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Pinsir (Pokémon)

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Magmar #126: Magmar
Pokémon
#128: Tauros Tauros
Pinsir
カイロス Kailios
#127
127Pinsir.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Bug Unknown
Species
Stag Beetle Pokémon
Abilities
Hyper Cutter or Mold Breaker Moxie
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#127
Johto
#113
Hoenn
#167
Unova
#146
Regional Browser numbers
Fiore
R-093
Almia
R-123
Height
4'11"
Imperial
1.5 m
Metric
Weight
121.3 lbs.
Imperial
55.0 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body12.png
Footprint
 F127.png 
Gender ratio
50% male, 50% female
Breeding
Bug group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 200 Battle Exp.: 2001*

Pinsir (Japanese: カイロス Kailios) is a Bug-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Contents

Biology

Physiology

Pinsir is a bipedal Pokémon that has a brown body with a large pair of white horns or pincers that are dotted with small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Its mouth has long, flat teeth that are arranged horizontally rather than vertically. Pinsir is cold-blooded.

Gender differences

None.

Special abilities

Pinsir's horns/pincers have enough crushing power to shatter thick logs and allow it to lift things twice its own weight. Its horns are very flexible, and are capable of being launched downwards.

Behavior

Because this Pokémon hates the cold, it digs itself underground burrows that it can sleep in during frigid nights. They will also sleep in treetops when it is cold, so that they are well hidden. If it is exposed to cold for any extended period of time, it will become sluggish and lethargic, and will eventually be unable to move at all. In battle, Pinsir are violent Pokémon, using their thorny antlers to grip at prey. Pinsir will attempt to guillotine captured prey, but will toss prey that cannot be crushed.

Habitat

This Pokémon lives in temperate jungles and forests, making its home in and around the trees, sleeping usually hidden underground amongst the roots to ward of the cold of night. Pinsir have also been known to sleep on treetops and on canopies when weather is permitting. Pinsir is typically a rarity of the forest, but it has been imported into Kanto’s Safari Zone and the National Park of Johto as a result of Bug-Catching Contests. The forests of Sinnoh and Unova also offer good habitats for Pinsir.

Diet

Main article: Pokémon food

Much like Heracross, Pinsir seem to enjoy tree sap. As a result they often compete with Heracross over trees with the best sap. Pinsir also eats prey, gripping it with its pincers until the prey is torn in half.

In the anime

Pinsir in the anime

Major appearances

Pinsir first appeared in Challenge of the Samurai. Samurai used it to battle against Ash. It easily defeated Ash's Pidgeotto, but lost to his Metapod

In A Sappy Ending, Pinsir were being driven into a forest that was Heracross's territory because Team Rocket was stealing the sap from the trees that were in their territory.

Minor appearances

At the beginning of Mewtwo Strikes Back, Raymond uses a Pinsir to battle Ash's Pikachu, alongside his Golem and Venomoth. All three of Raymond's Pokémon are defeated by Pikachu.

A Pinsir appeared in A Chansey Operation, where it was one of the injured Pokémon brought to the clinic.

A Pinsir appeared competing in a tournament in Princess vs. Princess.

Pinsir makes an appearance on an island that is mainly inhabited by Bug-type Pokémon in Tracey Gets Bugged.

Pinsir also appeared in The Power of One.

A Pinsir was seen in a Gym on Kumquat Island in Pokémon Double Trouble. However, this scene was removed from the dub due to the appearance of Jynx.

A Pinsir appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

A wild Pinsir attacks Misty's Togepi in Houndoom's Special Delivery.

A Pinsir also appeared in Celebi: Voice of the Forest.

A Pinsir appeared in Bulbasaur's flashback in Bulbasaur... the Ambassador!.

Gary Oak also has a Pinsir, which is seen in his profile in The Ties that Bind!.

A Pinsir was also owned by a demolition crew (which was changed into a construction crew due to Ritchie changing the past) in Celebi and Joy.

Anthony uses his Swalot and Pinsir against May's Combusken and Bulbasaur in the Battle Round of the Hoenn Grand Festival in Rhapsody in Drew.

Pinsir makes a cameo in Numero Uno Articuno as a Pokémon belonging to Noland.

Howie, a character of the day in The Ole' Berate and Switch, has a Pinsir. Ash's Corphish battles against this Pinsir during a bogus competition that Team Rocket creates.

At the beginning of Pokémon Ranger and the Temple of the Sea, The Phantom uses a Pinsir alongside Parasect to attack Jack Walker.

A Pinsir made a brief cameo in Giratina and the Sky Warrior.

Another Pinsir appeared in Dawn of a Royal Day! in a Pokémon Contest.

