From Bulbapedia, the community-driven Pokémon encyclopedia.
Move variations are moves that are identical to each other in terms of damage, accuracy and similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage dealing move variations
Elemental Fangs
| 15 PP, 65 Power, 95% Accuracy
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| 10% chance to inflict non-volatile status and/or flinch the target
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Elemental Punches
| 15 PP, 75 Power, 100% Accuracy
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| 10% chance to inflict non-volatile status
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| 5 PP, –% Accuracy
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| Targets at a higher level than the user are unaffected*
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Pledge moves
| 10 PP, 50 Power, 100% Accuracy
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| Additional effect lasting four turns when used in combination
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| Move
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Type
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Cat.
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Gen
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PP
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Effect when combined with:
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| Fire Pledge
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Fire
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Special
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V
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{{{PP}}}
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Grass Pledge: Opponents take 1/8 max HP damage each turn. Water Pledge: Doubles the probability of secondary effects occurring
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| Grass Pledge
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Grass
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Special
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V
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{{{PP}}}
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Fire Pledge: Opponents take 1/8 max HP damage each turn. Water Pledge: Halves speed of opponents
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| Water Pledge
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Water
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Special
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V
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{{{PP}}}
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Fire Pledge: Doubles the probability of secondary effects occurring Grass Pledge: Halves speed of opponents
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Variations of Acid
| 25 or 30 PP, 40 Power, 100% Accuracy
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| 10% chance of secondary effect occurring
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Variations of Aeroblast
| 5 PP, 100 Power, 95% Accuracy
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| High critical hit ratio
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Variations of AncientPower
| 5 PP, 60 Power, 100% Accuracy
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| 10% chance of raising all stats
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Variations of Aurora Beam
| 20 PP, 65 Power, 100% Accuracy
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| Chance of an additional effect occurring
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Variations of Barrage
| 20 PP, 15 Power, 85% Accuracy
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| Hits multiple times
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Variations of Bite
| 25 PP, 60 Power, 100% Accuracy
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| 30% chance of flinching
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Variations of Blizzard
| 5 or 10 PP, 120 Power, 70% Accuracy
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| Chance of additional effect
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Variations of Blue Flare
| 5 PP, 130 Power, 85% Accuracy
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| 20% chance of inflicting a non-volatile status ailment
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Variations of Bone Rush
| 10 PP, 25 Power, 90% Accuracy
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| Hits multiple times
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Variations of Brine
| 10 PP, 65 Power, 100% Accuracy
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| Power doubles under certain conditions
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Variations of Bug Bite
| 20 PP, 60 Power, 100% Accuracy
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| Eats and gains the effect of the target's held Berry
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Variations of Bulldoze
| 20 PP, 60 Power, 100% Accuracy
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| Lowers target's Speed one stage
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Variations of Bullet Seed
| 30 PP, 25 Power, 100% Accuracy
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| Hits multiple times
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Variations of Circle Throw
| 10 PP, 60 Power, 90% Accuracy
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| -6 priority, forces target to switch out
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Variations of Clamp
| 10 or 15 PP, 35 Power, 85% Accuracy
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| Partially traps target
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Variations of Counter
| 20 PP, 100% Accuracy
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| -5 priority, counters the last move taken at twice the power
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Variations of Cross Chop
| 5 PP, 100 Power, 80% Accuracy
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| High critical hit ratio
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Variations of Crush Grip
| 5 PP, Varying Power, 100% Accuracy
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| Does more damage if the target's current HP is high
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Variations of Crush Claw
| 10 PP, 75 Power, 95% Accuracy
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| 50% chance to lower target's defense one stage
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Variations of Crunch
| 10 or 15 PP, 80 Power, 100% Accuracy
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| Chance of lowering target's stat by one stage
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Variations of Dig
| 10 PP, 80 Power, 100% Accuracy
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| Two turn move
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Variations of Double-Edge
| 15 PP, 120 Power, 100% Accuracy
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| User receives recoil
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Variations of DynamicPunch
* Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.
