Dark (type)

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If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Dark type (Japanese: あくタイプ Evil type) is one of the eighteen types. It was introduced in Generation II, along with the Steel type. As well as introducing new Pokémon and moves with the Dark type, one move was changed to be the Dark type. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug-, Fairy-, and Fighting-type moves.

Statistical averages

Overall

Stat
HP: 75.07
Attack: 94.1
Defense: 71.61
Sp.Atk: 74.84
Sp.Def: 70.37
Speed: 77.99
Total: 463.98


Fully evolved

Stat
HP: 85.33
Attack: 106.28
Defense: 82.52
Sp.Atk: 86.14
Sp.Def: 81.31
Speed: 84.88
Total: 526.45


Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generations II to V

Offensive properties of Dark icon.png Dark-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
Ghost icon.pngGhostPsychic icon.pngPsychic Fighting icon.pngFightingSteel icon.pngSteelDark icon.pngDark None
Defensive properties of Dark icon.png Dark-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Fighting icon.pngFightingBug icon.pngBug Ghost icon.pngGhostDark icon.pngDark Psychic icon.pngPsychic

Generation VI onwards

Offensive properties of Dark icon.png Dark-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
Ghost icon.pngGhostPsychic icon.pngPsychic Fighting icon.pngFightingDark icon.pngDarkFairy icon.pngFairy None
Defensive properties of Dark icon.png Dark-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Fighting icon.pngFightingBug icon.pngBugFairy icon.pngFairy Ghost icon.pngGhostDark icon.pngDark Psychic icon.pngPsychic

Additional effects

If the target is under the effect of the move Miracle Eye, Psychic-type moves will deal ×1 damage to Dark-type Pokémon.

As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster; this includes moves called by other moves (such as Assist and Nature Power), but not moves indirectly caused by Instruct or After You.

Pokémon

As of Generation IX, there are 82 Dark-type Pokémon or 8.03% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and regional forms), causing it to tie with Fighting as the 9th rarest type after Ground, Rock and Steel and before Fire and Poison. After the introduction of Lokix, all other types have been paired up with Dark at least once, making it the fourth type to have this trait, after Flying, Water, and Psychic.

Pure Dark-type Pokémon

# Name
0052 Meowth Meowth
Alolan Form
0053 Persian Persian
Alolan Form
0197 Umbreon Umbreon
0261 Poochyena Poochyena
0262 Mightyena Mightyena
0359 Absol Absol
Absol Mega
Absol
0491 Darkrai Darkrai
0509 Purrloin Purrloin
0510 Liepard Liepard
0570 Zorua Zorua
0571 Zoroark Zoroark
0827 Nickit Nickit
0828 Thievul Thievul
0942 Maschiff Maschiff
0943 Mabosstiff Mabosstiff

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
0019 Rattata Rattata
Alolan Form
Dark Normal
0020 Raticate Raticate
Alolan Form
Dark Normal
0146 Moltres Moltres
Galarian Form
Dark Flying
0198 Murkrow Murkrow Dark Flying
0211 Qwilfish Qwilfish
Hisuian Form
Dark Poison
0215 Sneasel Sneasel Dark Ice
0228 Houndour Houndour Dark Fire
0229 Houndoom Houndoom Dark Fire
Houndoom Mega
Houndoom
Dark Fire
0263 Zigzagoon Zigzagoon
Galarian Form
Dark Normal
0264 Linoone Linoone
Galarian Form
Dark Normal
0302 Sableye Sableye Dark Ghost
Sableye Mega
Sableye
Dark Ghost
0430 Honchkrow Honchkrow Dark Flying
0461 Weavile Weavile Dark Ice
0559 Scraggy Scraggy Dark Fighting
0560 Scrafty Scrafty Dark Fighting
0624 Pawniard Pawniard Dark Steel
0625 Bisharp Bisharp Dark Steel
0629 Vullaby Vullaby Dark Flying
0630 Mandibuzz Mandibuzz Dark Flying
0633 Deino Deino Dark Dragon
0634 Zweilous Zweilous Dark Dragon
0635 Hydreigon Hydreigon Dark Dragon
0686 Inkay Inkay Dark Psychic
0687 Malamar Malamar Dark Psychic
0717 Yveltal Yveltal Dark Flying
0799 Guzzlord Guzzlord Dark Dragon
0859 Impidimp Impidimp Dark Fairy
0860 Morgrem Morgrem Dark Fairy
0861 Grimmsnarl Grimmsnarl Dark Fairy
Grimmsnarl Gigantamax
Grimmsnarl
Dark Fairy
0862 Obstagoon Obstagoon Dark Normal
0893 Zarude Zarude Dark Grass
0904 Overqwil Overqwil Dark Poison
0983 Kingambit Kingambit Dark Steel
0993 Iron Jugulis Iron Jugulis Dark Flying
1001 Wo-Chien Wo-Chien Dark Grass
1002 Chien-Pao Chien-Pao Dark Ice
1003 Ting-Lu Ting-Lu Dark Ground
1004 Chi-Yu Chi-Yu Dark Fire