Pokédex entries

Episode Pokémon Source Entry
EP004 Pinsir Ash's Pokédex Pinsir. This fearsome Pokémon uses its powerful claws to put the squeeze on its opponents.
This concludes the entries from the original series.

In the manga

Pinsir, as seen in Pokémon Adventures

In The Electric Tale of Pikachu manga

Pinsir makes an appearance in You Gotta Have Friends where it attacks a group of wild Pikachu. Ash's Pikachu was able to defeat the stag beetle Pokémon.

In the Pokémon Adventures manga

Pinsir makes its first appearance as the Pokémon Pika fought and lost against due to the uselessness of the fake items Red bought from Green, which fired up the boy to confront the scamming con artist and get his money back, losing his Badges this time, in the process.

After making many appearances that were not worth noting, Pinsir made another major appearance as one of the rental Pokémon Emerald used in the Battle Factory in his challenge against Noland, defeating the Factory Head's Mawile before losing to his Golem's Rock Slide.

In the Pokémon Pocket Monsters manga

Giovanni and his brother have a Pinsir who debuted in Seize the Dream of One Million Yen!!.

In the TCG

Main article: Pinsir (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cut anywhere above the log will cause the player to lose points.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red
Blue
If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Yellow
Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Stadium
Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed.
Generation II
Gold
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver
Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal
When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Sapphire
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald
Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen
If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
{{{platinumdex}}}
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black
White
It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Black
{{{blackdex}}}
White
{{{whitedex}}}
Black 2
White 2
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Black 2
{{{black2dex}}}
White 2
{{{white2dex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Safari Zone, Rocket Game Corner (Blue only)
Blue (Japan)
Unknown Safari Zone
Yellow
Rare Safari Zone, Rocket Game Corner
Generation II
Gold Silver
Rare National Park (Bug-Catching Contest)
Crystal
Rare National Park (Bug-Catching Contest)
Generation III
Ruby Sapphire
Rare Safari Zone
Emerald
Rare Safari Zone
FireRed LeafGreen
Rare Safari Zone, Celadon Game Corner (LeafGreen only)
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Rare Route 229 (Pearl only)
Platinum
Swarm Route 229
HeartGold SoulSilver
Rare National Park (Bug-Catching Contest)
Pal Park
Forest
Generation V
Black White
Rare Route 12
Black 2 White 2
Unknown
Unknown
Route 12 and Lostlorn ForestW2
Lostlorn Forest (Hidden Grotto)* B2W2
Dream World
Dream Park

In side games

Game Location
Pokémon Pinball Celadon City
Safari Zone
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Endless Level 43
Endless Level 58
Forever Level 17
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (7F-8F)
Western Cave (21F-28F)
Joyous Tower (9F-11F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Foggy Forest (7F-11F)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Peril Cliffs
Pokémon Rumble Silent Forest
Pokémon Rumble Blast Treetops: World Axle - B2F (post ending)

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Rock Throw Pinsir English United States 5 February 28 to March 6, 2003

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 125
117 - 194 229 - 383
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 70
67 - 134 130 - 262
Speed: 85
81 - 150 157 - 295
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 55.


Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start ViceGrip Normal Physical 05555 100}}100% 30
00Start 00Start Focus Energy Normal Status 0000 —}}—% 30
044 044 Bind Normal Physical 01515 085}}85% 20
088 088 Seismic Toss Fighting Physical 0000 100}}100% 20
1313 1111 Harden Normal Status 0000 —}}—% 30
1818 1515 Revenge Fighting Physical 06060 100}}100% 10
2121 1818 Brick Break Fighting Physical 07575 100}}100% 15
2525 2222 Vital Throw Fighting Physical 07070 —}}—% 10
4242 2626 Submission Fighting Physical 08080 080}}80% 25
3030 2929 X-Scissor Bug Physical 08080 100}}100% 15
N/AN/A 3333 Storm Throw Fighting Physical 04040 100}}100% 10
3535 3636 Thrash Normal Physical 120120 100}}100% 10
3838 4040 Swords Dance Normal Status 0000 —}}—% 30
5252 4343 Superpower Fighting Physical 120120 100}}100% 5
4747 4747 Guillotine Normal Physical 0000 —}}—% 5
  • A level of "Start" indicates a move that will be known by a Pinsir obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 50 100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 40 100% 40
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status —% 30
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 30 100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 80 100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 50 95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieMetapodButterfreeWeedleKakunaBeedrill
AriadosPinecoForretressShuckleWurmpleSilcoon
BeautiflyCascoonDustoxNinjaskKricketotKricketune
BurmyMothimCombeeSkorupiDrapionYanmega
SewaddleSwadloonLeavannyVenipedeWhirlipedeScolipede
DwebbleCrustleJoltikGalvantulaDurantLarvesta
Volcarona
Bug Bite Bug Physical 60 100% 20
Heracross Close Combat Fighting Physical 120 100% 5
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Faint Attack Dark Physical 60 —% 20
ScytherScizorHeracrossTrapinchVibravaFlygon
Yanmega
Feint Normal Physical 30 100% 10
SewaddleSwadloonLeavannyDwebbleCrustleKarrablast Flail Normal Physical 100% 15
BeedrillHeracrossKarrablastEscavalier Fury Attack Normal Physical 15 85% 20
Accelgor Me First Normal Status —% 20
ScytherScizorYanmaYanmegaGligarGliscor
SurskitMasquerainVolbeatAccelgor
Quick Attack Normal Physical 40 100% 30
Pinsir Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Close Combat Fighting Physical 120 100% 5
Dream Park Me First Normal Status —% 20
  • A superscript level indicates that Pinsir can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 35+ Purified moves
Shadow Break Shadow Box XD 127.png Helping Hand Normal
Shadow Shed Shadow Guillotine Normal
-- False Swipe Normal
-- Submission Fighting

