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Special move

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Special attack redirects here. For the Special Attack stat, see Stats.

Damage categories
Physical
Special
Status

A special move is one in which the user does not necessarily have to make contact with its opponent in order to deal damage. In Generation I, special moves cause damage as a function of the Special stats of the two battling Pokémon. In later generations, most special moves deal damage as a function of the Special Attack stat of the attacking Pokémon and the Special Defense stat of the defending Pokémon. A small number of special moves introduced in Generation V actually deal physical damage, calculating damage using the attacking Pokémon's Special Attack and the defending Pokémon's Defense.

While most special moves do not make contact, some do. For example, Grass Knot makes contact despite being a special move.

Generation I-III

Before Generation IV, damaging moves of the following types are special moves:

Shadow moves

The following Shadow moves are special moves:

Game Move Power Accuracy Target Description
XD Shadow Bolt 75 100%
   
   
Anyone
A shadowy thunder attack that may paralyze.
XD Shadow Chill 75 100%
   
   
Anyone
A shadowy ice attack that may freeze.
XD Shadow Fire 75 100%
   
   
Anyone
A shadowy fireball attack that may inflict a burn.
XD Shadow Rave 70 100%
   
   
All foes
A shadowy aura in the ground is used to launch spikes.
XD Shadow Storm 95 100%
   
   
All foes
A shadowy aura is used to whip up a vicious tornado.
XD Shadow Wave 50 100%
   
   
All foes
Shadowy aura waves are loosed to inflict damage.
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left.

Generation IV onward

From Generation IV onward, most damaging moves of the preceding types are special moves, except for Dark, which has only three.

Generation V also introduced three moves categorized as special moves but that deal physical damage. That is, they use the user's Special Attack and the target's Defense to calculate damage. These moves are Psyshock, Psystrike, and Secret Sword.

List of moves

Gen Move Type Contest Power Accuracy PP Target Description
IV Bug Buzz Bug Cute 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
VI Infestation Bug 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is infested and attacked for four to five turns. The target can't flee during this time.
III Signal Beam Bug Beauty 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a sinister beam of light. It may also confuse the target.
III Silver Wind Bug Beauty 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
V Struggle Bug Bug 50 100% 20 (max 32)
     
     
All adjacent foes
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
IV Dark Pulse Dark Cool 80 100% 15 (max 24)
     
     
Anyone
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
V Night Daze Dark 85 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
V Snarl Dark 55 95% 15 (max 24)
     
     
All adjacent foes
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
IV Draco Meteor Dragon Smart 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
II Dragon Breath Dragon Cool 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
IV Dragon Pulse Dragon Smart 85 100% 10 (max 16)
     
     
Anyone
The target is attacked with a shock wave generated by the user's gaping mouth.
I Dragon Rage Dragon Cool 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
IV Roar of Time Dragon Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with power that distorts even time. The user must rest on the next turn.
IV Spacial Rend Dragon Tough 100 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user tears the target along with the space around it. Critical hits land more easily.
II Twister Dragon Cool 40 100% 20 (max 32)
     
     
All adjacent foes
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
IV Charge Beam Electric Beauty 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Electric Cool 80 100% 15 (max 24)
     
     
All adjacent Pokémon
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
V Electro Ball Electric Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
V Electroweb Electric 55 95% 15 (max 24)
     
     
All adjacent foes
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
VI Parabolic Charge Electric 50 100% 20 (max 32)
     
     
All adjacent Pokémon
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
III Shock Wave Electric Cute 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
I Thunder Electric Cool 110 70% 10 (max 16)
     
     
Any adjacent Pokémon
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
I Thunderbolt Electric Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
I Thunder Shock Electric Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
V Volt Switch Electric 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
II Zap Cannon Electric Cool 120 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
VI Dazzling Gleam Fairy 80 100% 10 (max 16)
     
     
All adjacent foes
The user damages opposing Pokémon by emitting a powerful flash.
VI Disarming Voice Fairy 40 % 15 (max 24)
     
     
All adjacent foes
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
VI Draining Kiss Fairy 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user's HP is restored by over half of the damage taken by the target.
VI Fairy Wind Fairy 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user stirs up a fairy wind and strikes the target with it.
VI Moonblast Fairy 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
IV Aura Sphere Fighting Beauty 80 % 20 (max 32)
     
