Hyper Beam (move)

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Hyper Beam
はかいこうせん
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Battles
Type Normal
Category Special
PP 5 (max. 8)
Power 150
Accuracy 90%
Introduced Generation I
Availability
User skips a turn.
Contests
Category Cool
Appeal 4 ♥♥♥♥
Jam 4 ♥♥♥♥
 ???
Super Contests
Category Cool
Appeal 2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.

Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a slightly inaccurate and very highly-damaging Normal-type move introduced in Generation I. It is often represented falsely as the most powerful move ever. It can be learned via TM by many fully-evolved Pokémon that can learn TMs, including Pokémon that were fully evolved at one point but later received more evolved forms (such as Porygon or Seadra).

Contents

Effect

Generation I

Hyper Beam does severe damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Hyper Beam will not require a recharge turn if it misses, breaks a Substitute, or faints the opponent, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.

In a round where the opponent attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its PP will roll over to 63, and full PP ups will be applied to it.

If a frozen Pokémon that has not recharged gets defrosted via Haze, it will remain unable to attack, switch, or do anything, and nothing (not even getting refrozen and then defrosted by a Fire move) will be able to change this.

In Stadium, Hyper Beam requires a recharge turn every time it is used.

Generation II

This move now requires a recharge turn as long as it hits something.

In the anime

Pokémon

Kingler. Kingler fires a charged beam of orange light from its left claw.

Gyarados. A yellow-orange beam shoots out of Gyarados's mouth.

Ursaring. Ursaring fires a beam of white energy from its mouth.

Snorlax. A yellow-orange beam shoots out of Snorlax's mouth.

Salamence. A yellow-orange beam shoots out of Salamence's mouth.

Swellow. A yellow-orange beam shoots out of Swellow's mouth.

Donphan. A yellow-orange beam shoots out of Donphan's mouth.

Ursaring. A yellow-orange beam shoots out of Ursaring's mouth.

Aerodactyl. A yellow-orange beam shoots out of Aerodactyl's mouth.

Torterra. A yellow-orange beam shoots out of Torterra's mouth.

Dialga. A yellow-orange beam shoots out of Dialga's mouth.

Palkia. A yellow-orange beam shoots out of Palkia's mouth.

Spiritomb. A yellow-orange beam shoots out of Spiritomb's mouth.

Hippowdon. A yellow-orange beam shoots out of Hippowdon's mouth.

Raichu. A yellow-orange beam shoots out of Raichu's mouth.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
130 130 Gyarados Water Flying 52
142 142 Aerodactyl Rock Flying 54
143 143 Snorlax Normal 56
147 147 Dratini Dragon 50
148 148 Dragonair Dragon 55
149 149 Dragonite Dragon Flying 60
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.

By TM15

#   Pokémon Type
003 003 Venusaur Grass Poison
006 006 Charizard Fire Flying
009 009 Blastoise Water
012 012 Butterfree Bug Flying
015 015 Beedrill Bug Poison
018 018 Pidgeot Normal Flying
020 020 Raticate Normal
022 022 Fearow Normal Flying
024 024 Arbok Poison
026 026 Raichu Electric
028 028 Sandslash Ground
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
038 038 Ninetales Fire
040 040 Wigglytuff Normal
042 042 Golbat Poison Flying
045 045 Vileplume Grass Poison
047 047 Parasect Bug Grass
048 048 Venonat Bug Poison
049 049 Venomoth Bug Poison
051 051 Dugtrio Ground
053 053 Persian Normal
057 057 Primeape Fighting
059 059 Arcanine Fire
062 062 Poliwrath Water Fighting
065 065 Alakazam Psychic
068 068 Machamp Fighting
071 071 Victreebel Grass Poison
073 073 Tentacruel Water Poison
076 076 Golem Rock Ground
078 078 Rapidash Fire
080 080 Slowbro Water Psychic
085 085 Dodrio Normal Flying
087 087 Dewgong Water Ice
089 089 Muk Poison
091 091 Cloyster Water Ice
094 094 Gengar Ghost Poison
097 097 Hypno Psychic
099 099 Kingler Water
101 101 Electrode Electric
103 103 Exeggutor Grass Psychic
105 105 Marowak Ground
108 108 Lickitung Normal
110 110 Weezing Poison
112 112 Rhydon Ground Rock
113 113 Chansey Normal
114 114 Tangela Grass
115 115 Kangaskhan Normal
117 117 Seadra Water
119 119 Seaking Water
121 121 Starmie Water Psychic
122 122 Mr. Mime Psychic
123 123 Scyther Bug Flying
124 124 Jynx Ice Psychic
125 125 Electabuzz Electric
126 126 Magmar Fire
127 127 Pinsir Bug
128 128 Tauros Normal
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
135 135 Jolteon Electric
136 136 Flareon Fire
137 137 Porygon Normal
139 139 Omastar Rock Water
140 140 KabutoY Rock Water
141 141 Kabutops Rock Water
142 142 Aerodactyl Rock Flying
143 143 Snorlax Normal
144 144 Articuno Ice Flying
145 145 Zapdos Electric Flying
146 146 Moltres Fire Flying
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.

