From Bulbapedia, the community-driven Pokémon encyclopedia.
- Whirlwind redirects here. For the TFG starter set, see Whirlwind (TFG).
Whirlwind (Japanese: ふきとばし Blow Away) is a non-damaging Normal-type move introduced in Generation I. It was TM04 in Generation I.
If Whirlwind is used in a wild Pokémon battle by a Pokémon on either side, the battle will automatically end. In a Trainer battle, Whirlwind has no effect. Whirlwind has 85% accuracy and normal priority.
If the user's level is less than the target's level, there is a chance that Whirlwind will fail. More specifically, the chance of failing is
FLOOR(T / 4) / (T + U + 1), where T is the target's level and U is the user's level. This means that the chance of failure is always between approximately 12.5% and 25%, with a higher chance when the target's level is much greater than the user's.
When in a Trainer battle, Whirlwind will now force the target to switch with a randomly chosen Pokémon from its Trainer's party. If there is no Pokémon for the target to switch with, Whirlwind will fail. Whirlwind's accuracy is increased to 100% and its priority is decreased to -1. If Whirlwind is used before the opponent can make its move, Whirlwind will fail. Whirlwind can now hit Pokémon during the semi-invulnerable turn of Fly.
Whirlwind's chance to fail does not apply to Trainer battles. However, in Trainer battles, Whirlwind will always fail if used before the opponent has made its move.
Generation III to IV
Whirlwind will fail when used against Pokémon with the Ability Suction Cups or rooted by Ingrain. It no longer fails if it is not used last. It will now fail to hit Pokémon during the semi-invulnerable turn of Fly.
If the user's level is less than the target's, the chance of failure is now calculated slightly differently. Given the terms T for the target's level, U for the user's level, and X for a random integer from 0 to 255, a term R can be calculated where
R = FLOOR( ( T + U ) * X / 256 ) + 1. If R is less than or equal to T/4, Whirlwind fails. The chance of Whirlwind failing can generally be approximated by
( T / 4 + 1 ) / ( T + U ); the chance of failing may diverge moderately from that approximation for low values of T and U.
Whirlwind now has a priority of -6.
In wild Pokémon battles, Whirlwind will now always fail if the user's level is less than the target's. In Trainer battles, Whirlwind will now succeed if it hits, regardless of either Pokémon's level.
Whirlwind is now reflected by Magic Coat and Magic Bounce.
If a battle with wild Pokémon ever involves more than one Pokémon on each side of the battle, Whirlwind will fail if used by the player's Pokémon against a wild Pokémon, but if a wild Pokémon uses it against the player, it will force the target to switch with another Pokémon in the Trainer's party, regardless of the target's level.
Generation VI onward
Whirlwind now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Whirlwind can now hit a target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.
Whirlwind can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Spikes, Stealth Rock or Toxic Spikes was used in the prior turn.
If powered up by a Normalium Z into Z-Whirlwind, the user's Special Defense stat rises by one stage.
|| Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
|| A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
|| Blows away the foe & ends battle.
|| Blows away the foe with wind and ends the battle.
|| The foe is made to switch out with an ally. In the wild, the battle ends.
|| Blows away the target, switching it out of battle.
|| The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|| The foe is blown away and replaced by another Pokémon in its party.
|| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|| The target is blown away and switched. In the wild, a battle against a single Pokémon ends.
| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
In other games
Whirlwind blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage.
|| Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.
|| It blows away an enemy straight back. The enemy takes damage if it crashes into a wall or a Pokémon.
|| It blows an enemy away in a straight line. If the enemy crashes into a Pokémon or a wall, the enemy takes damage.
In the anime
In the manga
In the How I Became a Pokémon Card manga
| The user flaps its wings and releases swirling winds.
|| First Chapter Used In
|| Pidgey flaps its wings, releasing a swirl of winds.
| A wild Pidgey
In the Pokémon Adventures manga
In the Pokémon Diamond and Pearl Adventure! manga
In other generations
Core series games
Spin-off series games
- In the Japanese versions of Pokémon Red, Green, and Pokémon Blue, if the player's Pokémon uses Whirlwind on a wild Pokémon with 5 characters in its name, the exclamation mark will overwrite part of the text box.
In other languages