From Bulbapedia, the community-driven Pokémon encyclopedia.
Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.
Pin Missile inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 42, ignoring the possibility of missing. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Pin Missile has a base power of 14 and an accuracy of 85%.
All strikes now do damage independently, consequently enabling any of them to be critical.
Generations III and IV
Pin Missile may now continue attacking after a substitute is broken.
Pokémon with the Ability Skill Link will always hit five times when using Pin Missile if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 44.352, ignoring the possibility of missing.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last strike is dealt, the following one will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each strike will cause Weak Armor to activate.
Pin Missile now has a base power of 25 and an accuracy of 95%. On average, it will hit 3.168 times, giving it an average power of 79.2, ignoring the possibility of missing.
|| An attack that fires many needle-like projectiles from the body. Strikes several times.
|| Fires pins that strike 2-5 times.
|| Sharp pins are fired to strike 2 to 5 times.
|| Sharp pins are shot at the foe and hit two to five times at once.
|| Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
In the anime
In the manga
In The Electric Tale of Pikachu manga
In the Pokémon Adventures manga
In other generations
- Before Generation VI, Pin Missile was the only move with a base power of 14. It was one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
In other languages