Variations of Eruption
| 5 PP, varying Power, 100% Accuracy
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| Higher damage when used with high HP
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Variations of Fire Blast
| 5 PP, 120 Power, 85% Accuracy
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| May have additional effect
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Variations of Fling
| 10 or 15 PP, varying Power, 100% Accuracy
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| Damage and effect vary depending on held item
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Variations of Flail
| 15 PP, varying Power, 100% Accuracy
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| Higher damage when used with low HP
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Variations of Flamethrower
| 10 or 15 PP, 95 Power, 100% Accuracy
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| 10% chance of inflicting a non-volatile status ailment, targets one opponent
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Variations of Frustration
| 20 PP, varying Power, 100% Accuracy
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| Power depends on user's friendship
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Variations of Fusion Flare
| 5 PP, 100 Power, 100% Accuracy
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| Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn
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Variations of Giga Drain
| 10 PP, 75 Power, 100% Accuracy
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| Restores HP by half damage dealt
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Variations of Gust
| 35 PP, 40 Power, 100% Accuracy
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| No additional effect
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Variations of Heat Crash
| 10 PP, varying Power, 100% Accuracy
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| Deals more damage if user's weight is higher compared to the target
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Variations of Hyper Beam
| 5 PP, 150 Power, 90% Accuracy
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| User must rest the turn after its use
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Variations of Hyper Fang
| 15 PP, 80 Power, 90% Accuracy
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| 10% chance of flinching target
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Variations of Icy Wind
| 15 PP, 55 Power, 95% Accuracy
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| Lowers target's stat one stage
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Variations of Karate Chop
| 25 PP, 50 Power, 100% Accuracy
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| High critical hit ratio
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Variations of Leaf Blade
| 15 PP, 90 Power, 100% Accuracy
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| High critical hit ratio
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Variations of Low Kick
| 20 PP, varying Power, 100% Accuracy
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| Greater damage on heavier target
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Variations of Luster Purge
| 5 PP, 70 Power, 100% Accuracy
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| 50% of additional effect occurring
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Variations of Megahorn
| 10 PP, 120 Power, 85% Accuracy
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| No additional effect
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Variations of Night Shade
| 15 or 20 PP, varying Power, 100% Accuracy
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| Damage equals to user's level
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Variations of Needle Arm
| 10 or 15 PP, 60 Power, 100% Accuracy
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| 30% chance of inflicting a status ailment
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Variations of Octazooka
| 10 PP, 65 Power, 85% Accuracy
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| May lower target's accuracy one stage
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Variations of Overheat
| 5 PP, 140 Power, 90% Accuracy
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| Lowers user's Special Attack two stages
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Variations of Petal Dance
| 10 or 15 PP, 120* Power, 100% Accuracy
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| Lasts 2-3 turns, user becomes confused
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Variations of Psychic
| 10 PP, 90 Power, 100% Accuracy
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| 10% chance of lowering Special Defense one stage
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Variations of Quick Attack
| 30 PP, 40 Power, 100% Accuracy
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| +1 priority
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Variations of Razor Leaf
| 25 PP, 55 Power, 95% Accuracy
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| High critical hit ratio
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Variations of Revenge
| 10 PP, 60 Power, 100% Accuracy
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| -4 priority, doubles in power if user was damaged
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Variations of Rollout
| 20 PP, 30 Power, 90% Accuracy
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| Power doubles with each consecutive hit
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Variations of Signal Beam
| 10 or 15 PP, 75 Power, 100% Accuracy
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| 10% chance of inflicting a status ailment
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Variations of Sky Attack
| 5 PP, 140 Power, 90% Accuracy
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| Needs to charge, 30% chance of causing a status ailment
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Variations of Slash
| 15 or 20 PP, 70 Power, 100% Accuracy
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| High critical hit ratio
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*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.
