Bounce (move)

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Bounce
とびはねる Bounce
Bounce IX.png
Bounce IX 2.png
Type  Flying
Category  Physical
PP  5 (max. 8)
Power  85
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Bounce (Japanese: とびはねる Bounce) is a damage-dealing Flying-type move introduced in Generation III. It was TM52 in Pokémon Sword and Shield.

Effect

Generation III

The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.

The user is able to be hit by Gust, Twister, Thunder, and Sky Uppercut during the semi-invulnerable turn of Bounce, and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader.

Wild Pokémon can be caught during the semi-invulnerable stage of Bounce.

Generation IV

A Pokémon in the semi-invulnerable stage of Bounce can also be hit if it is hit with Hurricane, Smack Down, and Thousand Arrows, is attacked by a Pokémon with No Guard, or has No Guard itself. If Smack Down or Thousand Arrows hits, the user of Bounce will be knocked down, canceling the move. If the user is hit by Gust or Twister during the semi-invulnerable turn, the move's power will be doubled rather than the damage dealt (resulting in virtually the same effect).

It cannot be used if Gravity is in effect.

Pokémon can no longer be caught during the semi-invulnerable stage of Bounce.

If a Power Herb is held by the user, Bounce can be executed in one turn.

Generation V onwards

Bounce can hit non-adjacent opponents in Triple Battles. If the user is hit by Gust or Twister during the semi-invulnerable turn, the damage dealt will be doubled rather than the move's power (resulting in virtually the same effect).

