Beat Up (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
If you were looking for the Pokémon Trading Card Game deck archetypes, see Beat Up (TCG).
Beat Up
ふくろだたき Gang Up
Beat Up VIII.png
[[File:|300px|center]]
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel. In Generation VIII, it is TM37.

Effect

Generation II

Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus is not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V onward

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

Base power = (party member's base Attack) / 10 + 5

Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.

Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Description

Games Description
Stad2 A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
GSC Party Pokémon join in the attack.
RSEColo.XD Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
DPPtHGSSPBR The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
BWB2W2
XYORAS
SMUSUM
SwSh
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
215 Sneasel Sneasel
DarkIC Big.png
IceIC Big.png
Field Field 57 57 38 42BW
28B2W2
28 28 42
228 Houndour Houndour
DarkIC Big.png
FireIC Big.png
Field Field 27 25 25 25
229 Houndoom Houndoom
DarkIC Big.png
FireIC Big.png
Field Field 28 26 26 26
461 Weavile Weavile
DarkIC Big.png
IceIC Big.png
Field Field 1
559 Scraggy Scraggy
DarkIC Big.png
FightingIC Big.png
Field Dragon 24
560 Scrafty Scrafty
DarkIC Big.png
FightingIC Big.png
Field Dragon 24
632 Durant Durant
BugIC Big.png
SteelIC Big.png
Bug Bug 12
746 Wishiwashi Wishiwashi
WaterIC Big.png Water 2 Water 2 33 8
766 Passimian Passimian
FightingIC Big.png Field Field 15 15
827 Nickit Nickit
DarkIC Big.png Field Field 4
828 Thievul Thievul
DarkIC Big.png Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM37
004 Charmander Charmander
FireIC Big.png Monster Dragon
005 Charmeleon Charmeleon
FireIC Big.png Monster Dragon
006 Charizard Charizard
FireIC Big.png
FlyingIC Big.png
Monster Dragon
050 Diglett Diglett
GroundIC Big.png Field Field
050 Diglett Diglett
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
051 Dugtrio Dugtrio
GroundIC Big.png Field Field
051 Dugtrio Dugtrio
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
053 Persian Persian
Alolan Form
DarkIC Big.png Field Field
151 Mew Mew
PsychicIC Big.png Undiscovered Undiscovered
215 Sneasel Sneasel
DarkIC Big.png
IceIC Big.png
Field Field
273 Seedot Seedot
GrassIC Big.png Field Grass
274 Nuzleaf Nuzleaf
GrassIC Big.png
DarkIC Big.png
Field Grass
275 Shiftry Shiftry
GrassIC Big.png
DarkIC Big.png
Field Grass
416 Vespiquen Vespiquen
BugIC Big.png
FlyingIC Big.png
Bug Bug
461 Weavile Weavile
DarkIC Big.png
IceIC Big.png
Field Field
546 Cottonee Cottonee
GrassIC Big.png
FairyIC Big.png
Grass Fairy
547 Whimsicott Whimsicott
GrassIC Big.png
FairyIC Big.png
Grass Fairy
559 Scraggy Scraggy
DarkIC Big.png
FightingIC Big.png
Field Dragon
560 Scrafty Scrafty
DarkIC Big.png
FightingIC Big.png
Field Dragon
584 Vanilluxe Vanilluxe
IceIC Big.png Mineral Mineral
624 Pawniard Pawniard
DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
625 Bisharp Bisharp
DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
632 Durant Durant
BugIC Big.png
SteelIC Big.png
Bug Bug
634 Zweilous Zweilous
DarkIC Big.png
DragonIC Big.png
Dragon Dragon
635 Hydreigon Hydreigon
DarkIC Big.png
DragonIC Big.png
Dragon Dragon
675 Pangoro Pangoro
FightingIC Big.png
DarkIC Big.png
Field Human-Like
688 Binacle Binacle
RockIC Big.png
WaterIC Big.png
Water 3 Water 3
689 Barbaracle Barbaracle
RockIC Big.png
WaterIC Big.png
Water 3 Water 3
746 Wishiwashi Wishiwashi
WaterIC Big.png Water 2 Water 2
757 Salandit Salandit
PoisonIC Big.png
FireIC Big.png
Monster Dragon
758 Salazzle Salazzle
PoisonIC Big.png
FireIC Big.png
Monster Dragon
766 Passimian Passimian
FightingIC Big.png Field Field
778 Mimikyu Mimikyu
GhostIC Big.png
FairyIC Big.png
Amorphous Amorphous
827 Nickit Nickit
DarkIC Big.png Field Field
828 Thievul Thievul
DarkIC Big.png Field Field
870 Falinks Falinks
FightingIC Big.png Fairy Mineral
886 Drakloak Drakloak
DragonIC Big.png
GhostIC Big.png
Amorphous Dragon
887 Dragapult Dragapult
DragonIC Big.png
GhostIC Big.png
Amorphous Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
004 Charmander Charmander
FireIC Big.png Monster Dragon
023 Ekans Ekans
PoisonIC Big.png Field Dragon
029 Nidoran♀ Nidoran♀
PoisonIC Big.png Monster Field
032 Nidoran♂ Nidoran♂
PoisonIC Big.png Monster Field
050 Diglett Diglett
GroundIC Big.png Field Field
050 Diglett Diglett
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
056 Mankey Mankey
FightingIC Big.png Field Field
190 Aipom Aipom
NormalIC Big.png Field Field
203 Girafarig Girafarig
NormalIC Big.png
PsychicIC Big.png
Field Field
228 Houndour Houndour
DarkIC Big.png
FireIC Big.png
Field Field
273 Seedot Seedot
GrassIC Big.png Field Grass
546 Cottonee Cottonee
GrassIC Big.png
FairyIC Big.png
Grass Fairy
551 Sandile Sandile
GroundIC Big.png
DarkIC Big.png
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
023 Ekans Ekans
PoisonIC Big.png Field Dragon Dream World - Dream Park
050 Diglett Diglett
GroundIC Big.png Field Field Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
198 Murkrow Murkrow
DarkIC Big.png
FlyingIC Big.png
Flying Flying New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Generation V