Secondary Dark-type Pokémon

# Name Type 1 Type 2
0088 Grimer Grimer
Alolan Form
Poison Dark
0089 Muk Muk
Alolan Form
Poison Dark
0130 Gyarados Mega
Gyarados
Water Dark
0248 Tyranitar Tyranitar Rock Dark
Tyranitar Mega
Tyranitar
Rock Dark
0274 Nuzleaf Nuzleaf Grass Dark
0275 Shiftry Shiftry Grass Dark
0318 Carvanha Carvanha Water Dark
0319 Sharpedo Sharpedo Water Dark
Sharpedo Mega
Sharpedo
Water Dark
0332 Cacturne Cacturne Grass Dark
0342 Crawdaunt Crawdaunt Water Dark
0434 Stunky Stunky Poison Dark
0435 Skuntank Skuntank Poison Dark
0442 Spiritomb Spiritomb Ghost Dark
0452 Drapion Drapion Poison Dark
0503 Samurott Samurott
Hisuian Form
Water Dark
0551 Sandile Sandile Ground Dark
0552 Krokorok Krokorok Ground Dark
0553 Krookodile Krookodile Ground Dark
0658 Greninja Greninja Water Dark
Greninja Ash-
Greninja
Water Dark
0675 Pangoro Pangoro Fighting Dark
0720 Hoopa Hoopa
Unbound
Psychic Dark
0727 Incineroar Incineroar Fire Dark
0877 Morpeko Morpeko
Full Belly Mode
Electric Dark
Morpeko Morpeko
Hangry Mode
Electric Dark
0892 Urshifu Urshifu
Single Strike Style
Fighting Dark
Urshifu Gigantamax
Urshifu
Single Strike Style
Fighting Dark
0908 Meowscarada Meowscarada Grass Dark
0920 Lokix Lokix Bug Dark
0962 Bombirdier Bombirdier Flying Dark
0986 Brute Bonnet Brute Bonnet Grass Dark
1005 Roaring Moon Roaring Moon Dragon Dark

Other opponents

Spr 5b2 Brycenman.png
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 Majin.png
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 Monster.png
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Starmobile Segin.png
Segin Starmobile
 Dark 
Intimidate
Serious Nature
HP Atk Def SpA SpD Spd
160 36 47 35 38 129

Moves

As of Generation IX, there are 53 Dark-type moves, or 5.81% of all moves (excluding those that are Dark-type only under certain circumstances), causing it to tie with Water as the 5th most common type among moves, after Fighting and before Fire and Electric.

Prior to changes in Generation IV, all damaging Dark-type moves were special, but they may now also be physical depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
IV Assurance Physical Clever 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move's power is doubled if the target has already taken some damage in the same turn.
VIII Aura Wheel Physical 110 100% 10 (max 16)
     
     
Any adjacent Pokémon
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
VII Baddy Bad Special 80 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
II Beat Up Physical Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bite Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is bitten with viciously sharp fangs. This may also make the target flinch.
VII Black Hole Eclipse Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Black Hole Eclipse Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Brutal Swing Physical 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user swings its body around violently to inflict damage on everything in its vicinity.
VIII Ceaseless Edge Physical 65 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
IX Comeuppance Physical 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Crunch Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
IV Dark Pulse Special Cool 80 100% 15 (max 24)
     
     
Anyone
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
IV Dark Void Status Clever 50% 10 (max 16)
     
     
All adjacent foes
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
VII Darkest Lariat Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
IV Embargo Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
III Fake Tears Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
VIII False Surrender Physical 80 % 10 (max 16)
     