Description

Games Description
RSEColo.XD Bounces up, then down the next turn. May paralyze.
FRLG The user bounces on the foe on the 2nd turn. It may paralyze the foe.
DPPtHGSSPBR The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
BWB2W2 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
XYORAS
SMUSUM
SwShBDSPLA
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
SV The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0077 Ponyta FireIC Big.png Field Field 45 44DP
42PtHGSS
45 45 45
0078 Rapidash FireIC Big.png Field Field 50 49DP
47PtHGSS
45 45 45
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 15 15 15
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 15 15 15
0186 Politoed WaterIC Big.png Water 1 Water 1 43DP
37PtHGSS
37 37 37 1, Evo. 1, Evo. Evo.
0187 Hoppip GrassIC Big.png
FlyingIC Big.png
Fairy Grass 40 46 46 46 46 35
0188 Skiploom GrassIC Big.png
FlyingIC Big.png
Fairy Grass 48 56 56 56 56 41
0189 Jumpluff GrassIC Big.png
FlyingIC Big.png
Fairy Grass 48 64 64 64 64 49
0226 Mantine WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1 40 40BW
46B2W2
46 46 40 40
0255 Torchic FireIC Big.png Field Field 24 24 24
0256 Combusken FireIC Big.png
FightingIC Big.png
Field Field 30 30 30
0257 Blaziken FireIC Big.png
FightingIC Big.png
Field Field 30 30 30
0298 Azurill NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 23B2W2 23 23 15 15 15
0320 Wailmer WaterIC Big.png Field Water 2 44 44 44XY
45ORAS
45 33 33
0321 Wailord WaterIC Big.png Field Water 2 54 54 54XY
51ORAS
51 33 33
0325 Spoink PsychicIC Big.png Field Field 43 48 53BW
50B2W2
50 50 50 50
0326 Grumpig PsychicIC Big.png Field Field 55 60 68BW
60B2W2
60 60 60 60
0427 Buneary NormalIC Big.png Field Human-Like 46 56 56 56 48 48
0428 Lopunny NormalIC Big.png Field Human-Like 46 56 1, 56 1, 56 48 48
0456 Finneon WaterIC Big.png Water 2 Water 2 45 45 45 45 45 45
0457 Lumineon WaterIC Big.png Water 2 Water 2 53 53 53 53 53 53
0458 Mantyke WaterIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 40 40BW
46B2W2
46 46 40 40
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 35 35 35 35
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous 35
0619 Mienfoo FightingIC Big.png Field Human-Like 49 49 49 51 51
0620 Mienshao FightingIC Big.png Field Human-Like 49 49 49 53 53
0656 Froakie WaterIC Big.png Water 1 Water 1 39 39 39
0657 Frogadier WaterIC Big.png Water 1 Water 1 44 45 45
0659 Bunnelby NormalIC Big.png Field Field 38 38 27
0660 Diggersby NormalIC Big.png
GroundIC Big.png
Field Field 42 43 33
0692 Clauncher WaterIC Big.png Water 1 Water 3 45 45
0693 Clawitzer WaterIC Big.png Water 1 Water 3 49 49
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like 32 32 28 28
0795 Pheromosa BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 29 50
0813 Scorbunny FireIC Big.png Field Human-Like 32 32
0814 Raboot FireIC Big.png Field Human-Like 42 42
0815 Cinderace FireIC Big.png Field Human-Like 46 46
0920 Lokix BugIC Big.png
DarkIC Big.png
Bug Bug 48
0974 Cetoddle IceIC Big.png Field Field 31
0975 Cetitan IceIC Big.png Field Field 31
1004 Chi-Yu DarkIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0190 Aipom NormalIC Big.png Field Field
0556 Maractus GrassIC Big.png Grass Grass
0594 Alomomola WaterIC Big.png Water 1 Water 2
0963 Finizen WaterIC Big.png Field Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0035 Clefairy FairyIC Big.png Fairy Fairy
0036 Clefable FairyIC Big.png Fairy Fairy
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0077 Ponyta FireIC Big.png Field Field
0077 Ponyta
Ponyta
Galarian Form
PsychicIC Big.png Field Field
0078 Rapidash FireIC Big.png Field Field
0078 Rapidash
Rapidash
Galarian Form
PsychicIC Big.png
FairyIC Big.png
Field Field
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like
0116 Horsea WaterIC Big.png Water 1 Dragon
0117 Seadra WaterIC Big.png Water 1 Dragon
0118 Goldeen WaterIC Big.png Water 2 Water 2
0119 Seaking WaterIC Big.png Water 2 Water 2
0129 Magikarp WaterIC Big.png Water 2 Dragon
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug
0168 Ariados BugIC Big.png
PoisonIC Big.png
Bug Bug
0145 Zapdos
Zapdos
Galarian Form
FightingIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0186 Politoed WaterIC Big.png Water 1 Water 1
0187 Hoppip GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0188 Skiploom GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0189 Jumpluff GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0190 Aipom NormalIC Big.png Field Field
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2
0223 Remoraid WaterIC Big.png Water 1 Water 2
0224 Octillery WaterIC Big.png Water 1 Water 2
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field
0226 Mantine WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0230 Kingdra WaterIC Big.png
DragonIC Big.png
Water 1 Dragon
0232 Donphan GroundIC Big.png Field Field
0234 Stantler NormalIC Big.png Field Field
0255 Torchic FireIC Big.png Field Field
0256 Combusken FireIC Big.png
FightingIC Big.png
Field Field
0257 Blaziken FireIC Big.png
FightingIC Big.png
Field Field
0275 Shiftry GrassIC Big.png