Variations of SmellingSalt
| 10 PP, 60 Power, 100% Accuracy
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| Double damage on target with non-volatile status, cures non-volatile status on target
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Variations of Stomp
| 20 PP, 65 Power, 100% Accuracy
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| 30% of flinching, doubles in power if target has used Minimize
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Variations of Storm Throw
| 10 PP, 40 Power
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| Always results in a critical hit
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Variations of Strength
| 15 or 20 PP, 80 Power, 100% Accuracy
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| No additional effect
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Variations of Superpower
| 5 PP, 120 Power, 100% Accuracy
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| Lowers two of the user's stats
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Variations of Swift
| 20 PP, 60 Power
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| Cannot miss
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Variations of U-turn
| 20 PP, 70 Power, 100% Accuracy
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| User switches after damage
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Variations of Waterfall
List of status move variations
Black and White Mists
| 30 PP
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| Affects stat changes
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Variations of After You
| 15 PP
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| Changes move order of the target
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Variations of Agility
| 30 PP
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| Increases user's stat by two stages
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Variations of Amnesia
| 15 or 20 PP
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| Increases user's stat by two stages
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Variations of Bulk Up
| 15 or 20 PP
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| Increases two of the user's stat by one stage
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Variations of Camouflage
| 15 or 20 PP
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| Changes user's type
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Variations of Charm
| 15 or 20 PP, 100% Accuracy
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| Lower's target's stat by two stages
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Variations of Coil
| 20 PP
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| Raises three of user's stats by one stage
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Variations of Conversion
| 30 PP
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| Changes user's type
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Variations of Defense Curl
| 40 PP
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| Raises a stat by one level
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Variations of Destiny Bond
| 5 or 10 PP
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| Requires user to faint
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Variations of Detect
| 5 or 10 PP
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| +3 priority, protects user from all moves
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Variations of Flash
| 15 or 20 PP, 100% Accuracy
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| Decreases accuracy or evasion by one stage
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Variations of Follow Me
| 20 PP
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| +3 priority, forces all opponents to target the user
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Variations of Foresight
| 40 PP, 100% Accuracy
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| Removes a type immunity and negates target's evasiveness
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Variations of Gastro Acid
| 10 or 15 PP, 100% Accuracy
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| Changes the target's Ability
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Variations of Guard Split
| 10 PP
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| Averages the target's stats with the user
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Variations of Harden
| 30 PP
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| Raises a stat by one level
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Variations of Heal Bell
Variations of Ingrain
| 20 PP
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| Heals user by 1/16 of max HP each turn
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Variations of Leer
| 30 PP
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| Lowers the target's defense by one level
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Variations of Leech Seed
Variations of Lock-On
| 5 PP
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| Ensures user's next move will hit
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Variations of Lovely Kiss
Variations of Mean Look
| 5 or 10 PP, 100% Accuracy
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| Prevents target form escaping or switching out
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Variations of Mirror Move
| 20 PP
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| Uses the last move used by the target
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Variations of Moonlight
| 5 PP
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| Heals variant amount of HP, depending on the weather
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Variations of Mud Sport
| 15 PP
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| Halves damage taken from a certain type
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Variations of PoisonPowder
*Glare formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.
Variations of Quick Guard
| 10 or 15 PP
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| +3 priority, protects user's side of field
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Variations of Rain Dance
*Shadow Sky can also be considered to be a variation.
Variations of Recover
| 10 PP
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| Heals user by half max HP
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Variations of Roar
| 20 PP, 100% Accuracy
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| -6 priority, forces target to switch
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Variations of Safeguard
| 25 or 30 PP
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| Protects the user's party for 5 turns
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Variations of Screech
| 40 PP, 85% Accuracy
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| Sound moves that lower the target's stat by two stages
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*Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.
Variations of Sing
Variations of Skill Swap
| 10 PP
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| Switches the user's condition with the target
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Variations of Spikes
| 20 PP
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| Lays down entry hazards
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Variations of Spore
Variations of Taunt
| 15 or 20 PP, 100% Accuracy
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| Prohibits the opponent's party
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Variations of Trick
| 10 PP, 100% Accuracy
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| Switches items with target
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Variations of Trick Room
| 5 or 10 PP
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| -7 priority, causes a special effect for all Pokémon on the field for 5 turns
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List of Shadow Move variations
Variations of Shadow Bolt
| N/A PP, 75 Power, 100% Accuracy
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| 10% chance of inflicting a non-volatile status ailment
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See also