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Pin Missile (move)

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Pin Missile
ミサイルばり Missile Needle
Pin Missile.png
[[File:|center]]
Battles
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  14
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Contests
Category  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Super Contests
Category  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-hit move introduced in Generation I.

Contents

Effect

Generation I

Pin Missile inflicts damage, hitting the target between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Therefore, on average the attack will hit three times, with a total base power of 42. Although only the first hit can be a critical hit, each hit per use will deal the same amount of damage.

Pin Missile will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of this move.

Generation II and III

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation IV

Same as the previous generations, except it will continue attacking after a Substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
015 Beedrill Beedrill Bug Poison 30 35 35 28 28
135 Jolteon Jolteon Electric Electric 48 36 36 36 36 36
211 Qwilfish Qwilfish Water Poison no 28 28 21 37 37
263 Zigzagoon Zigzagoon Normal Normal no no 25 25 25
331 Cacnea Cacnea Grass Grass no no 21 21 21
332 Cacturne Cacturne Grass Dark no no 21 21 21
167 Spinarak Spinarak Bug Poison no no no 36 36
168 Ariados Ariados Bug Poison no no no 41 41
451 Skorupi Skorupi Poison Bug no no no 12 12
452 Drapion Drapion Poison Dark no no no --, 12 12
556 Maractus Maractus Grass Grass no no no no 10
597 Ferroseed Ferroseed Grass Steel no no no no 18
598 Ferrothorn Ferrothorn Grass Steel no no no no 18
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
204 Pineco Pineco Bug Bug Beedrill Beedrill BeedrillSpinarakAriadosSkorupiDrapion BeedrillSpinarakAriadosSkorupiDrapion
315 Roselia Roselia Grass Poison no CacneaCacturne CacneaCacturne CacneaCacturne
406 Budew Budew Grass Poison no no CacneaCacturne CacneaCacturne
543 Venipede Venipede Bug Poison no no no BeedrillSpinarakAriadosSkorupiDrapion
595 Joltik Joltik Bug Electric no no no BeedrillSpinarakAriadosSkorupiDrapion
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

Sparky Jolteon Pin Missile.png James Cacnea Pin Missile.png Skorupi Pin Missile.png Paul Drapion Pin Missile.png
Jolteon Cacnea Skorupi Drapion
The opponent is hit with a massive amount of pins.
Pokémon Method
User First Used In Notes
135 Jolteon Jolteon's fur becomes spiky and it fires yellow needles from its fur at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
211 Qwilfish Qwilfish sucks up water to make its body expand. Then, it glows white and shoots white needles from its body at the opponent. As it's shooting the Pin Missiles, its body shrinks back to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
015 Beedrill Beedrill puts its arms in front of it and the arm stingers on its arms start to glow white. It then releases multiple white needles from the arm stingers all over the battlefield, or Beedrill's arm stingers start to glow white and it releases two large needles the size of the arm stingers at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
331 Cacnea Cacnea points one or two of its arms out and the dark green spikes on its hands glow white. It then shoots a barrage of white needles at the opponent. Sometimes the pins are fired from the dark spines in its head.
James's Cacnea A Poached Ego! None
332 Cacturne Cacturne releases multiple white glowing pins from the dark green patches on its arms and legs at the opponent.
Harley's Cacturne Rhapsody in Drew None
452 Drapion Drapion's claws glow white and it releases multiple glowing white pins from them at the opponent. It can also releases glowing white pins from the claw at the end of its tail.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
439 Mime Jr. The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white pins from its hands at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
451 Skorupi The claws on Skorupi's arms glow white and it fires multiple white pins from the claws at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
556 Maractus The claws on Maractus's arms glow white and it fires multiple white pins from the claws at the opponent.
Tobio's Maa-kun BW053 None
Tobio's Raa-kun BW053 None

In the manga

The Electric Tale of Pikachu


Pokémon Adventures


In other generations

Pin Missile I.png Pin Missile II.png Pin Missile III.png Pin Missile IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Pin Missile Stadium.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Pin Missile is one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.

In other languages

Language Title
Mandarin Chinese 飛彈針 Fēi​dàn​ Zhēn
Denmark Flag.png Danish Nålemissil
The Netherlands Flag.png Dutch Naaldraket
Finland Flag.png Finnish Neulaohjus
Piikkiohjus
France Flag.png French Dard-Nuée
Germany Flag.png German Nadelrakete
Greece Flag.png Greek Βελόνες Πύραυλοι
Indonesia Flag.png Indonesian Jarum Rudal
Peluru Jarum
Italy Flag.png Italian Missilspillo
South Korea Flag.png Korean 바늘미사일 Bineul Missile
Norway Flag.png Norwegian Nålestikk
Poland Flag.png Polish Szpilo Pocisk
Portuguese Brazil Flag.png Brazil Míssil de Espinhos
Portugal Flag.png Portugal Ataque Míssil
Serbia Flag.png Serbian Bodljikavi Projektil
Spanish CELAC Flag.png Latin America Misil Aguja (anime)
Spain Flag.png Spain Pin Misil


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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