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Gardevoir (Pokémon)

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Kirlia #281: Kirlia
Pokémon
#283: Surskit Surskit
Gardevoir
サーナイト Sirknight
#282
282Gardevoir.png
Art by Ken Sugimori from Ruby and Sapphire
Type
 Psychic 
Species
Embrace Pokémon
Abilities
Synchronize or Trace Telepathy
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Hoenn
#031
Sinnoh
#159Pt
Regional Browser numbers
Fiore
R-028
Almia
R-159
Oblivia
R-135
Oblivia (past)
N-194
Height
5'03"
Imperial
1.58m
Metric
Weight
106.7lbs
Imperial
48.4kg
Metric
Dex color
White
Footprint
 F282.png 
Body style
Body12.png
Catch rate
45
5.9%
Gender ratio
50% male, 50% female
Breeding
Amorphous group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 208 Battle Exp.: 2081*

Gardevoir (Japanese: サーナイト Sirknight) is a Psychic-type Pokémon.

It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, the other being Gallade.

Contents

Biology

Physiology

The tutu-like skirt that Gardevoir had as a Kirlia had became an elegant ballroom gown, with a similar green underside. Its ‘hair’ style has also changed, with ‘curls’ down the sides of its head. Gardevoir has long, slender, white legs underneath the gown. Gardevoir's arms are now green; its arms are connected to the hand with no defined wrist. Gardevoir owns long, slender fingers that are connected to the arms directly, appearing more glove-like. The red fin-like horns it had on its head before evolving have now moved to its chest and its back. Gardevoir also has spikes to the side of its face that has a close resemblance to a masquerade mask. Gardevoir has a band of green extending on its chest to the centermost horn and then connecting to the sleeve-like arms, almost appearing to resemble a Torso or top-like part to a dress.

Gender differences

None. While Gardevoir is often considered to be the female counterpart to Gallade, male Gardevoir also exist.

Special abilities

Gardevoir can sense the feelings of people and other Pokémon. It can also see the future clearly. Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole, in order to protect its Trainer. Apparently, Gardevoir does not feel the pull of gravity because it supports itself with psychic power. It also has the power to teleport. In addition to Psychic-type moves, Gardevoir can also learn moves of a variety of types, such as Energy Ball, Thunderbolt, Focus Blast, Shadow Ball, and Charge Beam. As a fully evolved Pokémon it can also learn Hyper Beam and Giga Impact.

Behavior

Gardevoir are known widely for their loyalty to their trainers, even to the point of sacrificing their own life for them. In the wild they go in family groups, caring heavily for their young.

Habitat

Diet

Main article: Pokémon food

In the anime

Major appearances

Gardevoir in the anime

Gardevoir's debut appearance was in Do I Hear a Ralts?. It was the parent of the sick Ralts that Max and Ash's Snorunt were taking to the Pokémon Center.

A Gardevoir belonging to Melodi appeared in Mutiny in the Bounty. It was stolen by Pokémon Hunter J. It proved to have a deep psychic connection with its trainer and was able to hear her through thought.

Minor appearances

A Gardevoir appeared briefly in a Contest in Spontaneous Combusken.

A Gardevoir appeared in the opening scenes of Zoroark: Master of Illusions.

Other

A Gardevoir appeared in a tag battle with a Hariyama in the Advanced Generation opening This Dream.

In the manga

Phantom Thief Pokémon 7

Gardevoir is one of the Pokémon owned by Rocco. He mainly uses its Teleport for quick escapes.

Pokémon Adventures

During Emerald's Battle Factory challenge, a Gardevoir is seen as one of the rental Pokémon he used, defeating a Spheal.

Pokémon Mystery Dungeon: Ginji's Rescue Team

A Gardevoir appears in Pokémon Mystery Dungeon: Ginji's Rescue Team, as a Pokémon who protected its human friend - albeit sacrificing its own life - a thousand years earlier.

In the TCG

Main article: Gardevoir (TCG)

Other appearances

Gardevoir in Super Smash Bros Brawl

Super Smash Bros. Brawl

When summoned from a Poké Ball, it will go across the stage using Reflect to protect the summoner (and teammates) from projectile attacks.