Generation II

By leveling up

#   Pokémon Type Level
130 130 Gyarados Water Flying 50
142 142 Aerodactyl Rock Flying 50
143 143 Snorlax Normal 57
147 147 Dratini Dragon 57
148 148 Dragonair Dragon 65
149 149 Dragonite Dragon Flying 75
223 223 Remoraid Water 55
224 224 Octillery Water 70
246 246 Larvitar Rock Ground 57
247 247 Pupitar Rock Ground 65
248 248 Tyranitar Rock Dark 75
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.

By TM15

#   Pokémon Type
003 003 Venusaur Grass Poison
006 006 Charizard Fire Flying
009 009 Blastoise Water
012 012 Butterfree Bug Flying
015 015 Beedrill Bug Poison
018 018 Pidgeot Normal Flying
020 020 Raticate Normal
022 022 Fearow Normal Flying
024 024 Arbok Poison
026 026 Raichu Electric
028 028 Sandslash Ground
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
036 036 Clefable Normal
038 038 Ninetales Fire
040 040 Wigglytuff Normal
042 042 Golbat Poison Flying
045 045 Vileplume Grass Poison
047 047 Parasect Bug Grass
048 048 Venonat Bug Poison
049 049 Venomoth Bug Poison
051 051 Dugtrio Ground
053 053 Persian Normal
055 055 Golduck Water
057 057 Primeape Fighting
059 059 Arcanine Fire
062 062 Poliwrath Water Fighting
065 065 Alakazam Psychic
068 068 Machamp Fighting
071 071 Victreebel Grass Poison
073 073 Tentacruel Water Poison
076 076 Golem Rock Ground
078 078 Rapidash Fire
080 080 Slowbro Water Psychic
085 085 Dodrio Normal Flying
087 087 Dewgong Water Ice
089 089 Muk Poison
091 091 Cloyster Water Ice
094 094 Gengar Ghost Poison
097 097 Hypno Psychic
099 099 Kingler Water
101 101 Electrode Electric
103 103 Exeggutor Grass Psychic
105 105 Marowak Ground
108 108 Lickitung Normal
110 110 Weezing Poison
112 112 Rhydon Ground Rock
113 113 Chansey Normal
114 114 Tangela Grass
115 115 Kangaskhan Normal
117 117 Seadra Water
119 119 Seaking Water
121 121 Starmie Water Psychic
122 122 Mr. Mime Psychic
123 123 Scyther Bug Flying
124 124 Jynx Ice Psychic
125 125 Electabuzz Electric
126 126 Magmar Fire
127 127 Pinsir Bug
128 128 Tauros Normal
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
135 135 Jolteon Electric
136 136 Flareon Fire
137 137 Porygon Normal
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
142 142 Aerodactyl Rock Flying
143 143 Snorlax Normal
144 144 Articuno Ice Flying
145 145 Zapdos Electric Flying
146 146 Moltres Fire Flying
149 149 Dragonite Dragon Flying
150 150 Mewtwo Psychic
151 151 Mew Psychic
154 154 Meganium Grass
157 157 Typhlosion Fire
160 160 Feraligatr Water
162 162 Furret Normal
164 164 Noctowl Normal Flying
166 166 Ledian Bug Flying
168 168 Ariados Bug Poison
169 169 Crobat Poison Flying
171 171