sky Attack  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Solar Beam  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}} II-V
Uproar  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}} III-V


Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
Colo.XD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
While it is asleep, the user randomly uses one of the moves it knows.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
143 Snorlax Snorlax
NormalIC Big.png Monster Monster 37FRLG 28 33 33 33
293 Whismur Whismur
NormalIC Big.png Monster Field 41 41 45 45XY
36ORAS
36
294 Loudred Loudred
NormalIC Big.png Monster Field 51 51 57 57XY
41ORAS
41
295 Exploud Exploud
NormalIC Big.png Monster Field 55 55 63 63XY
42ORAS
42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII
054 Psyduck Psyduck
WaterIC Big.png Water 1 Field
056 Mankey Mankey
FightingIC Big.png Field Field
079 Slowpoke Slowpoke
WaterIC Big.png
PsychicIC Big.png
Monster Water 1
086 Seel Seel
WaterIC Big.png Water 1 Field
108 Lickitung Lickitung
NormalIC Big.png Monster Monster
118 Goldeen Goldeen
WaterIC Big.png Water 2 Water 2
131 Lapras Lapras
WaterIC Big.png
IceIC Big.png
Monster Water 1
174 Igglybuff Igglybuff
NormalIC Big.png
FairyIC Big.png
Fairy Fairy
194 Wooper Wooper
WaterIC Big.png
GroundIC Big.png
Water 1 Field
206 Dunsparce Dunsparce
NormalIC Big.png Field Field
216 Teddiursa Teddiursa
NormalIC Big.png Field Field
241 Miltank Miltank
NormalIC Big.png Field Field
261 Poochyena Poochyena
DarkIC Big.png Field Field
263 Zigzagoon Zigzagoon
NormalIC Big.png Field Field
287 Slakoth Slakoth
NormalIC Big.png Field Field
320 Wailmer Wailmer
WaterIC Big.png Field Water 2
324 Torkoal Torkoal
FireIC Big.png Field Field
363 Spheal Spheal
IceIC Big.png
WaterIC Big.png
Water 1 Field
369 Relicanth Relicanth
WaterIC Big.png
RockIC Big.png
Water 1 Water 2
399 Bidoof Bidoof
NormalIC Big.png Water 1 Field
441 Chatot Chatot
NormalIC Big.png
FlyingIC Big.png
Flying Flying
449 Hippopotas Hippopotas
GroundIC Big.png Field Field
498 Tepig Tepig
FireIC Big.png Field Field
513 Pansear Pansear
FireIC Big.png Field Field
517 Munna Munna
PsychicIC Big.png Field Field
531 Audino Audino
NormalIC Big.png Fairy Fairy
535 Tympole Tympole
WaterIC Big.png Water 1 Water 1
554 Darumaka Darumaka
FireIC Big.png Field Field
572 Minccino Minccino
NormalIC Big.png Field Field
585 Deerling Deerling
NormalIC Big.png
GrassIC Big.png
Field Field
613 Cubchoo Cubchoo
IceIC Big.png Field Field
618 Stunfisk Stunfisk
GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
631 Heatmor Heatmor
FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
[[|]]
II
TM35
III
--
IV
TM82
V
--
VI
TM88
VII
TM88
All Pokémon who can learn TMs can learn Sleep Talk except Unown,
Wobbuffet, SpindaXY, Wynaut, Kricketot, Burmy, Tynamo, Spewpa, and Magearna.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

See Sleep Talk (move)/By Move Tutor

By event

Generation V

# Pokémon Types Egg Groups Obtained with
060 Poliwag Poliwag
WaterIC Big.png Water 1 Water 1 Dream World - Pleasant Forest
086 Seel Seel
WaterIC Big.png Water 1 Field Dream World - Sparkling Sea
108 Lickitung Lickitung
NormalIC Big.png Monster Monster Dream World - Pleasant Forest
119 Seaking Seaking
WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
173 Cleffa Cleffa
NormalIC Big.png Undiscovered Undiscovered Dream World - Icy Cave
235 Smeargle Smeargle
NormalIC Big.png Field Field Dream World - Pokémon Café Forest and Spooky Manor
320 Wailmer Wailmer
WaterIC Big.png Field Water 2 Dream World - Sparkling Sea
339 Barboach Barboach
WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
369 Relicanth Relicanth
WaterIC Big.png
RockIC Big.png
Water 1 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.

In the anime

None.png Ash Heracross Sleep Talk.png None.png None.png
Heracross
The user attacks the opponent while sleeping.
Pokémon Method
User First Used In Notes
214 Heracross While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks.
Ash's Heracross League Unleashed! Debut

In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Sleep Talk II.png Sleep Talk III.png Sleep Talk IV.png Sleep Talk V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Sleep Talk Stad2.png Sleep Talk Colo.png Sleep Talk XD.png Sleep Talk PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Sleep Talk PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Sleep Talk is the only move to have regained its TM status twice, as well as the only move to have ever been assigned three different TM numbers.

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mèng​huà
The Netherlands Flag.png Dutch Slaappraat
France Flag.png French Blabla Dodo
Germany Flag.png German Schlafrede
Greece Flag.png Greek Παραμιλητό Paramiletó
Indonesia Flag.png Indonesian Mengigau
Italy Flag.png Italian Sonnolalia
South Korea Flag.png Korean 잠꼬대 Jamkkodae
Poland Flag.png Polish Lunatykowanie
Portuguese Brazil Flag.png Brazil Sonambulismo
Portugal Flag.png Portugal Sonambulismo
Serbia Flag.png Serbian Pričanje u snu
Spain Flag.png Spanish Sonámbulo
Vietnam Flag.png Vietnamese Ngủ Mê


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293 • 94 (XYORAS) • 959697
9899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100


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