Trophy Information

"An Embrace Pokémon. Despite its elegant and feminine features, there can be male and female Gardevoir. A Psychic-type, it has the ability to see the future and levitate. It's a brave Pokémon who will risk its own life to protect its trainer. It uses the ability Synchronize to pass on status problems like paralysis, poison, and burns to the foe."

Game data

NPC appearances

201 Spoiler warning: this article may contain major plot or ending details. 201

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.
Sapphire
Gardevoir has the psychokinetic power to distort the dimensions and create a small black hole. This Pokémon will try to protect its Trainer even at the risk of its own life.
Emerald
It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its Trainer.
FireRed
LeafGreen
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
It will try to guard its trusted Trainer with its life. It has the ability to see the future.
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
To protect its Trainer, it will expend all its psychic power to create a small black hole.
HeartGold
SoulSilver
It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Kirlia
Emerald
None Evolve Kirlia
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Evolve Kirlia
Generation IV
Diamond Pearl
None Evolve Kirlia
Platinum
None Evolve Kirlia
HeartGold SoulSilver
None Evolve Kirlia
Pal Park
Field
Generation V
Black White
None Evolve Kirlia (White only)

In side games

Game Location
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Complete Murky Cave
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Evolve from Kirlia
Pokémon Ranger Sekra Mountain Range
Pokémon Ranger:
Shadows of Almia
Altru Tower

Capture Arena

Pokémon Ranger:
Guardian Signs
Sky Fortress
Dark Temple
Pokémon Rumble Blast Tower: World Axle - B2F

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 68
128 - 175 246 - 340
Attack: 65
63 - 128 121 - 251
Defense: 65
63 - 128 121 - 251
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 115
108 - 183 211 - 361
Speed: 80
76 - 145 148 - 284
Total: 518   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
5/5 ★★★★★
Stamina
2/2 ★★
Jump
3/4 ★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Healing Wish Psychic Status —% 10
Start Growl Normal Status 100% 40
Start Confusion Psychic Special 50 100% 25
Start Double Team Normal Status —% 15
Start Teleport Psychic Status —% 20
6 Confusion Psychic Special 50 100% 25
10 Double Team Normal Status —% 15
12 Teleport Psychic Status —% 20
17 Wish Normal Status —% 10
22 Magical Leaf Grass Special 60 —% 20
25 Heal Pulse Psychic Status —% 10
33 Calm Mind Psychic Status —% 20
40 Psychic Psychic Special 90 100% 10
45 Imprison Psychic Status —% 10
53 Future Sight Psychic Special 100 100% 10
60 Captivate Normal Status 100% 20
65 Hypnosis Psychic Status 60% 20
73 Dream Eater Psychic Special 100 100% 15
80 Stored Power Psychic Special 20 100% 10
  • A level of "Start" indicates a move that will be known by a Gardevoir obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Gardevoir
  • Italic indicates a move that gets STAB only when used by an evolution of Gardevoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite.png TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Psychic Sprite.png TM51 Ally Switch Psychic Status —% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 80 100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 75% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Gardevoir
  • Italic indicates a move that gets STAB only when used by an evolution of Gardevoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GastlyHaunterGengarMisdreavusMismagiusDuskull
DusclopsDusknoirSpiritombLitwickLampentChandelure
Confuse Ray Ghost Status 100% 10
GastlyHaunterGengarKoffingWeezingWobbuffet
YamaskCofagrigus
Destiny Bond Ghost Status —% 5
GrimerMukDuskullDusclopsDusknoirYamask
Cofagrigus
Disable Normal Status 100% 20
GulpinSwalot Encore Normal Status 100% 5
MisdreavusMismagiusShuppetBanetteYamaskCofagrigus Grudge Ghost Status —% 5
GastlyHaunterGengarMisdreavusMismagiusDuskull
DusclopsDusknoirYamaskCofagrigus
Mean Look Normal Status —% 5
GrimerMukKoffingWeezingSpiritombLitwick
LampentChandelure
Memento Dark Status 100% 10
ShuppetBanetteDuskullDusclopsDusknoirSpiritomb Shadow Sneak Ghost Physical 40 100% 30
SolosisDuosionReuniclus Skill Swap Psychic Status —% 10
Chimecho Synchronoise Psychic Special 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Gardevoir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Gardevoir in that game.
  • Bold indicates a move that gets STAB when used by Gardevoir
  • Italic indicates a move that gets STAB only when used by an evolution of Gardevoir
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Gardevoir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Gardevoir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Gardevoir
  • Italic indicates a move that gets STAB only when used by an evolution of Gardevoir
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
280281 Lucky Chant Normal Status —% 30
280281 Charm Normal Status 100% 20
280 Helping Hand Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Gardevoir
  • Italic indicates a move that gets STAB only when used by an evolution of Gardevoir
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS282.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani282.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP282.png Body size: 1
Recruit rate: Only one%
Friend Area: Sky Blue Plains
Phrases
51%-100% HP You must clear the path to your own future!
26%-50% HP This isn't good... I've lost a good half of my HP already.
1%-25% HP I'm so near to fainting... I can't see into the future at all...
Level up Leveled up! I can see the future with better clarity!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! I can see the future with better clarity!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP282.png Body size: 1
Recruit rate: -10%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Loops: 9 Min. exp.: 58 Max. exp.: 98
Browser entry  
When Gardevoir closes its eyes and focuses, it creates two copies of itself.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: Psy Power 3 field move.png
(Psy Power ×3)
Browser entry  
It scatters strange orbs while protecting itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Psychic  Psychic Assist.png
( Psychic )
Past
Electric Assist.png
( Normal )
Psy Power 3 field move.png
(Psy Power ×3)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It lets loose psychic orbs that make Pokémon Paused.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Ralts
Unevolved
Ralts
 Psychic 
Rare Candy
Level 20


