Medicham (Pokémon)

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#307: Meditite
Pokémon
#309: Electrike
Medicham
チャーレム Charem
130
Artwork from R/S/E
Types Species
 Fighting  Psychic  Meditate Pokémon
Ability Exp. at 100
Pure Power 1,000,000
Pokédex
National
#308
Johto
#—
Hoenn
#077
Sinnoh
#087
Browser
Fiore
R-086
Almia
R—
Height Weight
4'03" 69.4 lbs.
Pokédex color Body style Footprint Catch rate
Red Image:Body12.png Image:F308.png 90
Gender ratio
 
50% male
 
50% female
Egg groups Egg cycles
Humanshape 21 (5355 steps*)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Exp.
153

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.

It evolves from Meditite starting at level 37.

Contents

Biology

Physiology

Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.

Gender differences

The growth on top of Medicham's head is shorter on a female.

Special abilities

Medicham's meditation have caused it to develop a sixth sense, allowing for extreme focus as well as elegant movement. Its agility allows it to deliver devastating hits to its opponents.

Behavior

Medicham do daily meditation to hone their spiritual power. In the process they have gotten psychic powers such as reading people's minds at will. Because they are so focused in meditation, they will often go without food for a whole month or eat only little. They meditate in the wild and are known to use bushes, rocks or anything in nature to hide themselves from humans and other Pokémon. When Medicham are in battle, they will use dance-like movement to dodge attacks and then counterattack fiercely.

Habitat

Medicham is said to live atop mountains similar to the mountainous region of Tibet. Dwelling atop harsh mountains in the silence of the cold, thin air is a part of its physical and mental training.

Diet

Main article: Pokémon food

It survives on only one berry per month.

In the anime

Medicham in the anime

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.

Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.

A Medicham under the ownership of Candice appeared in DP127 where it battled Ash's Staraptor. It first appeared in a preview in DP120.

In the manga

Medicham made a cameo in Ruby's Normal Rank Beauty Contest in Verdanturf City

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

Gen Game Pokédex entry
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
IV Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.

Game locations

Gen Game Rarity Area
I This Pokémon was not available in Generation I.
II This Pokémon was not available in Generation II.
III Ruby Sapphire Uncommon Victory Road
Emerald None Trade
FireRed LeafGreen None Trade
Colosseum None Evolve Meditite
XD None Evolve Meditite
IV Diamond Pearl Uncommon Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum Uncommon Mt. Coronet
 Pal Park  Mountain

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Meditite
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger Panula Cave
Fiore Temple

Base stats

Stat Base At Lv. 50 At Lv. 100
Min. Max. Min. Max.
HP: 60
 
120 167 230 324
Attack: 60
 
58 123 112 240
Defense: 75
 
72 139 139 273
Special Attack: 60
 
58 123 112 240
Special Defense: 75
 
72 139 139 273
Speed: 80
 
76 145 148 284
Total: 410 Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Learnset

Medicham is capable of learning the following moves in Generation IV.

  • Moves in bold are damaging moves to which STAB applies.


