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Gravity (Japanese: じゅうりょく Gravity) is a non-damaging Psychic-type move introduced in Generation IV.
Gravity causes the field to undergo intense gravity. This effect lasts 5 turns.
During intense gravity, all Pokémon have their accuracy stat multiplied by 5/3.
Intense gravity causes all Pokémon on the field to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis, or their held Air Balloon. Grounded Pokémon are now also vulnerable to Arena Trap and entry hazards; Poison-type Pokémon that are usually airborne will remove Toxic Spikes when switched in during the effects of Gravity. Grounded Pokémon also become affected by terrains.
Intense gravity also prevents Pokémon from using the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop and Flying Press. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.
In Generation V only, due to a glitch, if Gravity is used while two Pokémon are in the semi-invulnerable state of Sky Drop, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in Double and Triple Battles. In later Generations, both user and the target are properly brought down.
If powered up by a Psychium Z into Z-Gravity, the user's Special Attack stat is raised by one stage.
|| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
In other games
Gravity causes the floor to undergo intense gravity.
In the manga
In the Pokémon Adventures manga
|| Being affected
| The user prevents the opponent from moving with gravity.
|| First Chapter Used In
|| Probopass narrows its eyes and the cap on the top of its head lowers slightly. Multiple black circles of energy come out of the center of its nose and travel outwards. Then, all airborne objects are drawn down to the ground until the cap on Probopass's head raises once again.
| Cyrus's Probopass
|| Problematic Probopass and Mad Magnezone II
|| Xerneas rises its head, causing all airborne objects nearby to be drawn down to the ground.
| Y's Xerxer
|| Zygarde Appears
In other generations
Core series games
Spin-off series games
In other languages