DarkIC Big.png
Field Grass
0298 Azurill NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0318 Carvanha WaterIC Big.png
DarkIC Big.png
Water 2 Water 2
0319 Sharpedo WaterIC Big.png
DarkIC Big.png
Water 2 Water 2
0320 Wailmer WaterIC Big.png Field Water 2
0321 Wailord WaterIC Big.png Field Water 2
0325 Spoink PsychicIC Big.png Field Field
0326 Grumpig PsychicIC Big.png Field Field
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0359 Absol DarkIC Big.png Field Field
0367 Huntail WaterIC Big.png Water 1 Water 1
0368 Gorebyss WaterIC Big.png Water 1 Water 1
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0370 Luvdisc WaterIC Big.png Water 2 Water 2
0424 Ambipom NormalIC Big.png Field Field
0427 Buneary NormalIC Big.png Field Human-Like
0428 Lopunny NormalIC Big.png Field Human-Like
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0454 Toxicroak PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0456 Finneon WaterIC Big.png Water 2 Water 2
0457 Lumineon WaterIC Big.png Water 2 Water 2
0458 Mantyke WaterIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0489 Phione WaterIC Big.png Water 1 Fairy
0490 Manaphy WaterIC Big.png Water 1 Fairy
0494 Victini PsychicIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered
0522 Blitzle ElectricIC Big.png Field Field
0523 Zebstrika ElectricIC Big.png Field Field
0535 Tympole WaterIC Big.png Water 1 Water 1
0536 Palpitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1
0537 Seismitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
WaterIC Big.png Water 2 Water 2
0556 Maractus GrassIC Big.png Grass Grass
0566 Archen RockIC Big.png
FlyingIC Big.png
Flying Water 3
0567 Archeops RockIC Big.png
FlyingIC Big.png
Flying Water 3
0570 Zorua DarkIC Big.png Field Field
0571 Zoroark DarkIC Big.png Field Field
0585 Deerling
Deerling
All forms
NormalIC Big.png
GrassIC Big.png
Field Field
0586 Sawsbuck
Sawsbuck
All forms
NormalIC Big.png
GrassIC Big.png
Field Field
0594 Alomomola WaterIC Big.png Water 1 Water 2
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0596 Galvantula BugIC Big.png
ElectricIC Big.png
Bug Bug
0603 Eelektrik ElectricIC Big.png Amorphous Amorphous
0604 Eelektross ElectricIC Big.png Amorphous Amorphous
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous
0619 Mienfoo FightingIC Big.png Field Human-Like
0620 Mienshao FightingIC Big.png Field Human-Like
0638 Cobalion SteelIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0640 Virizion GrassIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0647 Keldeo
Keldeo
All forms
WaterIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0656 Froakie WaterIC Big.png Water 1 Water 1
0657 Frogadier WaterIC Big.png Water 1 Water 1
0658 Greninja
Greninja
All available forms
WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0659 Bunnelby NormalIC Big.png Field Field
0660 Diggersby NormalIC Big.png
GroundIC Big.png
Field Field
0668 Pyroar
Pyroar
All forms
FireIC Big.png
NormalIC Big.png
Field Field
0673 Gogoat GrassIC Big.png Field Field
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon
0691 Dragalge PoisonIC Big.png
DragonIC Big.png
Water 1 Dragon
0692 Clauncher WaterIC Big.png Water 1 Water 3
0693 Clawitzer WaterIC Big.png Water 1 Water 3
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like
0761 Bounsweet GrassIC Big.png Grass Grass
0762 Steenee GrassIC Big.png Grass Grass
0763 Tsareena GrassIC Big.png Grass Grass
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
0794 Buzzwole BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0795 Pheromosa BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
0802 Marshadow FightingIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered
0807 Zeraora ElectricIC Big.png No Eggs Discovered No Eggs Discovered
0813 Scorbunny FireIC Big.png Field Human-Like
0814 Raboot FireIC Big.png Field Human-Like
0815 Cinderace FireIC Big.png Field Human-Like
0816 Sobble WaterIC Big.png Water 1 Field
0817 Drizzile WaterIC Big.png Water 1 Field
0818 Inteleon WaterIC Big.png Water 1 Field
0832 Dubwool NormalIC Big.png Field Field
0846 Arrokuda WaterIC Big.png Water 2 Water 2
0847 Barraskewda WaterIC Big.png Water 2 Water 2
0894 Regieleki ElectricIC Big.png No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0129 Magikarp WaterIC Big.png Water 2 Dragon Pokéwalker - Stormy Beach and Winner's Path
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0129 Magikarp WaterIC Big.png Water 2 Dragon Dream World - Sparkling Sea
0187 Hoppip
HoppipLv. 10
GrassIC Big.png
FlyingIC Big.png
Fairy Grass Dream World - Windswept Sky
0320 Wailmer
WailmerLv. 10
WaterIC Big.png Field Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0129 Magikarp WaterIC Big.png Water 2 Dragon Pokémon Center Nagoya MagikarpBW
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0129 Magikarp WaterIC Big.png Water 2 Dragon Lunar Magikarp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bounce gives the user the bouncing status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front, possibly inflicting paralysis. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.

