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Shedinja (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
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Ninjask #291: Ninjask
Pokémon
#293: Whismur Whismur
Shedinja
Shed Pokémon
ヌケニン
Nukenin
#292
Shedinja

Shedinja

Shedinja

Shedinja
Images on the Bulbagarden Archives
Type
Bug Ghost
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Ability
Wonder Guard Cacophony
Cacophony

Hidden Ability

Hidden Ability

Mega Shedinja

Mega Shedinja Y
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg Group
Mineral
Hatch time
4080 - 4334 steps
Height
2'07" 0.8 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
2.6 lbs. 1.2 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#292
Kanto
#000
Johto
#045
Hoenn
#000
Sinnoh

Unova
Central
#113
Kalos
Not in any regional Pokédex
Browser
R-033
Fiore
R-000
Almia

Oblivia
Not in any Browser
Base experience yield
95
Gen. III-IV
Unknown
IV
83
V+
Leveling rate
Erratic
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05.png BodyUnknown.png
{{{forme2}}}
Footprint
F292.png None.png
{{{forme2}}}
Pokédex color
Brown
Base friendship
70
External Links

Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon.

It is considered a "special" evolution of Nincada, appearing only when Nincada evolves into Ninjask, starting at level 20, and there is an extra space in the player's party and the player has an extra Poké Ball. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.

Biology

Shedinja is a Pokémon based on a cicada's shed exoskeleton. Its body is completely hollow and dark, as it possesses no internal organs. Its shell consists of chitin and is completely incapable of movement. Most of its body is light brown, and the abdomen is gray. This body is hard and powerful, which gives it strong defenses. It has four protrusions on its underside instead of legs, and its eyes are narrow slits. It has a pair of tattered wings on its back that divide into three wingtips, and between them is a hole. Two lines encircle its abdomen and a white halo floats above its head. It does not breathe and floats without moving its wings. It lives in forests.

In the anime

Shedinja in the anime

Major appearances

Shedinja made its debut appearance in The Princess and the Togepi under the ownership of Colonel Hansen. It also appeared in A Togepi Mirage!.

Minor appearances

A Shedinja belonging to a Coordinator competing in the Hoenn Grand Festival appeared in Hi Ho Silver Wind! and Deceit and Assist. Shedinja also appeared in The Saffron Con.

Pokédex entries

Episode Pokémon Source Entry
AG044 Shedinja May's Pokédex Shedinja, the Shed Pokémon. Shedinja possesses a hard, powerful body, giving it strong defenses.
This concludes the entries from the Advanced Generation series.

In the manga

In the Pokémon Adventures manga

Shedinja first appeared when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrows a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.

Several more volumes down the line, both Emerald and Greta used Shedinja to exploit its Wonder Guard Ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.

In the TCG

Main article: Shedinja (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.
Emerald A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRed A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
LeafGreen
Generation IV
Diamond A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Pearl
Platinum
HeartGold A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
SoulSilver
Generation V
Black A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2 A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White 2
Generation VI
X A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Y A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Omega Ruby Shedinja’s hard body doesn’t move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Alpha Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn’t even breathe.

Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Nincada with extra slot in party
Emerald
Evolve Nincada with extra slot in party
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Nincada with extra slot in party and spare Poké Ball
Platinum
Evolve Nincada with extra slot in party and spare Poké Ball
HeartGold SoulSilver
Evolve Nincada with extra slot in party and spare Poké Ball
Pal Park
Forest
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Nincada with extra slot in party and spare Poké Ball
Omega Ruby Alpha Sapphire
Evolve Nincada with extra slot in party and spare Poké Ball

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Automatic on obtaining Ninjask
Pokémon Trozei! Secret Storage 19
Endless Level 33
Forever Level 33
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Nincada
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Pokémon Ranger Lyra Forest
Pokémon Rumble Blast Forest: Misty Edgewater (post-ending)

In events

Games Event Language Location Level Distribution period
RS Monster Week 1 Shedinja English United States 50 October 18 to 24, 2003

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 1
1 - 1 1 - 1
Attack: 90
85 - 156 166 - 306
Defense: 45
45 - 106 85 - 207
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 236   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/2 ★★
Power
1/3 ☆☆
Skill
1/3 ☆☆
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
13/18 ★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.