     
Any adjacent Pokémon
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
II Feint Attack Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
VIII Fiery Wrath Special 90 100% 10 (max 16)
     
     
All adjacent foes
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
III Flatter Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
IV Fling Physical Cute 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. This move's power and effects depend on the item.
V Foul Play Physical Clever 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
VIII G-Max One Blow Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max One Blow Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max Snooze Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
VIII G-Max Snooze Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
V Hone Claws Status Cute % 15 (max 24)
     
     
Self
The user sharpens its claws to boost its Attack stat and accuracy.
VI Hyperspace Fury Physical Tough 100 % 5 (max 8)
     
     
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
VIII Jaw Lock Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
III Knock Off Physical Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
IX Kowtow Cleave Physical 85 % 10 (max 16)
     
     
Any adjacent Pokémon
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
VIII Lash Out Physical 75 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
VII Malicious Moonsault Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
VIII Max Darkness Physical % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
VIII Max Darkness Special % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
III Memento Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
IV Nasty Plot Status Clever % 20 (max 32)
     
     
Self
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
V Night Daze Special Cool 85 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
IV Night Slash Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
VIII Obstruct Status 100% 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
VI Parting Shot Status Cool 100% 20 (max 32)
     
     
Any adjacent Pokémon
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
IV Payback Physical Tough 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
VII Power Trip Physical 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
IV Punishment Physical Cool 100% 5 (max 8)
     
     
Any adjacent Pokémon
The more the target has powered up with stat changes, the greater the move's power.
II Pursuit Physical Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The power of this attack move is doubled if it's used on a target that's switching out of battle.
V Quash Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user suppresses the target and makes its move go last.
IX Ruination Special 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user summons a ruinous disaster. This cuts the target's HP in half.
V Snarl Special Tough 55 95% 15 (max 24)
     
     
All adjacent foes
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
III Snatch Status Clever % 10 (max 16)
     
     
Self
The user steals the effects of any attempts to use a healing or stat-changing move.
IV Sucker Punch Physical Clever 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move enables the user to attack first. This move fails if the target is not readying an attack.
IV Switcheroo Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user trades held items with the target faster than the eye can follow.
III Taunt Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is taunted into a rage that allows it to use only attack moves for three turns.
II Thief Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
VII Throat Chop Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
VI Topsy-Turvy Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
III Torment Status Tough 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user torments and enrages the target, making it incapable of using the same move twice in a row.
VIII Wicked Blow Physical 75 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
IX Wicked Torque Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their types changed into Dark.

Move Original type New type
Bite Gen I Normal Gen II+ Dark

Abilities

Interacting with the Dark type

A Pokémon with Protean or Libero will become a Dark-type Pokémon if it uses a Dark-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.

Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.

Gen Ability Description
VI Dark Aura Powers up the Dark-type moves of all Pokémon on the field.
V Justified When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
V Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

Items

Name Description
Black Glasses Black Glasses An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of the holder's Dark-type moves.
Colbur Berry Colbur Berry If a Pokémon holding this Berry is hit with a supereffective Dark-type move, the power of that move will be weakened.
Dream Dark Gem Sprite.png Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
Dream Dark Memory Sprite.png Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dark Tera Shard Dark Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Dream Darkinium Z Sprite.png Darkinium Z This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
Dread Plate Dread Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of darkness and boosts the power of the holder’s Dark-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Binding Band Binding Band
Black Apricorn Black Apricorn
Blunder Policy Blunder Policy
Dream Dubious Disc Sprite.png Dubious Disc
Iapapa Berry Iapapa Berry
Maranga Berry Maranga Berry
Razor Claw Razor Claw
Ring Target Ring Target
Rowap Berry Rowap Berry
Scope Lens Scope Lens
Weakness Policy Weakness Policy
Wide Lens Wide Lens
Zoom Lens Zoom Lens

Notable Dark-type Trainers

Main article: Category:Dark-type Trainers
Gen Trainer Title Location
II VSKaren.png
Karen
Elite Four Indigo Plateau
III VSSidney.png
Sidney
Elite Four Ever Grande City
V VSGrimsley SM.png
Grimsley
Elite FourBWB2W2
Pokémon TrainerSMUSUM
Unova Pokémon LeagueBWB2W2
VII VSNanu USUM.png
Nanu
Island kahuna Ula'ula Island
VIII VSMarnie 3.png
Marnie
Pokémon Trainer
Gym Leader
Spikemuth
VIII VSPiers.png
Piers
Gym Leader
Pokémon Trainer
Spikemuth
IX VSGiacomo V.png
Giacomo
Team Star Segin Squad's Base