Due to it being a two-turn move, this move cannot be linked. Bounce cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 11 - 100% - Front Enemy No
MDTDS 16 - 11 - 100% - Front Enemy No
BSL 16 - 11 - 100% - Front Enemy No
MDGtI 40 99 10 50 95% 98% Front Enemy No
SMD 37 99 10 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Category Cost in move-gauge slots MP
(uses)
Base Power Max Power Accuracy Target Effect Tag(s) Description Playable sync pair(s)
Physical 3 182 218 85% An opponent •Quick Move
•Bouncing
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. Lance (New Year's 2021) & Gyarados
Gloria (Alt. 2) & Cinderace

Notes:

  • Details:
    • While the user is bouncing, the following situations will cancel their use of this move:
      • The user's team is attacked by an opponent's sync move.
      • The user's team performs a unity attack in a co-op battle.
      • The user is attacked by an opponent's max move. (The user's ally being attacked by an opponent's max move does not count.)
    • Even if Bounce is not fully executed, MP will still be deducted from it.
    • Just like in the core series, the full execution of this move is about two-actions long.
    • Only the bouncing half of this move will reduce the user's sync-move countdown by one—not the attacking half.
    • If Bounce's user would take damage from weather or heal from their skill or status change, they only do so after they begin bouncing—not after this move's attack. These triggers happen while the set time of the user's bouncing passes.
      • If the user's bouncing is the last action before their team's sync moves are ready and if any of these triggers happen, the sync moves of the user's allies will only be ready after the trigger(s) end. This sometimes results in a sync move of the user's team only being ready after the user stops bouncing and attacks.
  • Description history:
    • Initial wording: The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed.
    • Description prior to Version 2.10.0 (from June 28, 2021): The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.11.0 (from July 28, 2021): ...If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.23.5 (from August 8, 2022): ...If the user is hit by a sync move or max move while bouncing, it will stop bouncing.

Pokémon Rumble Rush

FlyingIC RR.png Bounce
★★★★
Attack power 66.13162
Charge time 0.92 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May paralyze the foe
Bounce Rumble Rush.png

Description

Games Description
MDRB The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.
MDTD Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.
MDS Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link the Bounce move.
BSL とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない
MDGtI You soar, then strike your enemy on the second turn. You evade items or moves while you're in the air. It could also cause the Paralysis status condition to the enemy.
SMD You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.


In the anime

Kelly Grumpig Bounce.png
Grumpig
Dawn Buneary Bounce.png
Buneary
Paris Lopunny Bounce.png
Lopunny
Misty Politoed Bounce.png
Politoed
The user bounces up high, then drops on the foe.
Pokémon Method
User First Used In Notes
Grumpig Grumpig jumps on its tail, using it as a spring, and bounces into the air.
Kelly's Grumpig Lessons in Lilycove Debut
Buneary Buneary jumps high into the air, front flips as it falls and kicks the opponent, or Buneary repeatedly jumps on the opponent.
Dawn's Buneary Setting the World on its Buneary! None
Lopunny Lopunny jumps into the air and sticks its leg out, kicking the opponent and bouncing off it after.
Paris's Lopunny Arriving in Style! None
Politoed Politoed jumps high into the air, front flips as it falls, and kicks the opponent.
Misty's Politoed A Fated Face-Off! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 彈跳 Daahntiu *
飛跳 Fēitiu *
Mandarin 彈跳 / 弹跳 Tántiào *
飛跳 Fēitiào *
The Netherlands Flag.png Dutch Sprong
Finland Flag.png Finnish Pomppu
France Flag.png French Rebond
Germany Flag.png German Sprungfeder
Greece Flag.png Greek Αναπήδηση
India Flag.png Hindi उछलो Uchlo
Indonesia Flag.png Indonesian Melompat
Memantul
Italy Flag.png Italian Rimbalzo
South Korea Flag.png Korean 뛰어오르기 Ttwi-eo-oreugiIX+
뛰어오르다 Ttwi-eo-oreudaIVVIII
Poland Flag.png Polish Skok
Portuguese Brazil Flag.png Brazil Ricochete (TCG, manga)
Ricochetear
Portugal Flag.png Portugal Ataque Mola (Advanced Challenge)
Salto (Diamond and Pearl Series)
Romania Flag.png Romanian Ricoșeul
Serbia Flag.png Serbian Odskok
Spanish CELAC Flag.png Latin America Rebote
Spain Flag.png Spain Bote
Vietnam Flag.png Vietnamese Bật Nhảy


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.