Kirlia
First evolution
Kirlia
 Psychic 
Rare Candy
Level 30


Gardevoir
Second evolution
Gardevoir
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 282.png Spr 3e 282.gif Spr 3r 282.png Spr b 3r 282.png
Spr 3r 282 s.png Spr 3e 282 s.gif Spr 3r 282 s.png Spr b 3r 282 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 282.png Spr 4p 282.png Spr 4p 282.png Spr b 4d 282.png
Spr 4d 282 s.png Spr 4p 282 s.png Spr 4p 282 s.png Spr b 4d 282 s.png
V Black White Back
Spr 5b 282.png Spr b 5b 282.png
Spr 5b 282 s.png Spr b 5b 282 s.png
Gardevoir For other sprites and images, please see Gardevoir images on Bulbagarden Archives.

Trivia

  • Out of the three original stages of Ralts, Gardevoir is the only one that had its name changed in the English version.
  • Despite its human-like appearance, it isn't in the Human-Like egg group.
  • In My Pokémon Ranch, Gardevoir displays the ability of levitation/flight. With the Trace ability, this is possible by copying Levitate. It may also be the result of Gardevoir's ability to ignore normal gravitational pull and float using its psychic abilities.
  • Garevoir's number in the Sinnoh Pokédex (Platinum only) and the Almia Browser are the same: 159.
  • Although Gardevoir could always learn Will-O-Wisp by breeding, it was not able to learn it by TM until Generation V, despite Will-O-Wisp becoming a TM in Gen IV.

Origin

Gardevoir resembles a ballroom dancer. Its exaggerated head with minimal facial expression and an overall frail, featureless physique could also be attributed to anesama ningyou, a style of traditional Japanese paper doll. Its protective nature over its trainer may suggest that it is based on a guardian angel, though its ghost-like characteristics could also suggest that it is based on ghosts that refuse to leave this world.

Name origin

Gardevoir's name may be a combination of garde (French for "guard") and devoir (French for "duty") or a combination of garder ("to keep") and voir ("to see"). This is reflected in its Pokédex data, which explains how Gardevoir will protect its Trainer even at the cost of its own life. The Pokédex also mentions that Gardevoir has the ability to see into the future — hence voir. Its Japanese name may be taken to mean さあ、ナイト saa, naito ("come, knight") or 'Sir Knight'.

In other languages

Language Name Name Origin
German Guardevoir
French Gardevoir
Korean 가디안 Guardian
Chinese (Taiwan) 沙奈朵 Shā Nài Duǒ​ Transliteration of its Japanese name.


External links

Super Smash Bros. series
Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
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Stickers & Trophies: Melee Trophy listBrawl Sticker listBrawl Trophy list
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos
Kirlia #281: Kirlia
Pokémon
#283: Surskit Surskit


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