     
Anyone
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
V Final Gambit Fighting Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
IV Focus Blast Fighting Cool 120 70% 5 (max 8)
     
     
Any adjacent Pokémon
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
V Secret Sword Fighting 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
IV Vacuum Wave Fighting Smart 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
III Blast Burn Fire Beauty 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is razed by a fiery explosion. The user must rest on the next turn, however.
V Blue Flare Fire 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
I Ember Fire Beauty 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is attacked with small flames. It may also leave the target with a burn.
III Eruption Fire Beauty 150 100% 5 (max 8)
     
     
All adjacent foes
The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.
V Fiery Dance Fire 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
I Fire Blast Fire Beauty 110 85% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
V Fire Pledge Fire 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
I Fire Spin Fire Beauty 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
V Flame Burst Fire 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
I Flamethrower Fire Beauty 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
V Fusion Flare Fire 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
III Heat Wave Fire Beauty 95 90% 10 (max 16)
     
     
All adjacent foes
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
V Incinerate Fire 60 100% 15 (max 24)
     
     
All adjacent foes
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
V Inferno Fire 100 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
IV Lava Plume Fire Tough 80 100% 15 (max 24)
     
     
All adjacent Pokémon
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
IV Magma Storm Fire Tough 100 75% 5 (max 8)
     
     
Any adjacent Pokémon
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
VI Mystical Fire Fire 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
III Overheat Fire Beauty 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
V Searing Shot Fire 100 100% 5 (max 8)
     
     
All adjacent Pokémon
An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.
II Aeroblast Flying Cool 100 95% 5 (max 8)
     
     
Anyone
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
III Air Cutter Flying Cool 60 95% 25 (max 40)
     
     
All adjacent foes
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
IV Air Slash Flying Cool 75 95% 15 (max 24)
     
     
Anyone
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
IV Chatter Flying Smart 65 100% 20 (max 32)
     
     
Anyone
The user attacks using a sound wave based on words it has learned. It may also confuse the target.
I Gust Flying Smart 40 100% 35 (max 56)
     
     
Anyone
A gust of wind is whipped up by wings and launched at the target to inflict damage.
V Hurricane Flying 110 70% 10 (max 16)
     
     
Anyone
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
VI Oblivion Wing Flying 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
V Hex Ghost 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This relentless attack does massive damage to a target affected by status problems.
I Night Shade Ghost Smart Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
IV Ominous Wind Ghost Smart 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
II Shadow Ball Ghost Smart 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
I Absorb Grass Smart 20 100% 25 (max 40)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IV Energy Ball Grass Beauty 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
III Frenzy Plant Grass Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams the target with an enormous tree. The user can't move on the next turn.
II Giga Drain Grass Smart 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IV Grass Knot Grass Smart Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
V Grass Pledge Grass 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
IV Leaf Storm Grass Cute 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
V Leaf Tornado Grass 65 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
III Magical Leaf Grass Beauty 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack will not miss.
I Mega Drain Grass Smart 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
I Petal Dance Grass Beauty 120 100% 10 (max 16)
     
     
Any adjacent foe
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Seed Flare Grass Cool 120 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
I Solar Beam Grass Cool 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
IV Earth Power Ground Smart 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
IV Mud Bomb Ground Smart 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
III Mud Shot Ground Tough 55 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
II Mud-Slap Ground Cute 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls mud in the target's face to inflict damage and lower its accuracy.
I Aurora Beam Ice Beauty 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
I Blizzard Ice Beauty 110 70% 5 (max 8)
     
     
All adjacent foes
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
VI Freeze-Dry Ice 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
V Frost Breath Ice 60 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user blows a cold breath on the target. This attack always results in a critical hit.
V Glaciate Ice 65 95% 10 (max 16)
     
     
All adjacent foes
The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat.
I Ice Beam Ice Beauty 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
V Ice Burn Ice 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
II Icy Wind Ice Beauty 55 95% 15 (max 24)
     
     
All adjacent foes
The user attacks with a gust of chilled air. It also lowers the targets' Speed stat.
II Powder Snow Ice Beauty 40 100% 25 (max 40)
     