Anime-only moves

Move Type Episode
Tackle  Normal  Challenge of the Samurai

TCG-only moves

Move Card
SonicBoom Pinsir (EX Hidden Legends 13)

Side game data

Pokémon Pinball
 Pin127.png Pin127.gif 
Acquisition: Catch
Pokémon Pinball RS
 PinRS127.png PinRS127.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani127.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP127.png Body size: 1
Recruit rate: 8.3%
Friend Area: Overgrown Forest
Phrases
51%-100% HP My pincers are a one-way ride to your oblivion!
26%-50% HP They managed to cut my HP in half...
1%-25% HP I'm out of power... I can't even close my pincers...
Level up Leveled up! I can feel the power in my pincers!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! I can feel the power in my pincers!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP127.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut fm.pngCut fm.png
(Cut ×2)
Loops: 6 Min. exp.: 82 Max. exp.: 102
Browser entry  
Pinsir grips items with its two long horns. It cuts through a Metal Fence with ease.
Pokémon Ranger: Shadows of Almia
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut 2 field move.png
(Cut ×2)
Browser entry  
It rams with the powerful horns on its head to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Pinsir
Does not evolve
Pinsir
 Bug 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 127.png Spr 1y 127.png Spr 1g 127.png Spr b g1 127.png
II Gold Silver Crystal   Back
Spr 2g 127.png Spr 2s 127.png Spr 2c 127.gif Spr b 2g 127.png
Spr 2g 127 s.png Spr 2s 127 s.png Spr 2c 127 s.gif Spr b 2g 127 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 127.png Spr 3e 127.gif Spr 3f 127.png Spr b 3r 127.png
Spr 3r 127 s.png Spr 3e 127 s.gif Spr 3f 127 s.png Spr b 3r 127 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 127.png Spr 4d 127.png Spr 4h 127.png Spr b 4d 127.png
Spr 4d 127 s.png Spr 4d 127 s.png Spr 4h 127 s.png Spr b 4d 127 s.png
V Black White Black 2 White 2 Back
Spr 5b 127.png Spr 5b 127.png Spr b 5b 127.png
Spr 5b 127 s.png Spr 5b 127 s.png Spr b 5b 127 s.png
Pinsir For other sprites and images, please see Pinsir images on Bulbagarden Archives.

Japanese sprites

Spr b 2g 127 jp.png
Spr b 2g 127 s jp.png
Gold and Silver back sprites

Trivia

Origin

It is based on a stag beetle, possibly the Prosopocoilus inclinatus, a popular beetle used in insect fighting.

Name origin

Pinsir is a corruption of pincer, referring to the claws on its head. It could also involve the title sir.

Kailios may be a combination of the Greek letter Χ (カイ kai) and cross (referring to its scissor-like horns). Alternatively, it may be a combination of 傀 kai (large), 魁偉 kaii (brawny), or 刈 kai (cut) combined with κοριός korios (Greek for bug).

In other languages

Language Title Meaning
Japan Flag.png Japanese カイロス Kailios From Χ, kai, 魁偉 kaii or kai combined with κοριός korios
France Flag.png French Scarabrute A combination of scarabée and brute
Spain Flag.png Spanish Pinsir Same as English name
Germany Flag.png German Pinsir Same as English name
Italy Flag.png Italian Pinsir Same as English name
South Korea Flag.png Korean 쁘사이저 Ppeusaijeo From 부수다 busuda, ppul, and scissors


Notes


External links

Magmar #126: Magmar
Pokémon
#128: Tauros Tauros


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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