Icons

Core series

DarkIC RSE.png DarkIC FRLG.png DarkIC Big.png DarkIC BW.png DarkIC XY.png DarkIC SM.png DarkIC PE.png DarkIC.png Dark icon SwSh.png DarkIC BDSP.png Dark icon SV.png DarkIC LA.png Dark icon LA.png DarkIC SV.png DarkIC Tera.png TeraGem Dark.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

DarkIC Stad2.png DarkIC Colo.png DarkIC XD.png DarkIC PBR.png
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Dark Assist.png Battrio Dark type.png Tretta Dark type.png GO Dark.png DarkIC RR.png DarkIC Masters.png PMD DX Dark type.png Mezastar Dark type.png DarkIC NPSnap.png Dark icon Sleep.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

In the TCG

Main article: Darkness (TCG)

The Darkness type was first introduced in the Neo Genesis set. Due to the decreased amount of types in the TCG, Darkness generally adopts all Poison-type Pokémon under its typing (from Sword & Shield onward).

Darkness-type Pokémon in the TCG are generally weak to Fighting and Grass, with resistances to Psychic. Darkness-type Pokémon are generally strong against Psychic, whilst Fairy Pokémon can resist this type.

Trivia

  • Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation II and Generation VI introduced the fewest, with six.
  • Generation IV and Generation VIII introduced the most Dark-type moves of any generation, with 11 each, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
  • In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
    • This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
  • The Dark type was the only type in Generation II to not have a type boost from a Badge.
  • In Generation II, Dark-type Pokémon could only be found at night. In subsequent generations, however, Pokémon of this type could be found at any time of day.
  • Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
    • This is the only type to have had every damaging move change category in Generation IV.
  • The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost and Psychic types.
  • There is another way the Dark type can be seen as a counterpart to the Ghost type. The average Attack stat of Dark-types overall, as well as only fully evolved Dark-types, is higher than the respective average Special Attack stat, despite the fact that all Dark-type moves were special prior to Generation IV. Conversely, the average Special Attack stat of both Ghost-types overall and only fully evolved Ghost-types is higher than the respective average Attack stat, but all Ghost-type moves were physical prior to Generation IV.
  • The Dark type is tied with the Steel type for most Pokémon that gain it upon upon evolving, with a total of thirteen each.
  • More regional forms belong to the Dark type than any other type, with eleven.
  • Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
  • All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel) are Dark type (although Aura Wheel is Electric type when used by Morpeko in Full Belly mode).
  • All Dark-type moves are eligible to be used in Sky Battles.
  • The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
  • All damage-dealing Dark-type moves have a secondary effect.

In other languages

Language Title
Japan Flag.png Japanese あく (悪) Aku
Chinese Cantonese Ok
Mandarin 惡 / 恶 È
The Czech Republic Flag.png Czech Temný
Denmark Flag.png Danish Mørke
Mørk
The Netherlands Flag.png Dutch Duister
Donker
Finland Flag.png Finnish Pimeys
Pimeä
France Flag.png French Ténèbres
Germany Flag.png German Unlicht
Greece Flag.png Greek Σκοταδιού Skotadiou
Israel Flag.png Hebrew אופל Offel
India Flag.png Hindi डार्क Dark
Hungary Flag.png Hungarian Sötét
Indonesia Flag.png Indonesian Kegelapan*
Jahat
Italy Flag.png Italian Buio
South Korea Flag.png Korean Ak
Malaysia Flag.png Malaysian Gelap
Norway Flag.png Norwegian Mørk
Poland Flag.png Polish Mroczny
Portuguese Brazil Flag.png Brazil Sombrio
Noturno
Trevas
Portugal Flag.png Portugal Escuridão
Sinistro
Romania Flag.png Romanian Întuneric
Russia Flag.png Russian Темнота Temnota
Spanish CELAC Flag.png Latin America Oscuridad
Spain Flag.png Spain Siniestro
Sweden Flag.png Swedish Mörker
Mörk
Thailand Flag.png Thai มืด Muet
ความมืด Khwammuet
Turkey Flag.png Turkish Karanlık
Vietnam Flag.png Vietnamese Bóng tối