# Pokémon Types Egg Groups Obtained with
547 Whimsicott Whimsicott
GrassIC Big.png Grass Fairy Powerful Tag Pokémon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Mystery Dungeon series

Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.

Description

Games Description
MDRB Summons the team members around the user.
MDTDS Summons the team members from the floor to surround the user.
BSL なかまの ポケモンたちを じぶんの まわりに よびよせる
MDGtI IconKanji2MD.pngUNUSED
SMD It warps all your teammates to your side.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In other generations

Core series games

Beat Up II.png Beat Up III.png Beat Up IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII SMUSUM LGPE Generation VIII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Beat Up V.png Beat Up VI.png
Beat Up VI 2.png
Beat Up VII.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII SMUSUM LGPE Generation VIII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Side series games

Beat Up Stad2.png Beat Up Colo.png Beat Up XD.png Beat Up PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII SMUSUM LGPE Generation VIII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Beat Up PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Generation VII SMUSUM LGPE Generation VIII Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Beat Up is the last Generation II move in index number order.
  • Beat Up is the only multi-strike move that can hit more than 5 times.
    • It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
  • Beat Up is the only move whose base power is determined by base stats.

In other languages

Language Title
Chinese Cantonese 圍攻 Wàihgūng *
痛打一氣 Tungdá Yāthei *
Mandarin 圍攻 / 围攻 Wéigōng *
痛打一氣 / 痛打一气 Tòngdǎ Yīqì *
France Flag.png French Baston
Germany Flag.png German Prügler
Greece Flag.png Greek Ξυλοδαρμός
Italy Flag.png Italian Picchiaduro
South Korea Flag.png Korean 집단구타 Jipdan Guta
Portuguese Brazil Flag.png Brazil Espancar (TCG, manga)
União de Equipe
Portugal Flag.png Portugal União de Equipe
Serbia Flag.png Serbian Tuča
Spain Flag.png Spanish Paliza
Vietnam Flag.png Vietnamese Đánh Hội Đồng


Generation VIII TMs
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
Generation VIII TRs
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.