     
All adjacent foes
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
III Sheer Cold Ice Beauty 30% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
VI Boomburst Normal 140 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks everything around it with the destructive power of a terrible, explosive sound.
V Echoed Voice Normal 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
II Hidden Power Normal Smart 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
A unique attack that varies in type and intensity depending on the Pokémon using it.
I Hyper Beam Normal Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
III Hyper Voice Normal Cool 90 100% 10 (max 16)
     
     
All adjacent foes
The user lets loose a horribly echoing shout with the power to inflict damage.
IV Judgment Normal Smart 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
I Razor Wind Normal Cool 80 100% 10 (max 16)
     
     
All adjacent foes
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
V Relic Song Normal 75 100% 10 (max 16)
     
     
All adjacent foes
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
V Round Normal 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
II Snore Normal Cute 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
I Sonic Boom Normal Cool 90% 20 (max 32)
     
     
Any adjacent Pokémon
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
III Spit Up Normal Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
I Swift Normal Cool 60 % 20 (max 32)
     
     
All adjacent foes
Star-shaped rays are shot at the opposing team. This attack never misses.
V Techno Blast Normal 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
I Tri Attack Normal Beauty 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
IV Trump Card Normal Cool Varies % 5 (max 8)
     
     
Any adjacent Pokémon
The fewer PP this move has, the greater its attack power.
III Uproar Normal Cute 90 100% 10 (max 16)
     
     
Any adjacent foe
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
III Weather Ball Normal Smart 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack move that varies in power and type depending on the weather.
IV Wring Out Normal Smart Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
I Acid Poison Smart 40 100% 30 (max 48)
     
     
All adjacent foes
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp.Def stats.
V Acid Spray Poison 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
VI Belch Poison 120 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
V Clear Smog Poison 50 % 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
I Sludge Poison Tough 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
Unsanitary sludge is hurled at the target. It may also poison the target.
II Sludge Bomb Poison Tough 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
Unsanitary sludge is hurled at the target. It may also poison the target.
V Sludge Wave Poison 95 100% 10 (max 16)
     
     
All adjacent Pokémon
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
I Smog Poison Tough 30 70% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a discharge of filthy gases. It may also poison the target.
V Venoshock Poison 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
I Confusion Psychic Smart 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit by a weak telekinetic force. It may also leave the target confused.
I Dream Eater Psychic Smart 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
III Extrasensory Psychic Cool 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks with an odd, unseeable power. It may also make the target flinch.
II Future Sight Psychic Smart 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
Two turns after this move is used, a hunk of psychic energy attacks the target.
III Luster Purge Psychic Smart 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
II Mirror Coat Psychic Beauty Varies 100% 20 (max 32)
     
     
Self
A retaliation move that counters any special attack, inflicting double the damage taken.
III Mist Ball Psychic Smart 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
I Psybeam Psychic Beauty 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a peculiar ray. It may also cause confusion.
I Psychic Psychic Smart 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
III Psycho Boost Psychic Smart 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
V Psyshock Psychic 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
V Psystrike Psychic 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
I Psywave Psychic Smart Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is attacked with an odd psychic wave. The attack varies in intensity.
V Stored Power Psychic 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
V Synchronoise Psychic 120 100% 15 (max 24)
     
     
All adjacent Pokémon
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
II Ancient Power Rock Tough 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
IV Power Gem Rock Beauty 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks with a ray of light that sparkles as if it were made of gemstones.
III Doom Desire Steel Cool 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
IV Flash Cannon Steel Smart 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
IV Mirror Shot Steel Cute 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
IV Brine Water Smart 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target's HP is down to about half, this attack will hit with double the power.
I Bubble Water Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
I Bubble Beam Water Beauty 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
III Hydro Cannon Water Beauty 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user must rest on the next turn, however.
I Hydro Pump Water Beauty 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
III Muddy Water Water Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
II Octazooka Water Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
V Scald Water 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots boiling hot water at its target. It may also leave the target with a burn.
I Surf Water Beauty 90 100% 15 (max 24)
     
     
All adjacent Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
I Water Gun Water Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Water 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
III Water Pulse Water Beauty 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. It may also confuse the target.
III Water Spout Water Beauty 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
II Whirlpool Water Beauty 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
Traps foes in a violent swirling whirlpool for four to five turns.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • All types that were considered special before Generation IV (except for Dragon) are represented in Eevee's evolutionary family (i.e. Vaporeon for Water, Jolteon for Electric, Flareon for Fire, etc.)

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.