In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
000Start 000Start Scratch Normal Physical 04040 100}}100% 35 ??? 0   0  
000Start 000Start Harden Normal Status 0000 —}}—% 30 ??? 0   0  
0055 0055 Leech Life Bug Physical 02020 100}}100% 15 ??? 0   0  
0099 0099 Sand Attack Ground Status 0000 100}}100% 15 ??? 0   0  
01414 01313 Fury Swipes Normal Physical 01818 080}}80% 15 ??? 0   0  
02525 01717 Spite Ghost Status 0000 100}}100% 10 ??? 0   0  
03838 02121 Shadow Sneak Ghost Physical 04040 100}}100% 30 ??? 0   0  
01919 02525 Mind Reader Normal Status 0000 —}}—% 5 ??? 0   0  
03131 02929 Confuse Ray Ghost Status 0000 100}}100% 10 ??? 0   0  
05959 03333 Shadow Ball Ghost Special 08080 100}}100% 15 ??? 0   0  
04343 03737 Grudge Ghost Status 0000 —}}—% 5 ??? 0   0  
05050 04141 Heal Block Psychic Status 0000 100}}100% 15 ??? 0   0  
04747 04545 Phantom Force Ghost Physical 09090 100}}100% 10 ??? 0   0  
  • A level of "Start" indicates a move that will be known by a Shedinja obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15 ??? 0   0  
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
Bag TM Grass Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10 ??? 0   0  
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15 ??? 0   0  
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10 ??? 0   0  
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20 ??? 0   0  
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25 ??? 0   0  
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40 ??? 0   0  
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 ??? 0   0  
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 ??? 0   0  
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 05050 100}}100% 20
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15 ??? 0   0  
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15 ??? 0   0  
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
CaterpieWeedleAriadosPinecoForretressShuckle
WurmpleNinjaskKricketotBurmyMothimCombee
SkorupiDrapionYanmegaSewaddleSwadloonLeavanny
VenipedeWhirlipedeScolipedeDwebbleCrustleJoltik
GalvantulaDurantLarvestaScatterbug
Bug Bite Bug Physical 60 100% 20
ButterfreeVenomothLedybaLedianYanmaYanmega
BeautiflyDustoxMasquerainVolbeatKricketuneMothim
CombeeSewaddleKarrablastEscavalierJoltikGalvantula
ShelmetAccelgorLarvestaVolcaronaVivillon
Bug Buzz Bug Special 90 100% 10
HeracrossSewaddleKarrablast Endure Normal Status —% 10
ShelmetAccelgor Final Gambit Fighting Special 100% 5
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Feint Attack Dark Physical 60 —% 20
ButterfreeVenomothBeautiflyDustoxMasquerainMothim
CombeeVolcarona
Gust Flying Special 40 100% 35
ScytherScizorHeracrossKricketuneSkorupiDrapion
YanmegaGliscor
Night Slash Dark Physical 70 100% 15
ButterfreeVenomothLedybaLedianBeautiflyDustox
MasquerainMothimVolcaronaVivillon
Silver Wind Bug Special 60 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bug Bite Bug Physical 60 100% 20 Cool 0   0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Cool 0   0  
X Y OR AS Snore Normal Special 50 100% 15 Cool 0   0  
X Y OR AS Spite Ghost Status 100% 10 Cool 0   0  
X Y OR AS Trick Psychic Status 100% 10 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Shedinja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shedinja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
290 Mud-Slap Ground Special 20 100% 10
290 Metal Claw Steel Physical 50 95% 35
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS292.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani292.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP292.png Body size: 1
Recruit rate: Evolve
Friend Area: Secretive Forest
Phrases
51%-100% HP I'm an empty shell, but still I'll fight!
26%-50% HP My health has dipped to around half the peak level.
1%-25% HP It's looking grim. I even feel like an empty shell now...
Level up I'm just an empty shell, but I can still level up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I'm just an empty shell, but I can still level up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP292.png Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:  Bug  Poké Assist: Ghost PA.png
( Ghost )
Field move: None
Loops: 6 Min. exp.: 36 Max. exp.: 70
Browser entry  
Shedinja is difficult to capture because it fades in and out of view.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Nincada
Unevolved
Nincada
 Bug  Ground 
Rare Candy
Level 20
Ninjask
First evolution
Ninjask
 Bug  Flying 
If...
Poké Ball
Poké Ball in bag*
Space in party
Shedinja
Castoff evolution
Shedinja
 Bug  Ghost 

Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 292.png Spr b 3r 292.png Spr 3e 292.gif Spr b 3r 292.png Spr 3r 292.png Spr b 3r 292.png
Spr 3r 292 s.png Spr b 3r 292 s.png Spr 3e 292 s.gif Spr b 3r 292 s.png Spr 3r 292 s.png Spr b 3r 292 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 292.png Spr b 4d 292.png Spr 4d 292.png Spr b 4d 292.png Spr 4d 292.png Spr b 4d 292.png
Spr 4d 292 s.png Spr b 4d 292 s.png Spr 4d 292 s.png Spr b 4d 292 s.png Spr 4d 292 s.png Spr b 4d 292 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 292.png Spr b 5b 292.png Spr 5b 292.png Spr b 5b 292.png
Spr 5b 292 s.png Spr b 5b 292 s.png Spr 5b 292 s.png Spr b 5b 292 s.png
Front Back Front Back
292MS.png For other sprites and images, please see Shedinja images on the Bulbagarden Archives.

Trivia

  • From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
  • No other Pokémon has the same type combination as Shedinja.
  • Shedinja has the lowest base stat total of all fully evolved Pokémon and all Ghost-type Pokémon.
    • Shedinja is also the only fully evolved Pokémon that has a lower base stat total than its pre-evolved form.
    • It has the lowest average stat of any evolved Pokémon as well.
    • It is the only Ghost-type Pokémon to have a unique base stat total.
  • Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different Egg Group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are both in the Undiscovered group.
  • Shedinja inherits the same personality value, IVs, EVs, OT and ID number as the Nincada that shed it. Among other things, due to retaining personality value, if the Nincada was Shiny, Shedinja will be Shiny as well.
  • The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a Name Rater.
  • Shedinja's Ability (Wonder Guard) renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
  • Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
  • Shedinja is the only genderless Pokémon that can learn Egg moves (as a Nincada). However, Staryu and Starmie could also learn moves via breeding in Gold and Silver.
  • Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.

1 HP trivia

Shedinja has many unique characteristics derived from the fact that it has only 1 HP:

  • Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP, even at level 1 with an HP IV of 0 and no HP EVs.
  • Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs.
  • Shedinja is the only Pokémon who cannot gain any additional HP EVs. Ironically, Shedinja gives 2 HP EVs when defeated in battle.
  • Shedinja will immediately faint if it receives any form of indirect damage, such as from status conditions, weather conditions or entry hazards. This is demonstrated in Pokémon XD: Gale of Darkness with Battle CD 11, which requires the user to defeat six Shedinja in only one turn of combat by using a combination of Spikes and Rock Slide or Sandstorm.
    • Outside of battle, Shedinja immediately recovers from Poison after four steps in Generation IV onwards, whereas in Generation III it will immediately faint after four steps.
  • Despite it being able to learn Substitute and Rest, they will always fail; however, Shedinja can receive another Pokémon's substitute through Baton Pass.
  • Shedinja's Defense and Special Defense stats normally have no purpose in battle, as any damage will invariably cause Shedinja to faint. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats are also used when a Pokémon uses Transform on a Shedinja, and when Shedinja uses Power Trick (via Mimic).
  • Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy or revived with a Revive.
  • Shedinja's Final Gambit will always do 1 HP of damage to an opponent.
  • If Shedinja holds a Focus Sash and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses Endure, it will receive no damage from the attack whatsoever.
  • In Generation V onward, if a Shedinja has Sturdy (for example, being hit by Worry Seed followed by Skill Swap with something with Sturdy) it can survive any direct attack. However, indirect damage, such as sandstorm, will bypass Sturdy and KO Shedinja.
  • If Shedinja were to use Endeavor, it would always reduce the opponent's HP to 1.
  • If Shedinja were to use Pain Split, it would cut the target's HP in half, similarly to Super Fang.

Origin

Bulbanews

It is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. Concerning its species' ninja theme, it also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability Wonder Guard probably alludes to this.

Name origin

Shedinja is a combination of shed (to cast off skin or exoskeleton) and ninja.

Nukenin is a pun on 抜け忍 nukenin, a term for ninja who have abandoned their clan and lord. It also combines 抜け殻 nukegara (casting off skin) and ninja.

In other languages

Language Title Meaning
Japan Flag.png Japanese ヌケニン Nukenin Pun on 抜け忍 nukenin, from 抜け殻 nukegara and ninja
France Flag.png French Munja From mue and ninja
Spain Flag.png Spanish Shedinja Same as English name
Germany Flag.png German Ninjatom From Ninja and Phantom
Italy Flag.png Italian Shedinja Same as English name
South Korea Flag.png Korean 껍질몬 Kkeopjilmon From 껍질 kkeop'jil and monster


External links

Ninjask #291: Ninjask
Pokémon
#293: Whismur Whismur


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.