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Submission (move)

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Submission
じごくぐるま Hell Wheel
Submission.png
Submission 2.png
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.

Effect

Generation I

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Generation II

The user will take recoil damage even if Submission breaks a substitute.

Description

Games Description
Stad The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Stad2 Strongest Fighting attack. One quarter of the damage also hurts the attacker.
GSC An attack that also hurts the user.
RSEColo.XD A reckless body slam that also hurts the user.
FRLG A reckless, full-body throw attack that also hurts the user a little.
DPPtHGSS The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
BWB2W2 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
XYORAS The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting   --, 35 --, 35 -- -- --
066 Machop Machop Fighting Fighting 46 49 37 31 34 34
33
067 Machoke Machoke Fighting Fighting 52 61 41 32 36 36
37
068 Machamp Machamp Fighting Fighting 52 61 41 32 36 36
37
127 Pinsir Pinsir Bug Bug   37 43 42 42 26 26
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
155 Cyndaquil Cyndaquil* Fire Fire   PikachuRaichuSandshrewSandslashNidokingPsyduckGolduckMankeyPrimeapeRhydon      
390 Chimchar Chimchar Fire Fire       MachopMachokeMachamp MachopMachokeMachamp
529 Drilbur Drilbur* Ground Ground       Chimchar Chimchar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
TM17
II
--
III
--
IV
--
V
--
VI
--
004 Charmander Charmander Fire Fire
005 Charmeleon Charmeleon Fire Fire
006 Charizard Charizard Fire Flying
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
080 Slowbro Slowbro Water Psychic
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
108 Lickitung Lickitung Normal Normal
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
139 Omastar Omastar Rock Water
141 Kabutops Kabutops Rock Water
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

#   Pokémon Type Obtained with
158 158 Totodile Water Pokémon Center Mystery Egg #3
New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

Andreas Poliwrath Submission.png Chuck Machoke Submission.png Oscar Nidoking Andi Nidoqueen Submission.png Ash Charizard Submission.png
Poliwrath Machoke Nidoking and Nidoqueen Charizard
The user grabs the foe and recklessly dives for the ground.
Pokémon Method
User First Used In Notes
006 Charizard Charizard grabs the opponent, flies up and spins around in circles.
Ash's Charizard Volcanic Panic Debut
062 Poliwrath Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Delaney's Poliwrath Outrageous Fortunes None
067 Machoke Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It then throws the opponent.
Chuck's Machoke Machoke, Machoke Man! None
034 Nidoking Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better Nidoking cannot legally learn Submission as of Generation III
031 Nidoqueen Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better Nidoqueen cannot legally learn Submission as of Generation III

In the manga

In the How I Became a Pokémon Card manga


In other generations

Submission I.png Submission II.png Submission III.png Submission IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Submission V.png Submission PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • The English name for this move is somewhat inaccurate. A professional wrestling submission is a move executed as a variety of MMA or jujitsu-inspired holds such as an arm bar, leg lock or choke hold in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. The move's effect is more like a particularly strong grapple, but the Japanese name suggests a Hell Wheel, which is a lucha libre move that looks exactly as it is performed in the anime. A more accurate depiction of a submission hold is the execution of a Bind attack by Montgomery's Throh in Commanding the Clubsplosion Crown!.
  • Submission has the lowest base power of all recoil moves (besides Struggle), as well as the highest number of PP.
  • Submission's description in Pokémon Stadium and Stadium 2 states it is the strongest Fighting-type attack, despite there being one and three, respectively, moves stronger at the release time of each of these games.

In other languages

Language Title
Mandarin Chinese 地獄滾動 Dìyù Gǔndòng
Denmark Flag.png Danish Underkastelse
The Netherlands Flag.png Dutch Onderwerping
Finland Flag.png Finnish Alistus (EP168*)
Pakotus (AG072)
France Flag.png French Sacrifice
Germany Flag.png German Überroller
Greece Flag.png Greek Υποταγή
Italy Flag.png Italian Sottomissione
South Korea Flag.png Korean 지옥의바퀴 Jiok-yi Bakwi
Brazil Flag.png Brazilian Portuguese Submissão
Serbia Flag.png Serbian Podčinjenje
Spain Flag.png Spanish Sumisión


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.