By leveling up

Generation IV
Other generation learnsets: III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
Start Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
Start ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
Start Bide Normal Physical —% 10 Tough 2 ♥♥
Start Meditate Psychic Status —% 40 Beauty 0
Start Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
Start Detect Fighting Status —% 5 Cool 0
4 Meditate Psychic Status —% 40 Beauty 0
8 Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
11 Detect Fighting Status —% 5 Cool 0
15 Hidden Power Normal Special 100% 15 Smart 1
18 Mind Reader Normal Status —% 5 Smart 1
20 Feint Normal Physical 50 100% 10 Beauty 0
25 Calm Mind Psychic Status —% 20 Smart 0
29 Force Palm Fighting Physical 60 100% 10 Cool 2 ♥♥
32 Hi Jump Kick Fighting Physical 100 90% 20 Cool 3 ♥♥♥
36 Psych Up Normal Status —% 10 Smart 0
42 Power Trick Psychic Status —% 10 Cool 0
49 Reversal Fighting Physical 100% 15 Cool 2 ♥♥
55 Recover Normal Status —% 10 Smart 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM04 Calm Mind Psychic Status —% 20 Smart 0
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM08 Bulk Up Fighting Status —% 20 Beauty 0
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 0
TM67 Recycle Normal Status —% 10 Smart 0
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM84 Poison Jab Poison Physical 80 100% 20 Smart 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Mr. Mime
Buneary, Lopunny
Baton Pass Normal Status —% 40 Cute 0
Hitmonchan Bullet Punch Steel Physical 40 100% 30 Smart 2 ♥♥
Machop, Machoke, Machamp DynamicPunch Fighting Physical 100 50% 5 Cool 2 ♥♥
Makuhita, Hariyama
Sableye
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥
Medicham
Hitmonchan
Electivire
Magmar, Magmortar
Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
Machop, Machoke, Machamp
Hitmonlee
Sableye
Buneary, Lopunny
Lucario
Foresight Normal Status —% 40 Smart 1
Mr. Mime Guard Swap Psychic Status —% 10 Cute 0
Medicham
Hitmonchan
Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
Kadabra, Alakazam Psycho Cut Psychic Physical 70 100% 20 Cool 2 ♥♥
Mr. Mime Power Swap Psychic Status —% 10 Beauty 0
Medicham
Hitmonchan
Electabuzz, Electivire
Magmortar
ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generations III and IV
Other generation learnsets: III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
FR LG E XD D P Pt Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
FR LG E XD D P Pt Counter Fighting Physical 100% 20 Tough 2 ♥♥
FR LG E XD D P Pt Double-Edge Normal Physical 120 100% 15 Tough 0
FR LG E XD D P Pt Dream Eater Psychic Special 100 100% 15 Smart 1
FR LG E XD D P Pt DynamicPunch Fighting Physical 100 50% 5 Cool 2 ♥♥
FR LG E XD D P Pt Endure Normal Status —% 10 Tough 2 ♥♥
FR LG E XD D P Pt Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
FR LG E XD D P Pt Helping Hand Normal Status —% 20 Smart 1
FR LG E XD D P Pt Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
FR LG E XD D P Pt Mega Kick Normal Physical 120 75% 5 Cool 2 ♥♥
FR LG E XD D P Pt Mega Punch Normal Physical 80 85% 20 Tough 2 ♥♥
FR LG E XD D P Pt Metronome Normal Status —% 10 Cute 2 ♥♥
FR LG E XD D P Pt Mimic Normal Status —% 10 Cute 0
FR LG E XD D P Pt Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
FR LG E XD D P Pt Psych Up Normal Status —% 10 Smart 0
FR LG E XD D P Pt Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
FR LG E XD D P Pt Seismic Toss Fighting Physical 100% 20 Tough 3 ♥♥♥
FR LG E XD D P Pt Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
FR LG E XD D P Pt Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
FR LG E XD D P Pt Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
FR LG E XD D P Pt Substitute Normal Status —% 10 Smart 1
FR LG E XD D P Pt Swagger Normal Status 90% 15 Cute 2 ♥♥
FR LG E XD D P Pt Swift Normal Special 60 —% 20 Cool 2 ♥♥
FR LG E XD D P Pt ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
FR LG E XD D P Pt Trick Psychic Status 100% 10 Smart 0
FR LG E XD D P Pt Vacuum Wave Fighting Special 40 100% 30 Smart 2 ♥♥
FR LG E XD D P Pt Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Special moves

Side game data

Pokémon Pinball: Ruby & Sapphire
Image:PinRS308.png Acquisition: Evolve
Pokémon Trozei!
Image:Trozeiani308.gif Rarity: Rare Image:Trozeiani308.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: Evolve Friend Area: Mt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level Up Leveled up! The power of yoga permeates me!
Pokémon Ranger
Group:  Psychic  Loops: 9 Minimum Experience: 52
Poké Assist: Image:Fightingpa.PNG ( Fighting ) Field Move: Image:Crushfm.PNG Image:Crushfm.PNG (Crush ×2) Maximum Experience: 76
"Medicham moves as if it were dancing. The impact of its kicks is astounding."
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP308.png Body size: 1 Recruit Rate: -12% IQ Group: C

Evolution

Unevolved
Level 37
First evolution
Image:307.png
Meditite
 Fighting  Psychic 
Image:308.png
Medicham
 Fighting  Psychic 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_308.png Image:Spr_3e_308.gif Image:Spr_3f_308.png Image:Spr_b_g3_308.png
File:Spr 3r 308 s.png File:Spr 3e 308 s.gif File:Spr 3f 308 s.png File:Spr b g3 308 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_308_m.png Image:Spr_4p_308_m.png NO SPRITES
AVAILABLE
Image:Spr_b_g4_308_m.png
Image:Spr_4d_308_f.png Image:Spr_4p_308_f.png Image:Spr_b_g4_308_f.png
Image:Spr_4d_308_m_s.png Image:Spr_4p_308_m_s.png Image:Spr_b_g4_308_m_s.png
Image:Spr_4d_308_f_s.png Image:Spr_4p_308_f_s.png Image:Spr_b_g4_308_f_s.png
Medicham For other sprites and images, please see Medicham images on Bulbagarden Archives.

Trivia

  • Pure Power, Medicham's ability, gives it an absolute maximum of 480 Attack — surpassed only by a Marowak, holding a Thick Club, and Deoxys's Attack Forme.
  • Even though Medicham is said to live atop high, cold mountains, the only Ice-type move Medicham is able to learn is Ice Punch.
  • Meditite, Medicham and Gallade share the same type combination; however, Gallade's primary and secondary types are reversed relative to Meditite and Medicham.

Origin

It appears to have been based on a practitioner of yoga.

Name origin

Medicham's name may be a combination of meditate and champion. Its Japanese name may be based on charm, harem, challenge or champ.

In other languages

Related articles

External links

#307: Meditite
Pokémon
#309: Electrike
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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