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Submission (move)

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Submission
じごくぐるま Hell Wheel
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Battles
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0
After this move, the user is more easily startled.
Super Contests
Category  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I.

Contents

Effect

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a Substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
066 066 Machop Fighting 46
067 067 Machoke Fighting 52
068 068 Machamp Fighting 52
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM17

#   Pokémon Type
004 004 Charmander Fire
005 005 Charmeleon Fire
006 006 Charizard Fire Flying
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
025 025 Pikachu Electric
026 026 Raichu Electric
027 027 Sandshrew Ground
028 028 Sandslash Ground
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
035 035 Clefairy Normal
036 036 Clefable Normal
039 039 Jigglypuff Normal
040 040 Wigglytuff Normal
054 054 Psyduck Water
055 055 Golduck Water
056 056 Mankey Fighting
057 057 Primeape Fighting
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
063 063 Abra Psychic
064 064 Kadabra Psychic
065 065 Alakazam Psychic
066 066 Machop Fighting
067 067 Machoke Fighting
068 068 Machamp Fighting
074 074 Geodude Rock Ground
075 075 Graveler Rock Ground
076 076 Golem Rock Ground
080 080 Slowbro Water Psychic
094 094 Gengar Ghost Poison
096 096 Drowzee Psychic
097 097 Hypno Psychic
104 104 Cubone Ground
105 105 Marowak Ground
106 106 Hitmonlee Fighting
107 107 Hitmonchan Fighting
108 108 Lickitung Normal
112 112 Rhydon Ground Rock
113 113 Chansey Normal
115 115 Kangaskhan Normal
122 122 Mr. Mime Psychic
124 124 Jynx Ice Psychic
125 125 Electabuzz Electric
126 126 Magmar Fire
127 127 Pinsir Bug
139 139 Omastar Rock Water
140 140 KabutoY Rock Water
141 141 Kabutops Rock Water
143 143 Snorlax Normal
150 150 Mewtwo Psychic
151 151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
062 062 Poliwrath Water Fighting --
35
066 066 Machop Fighting 49
067 067 Machoke Fighting 61
068 068 Machamp Fighting 61
127 127 Pinsir Bug 37
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
155 155 Cyndaquil Fire PikachuRaichu
SandshrewSandslash
Nidoking
Psyduck, Golduck
Mankey, Primeape
RhydonC
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
062 062 Poliwrath Water Fighting --
35
066 066 Machop Fighting 37
067 067 Machoke Fighting 41
068 068 Machamp Fighting 41
127 127 Pinsir Bug 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
062 062 Poliwrath Water Fighting --
066 066 Machop Fighting 31
067 067 Machoke Fighting 32
068 068 Machamp Fighting 32
127 127 Pinsir Bug 42
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime


Trivia

  • The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).

In other languages

  • Spanish: Sumisión
  • French: Sacrifice
  • German: Überroller
  • Italian: Sottomissione
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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