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Zap Cannon (move)

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Zap Cannon
でんじほう Electromagnetic Cannon
Zap Cannon B2W2.png
[[File:|center]]
Type  Electric
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  50%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.
Condition  Cool
Appeal  0  
Jamming  0  

Zap Cannon (Japanese: でんじほう Electromagnetic Cannon) is a damage-dealing Electric-type move introduced in Generation II. It was TM07 in Generation II.

Effect

Generations II and III

Zap Cannon has a power of 100 and paralyzes the target every time it hits.

Generations IV and V

Zap Cannon's power was raised to 120.

Generation VI

Zap Cannon now paralyzes a target with Color Change before it changes its type to Electric.

Description

Games Description
Stad2 An Electric-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
GSC An attack that always paralyzes.
RSEColo.XD Powerful and sure to cause paralysis, but inaccurate.
FRLG An electric blast is fired like a cannon to inflict damage and paralyze.
DPPtHGSS
BWB2W2
XYORAS
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
081 Magnemite Magnemite Electric Steel 45 50 54 59 57 57
49
082 Magneton Magneton Electric Steel 53 62 60 66 73 --, 73
--, 63
137 Porygon Porygon Normal Normal 44 48 62 62 62
145 Zapdos Zapdos Electric Flying         92 --, 92
181 Ampharos Ampharos Electric Electric         --
205 Forretress Forretress Bug Steel     31 62 65 64 --, 64
233 Porygon2 Porygon2 Normal Normal 44 48 62 62 --, 62
299 Nosepass Nosepass Rock Rock   43 61 67 67 50 50
377 Regirock Regirock Rock Rock   49 65 65 --, 65
378 Regice Regice Ice Ice   49 65 65 --, 65
379 Registeel Registeel Steel Steel   49 65 65 --, 65
386 Deoxys Deoxys
Attack Forme
Psychic Psychic   40 81 81 81
462 Magnezone Magnezone Electric Steel     60 66 73 --, 73
474 Porygon-Z Porygon-Z Normal Normal     62 62 --, 62
476 Probopass Probopass Rock Steel     61 67 67 50 50
599 Klink Klink Steel Steel       54 54
600 Klang Klang Steel Steel       60 60
601 Klinklang Klinklang Steel Steel       66 --, 66
603 Eelektrik Eelektrik Electric Electric       69 69
604 Eelektross Eelektross Electric Electric         --
649 Genesect Genesect Bug Steel       66 66
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
--
II
TM07
III
--
IV
--
V
--
VI
--
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
081 Magnemite Magnemite Electric Steel
082 Magneton Magneton Electric Steel
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
111 Rhyhorn Rhyhorn Ground Rock
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
120 Staryu Staryu Water Water
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
125 Electabuzz Electabuzz Electric Electric
128 Tauros Tauros Normal Normal
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
137 Porygon Porygon Normal Normal
143 Snorlax Snorlax Normal Normal
145 Zapdos Zapdos Electric Flying
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
172 Pichu Pichu Electric Electric
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
179 Mareep Mareep Electric Electric
180 Flaaffy Flaaffy Electric Electric
181 Ampharos Ampharos Electric Electric
190 Aipom Aipom Normal Normal
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
206 Dunsparce Dunsparce Normal Normal
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
233 Porygon2 Porygon2 Normal Normal
239 Elekid Elekid Electric Electric
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
243 Raikou Raikou Electric Electric
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Type Game
FRLG E XD
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation II

#   Pokémon Type Obtained with
007 007 Squirtle Water New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

#   Pokémon Type Obtained with
243 243 Raikou Electric 13th Movie Event
GameStop Event
Winter 2011
386 386 Deoxys Psychic 10th Movie Event
GameStop Event
Nintendo of Korea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

Brandon Regice Zap Cannon.png Alex Alakazam Zap Cannon.png Anabel Espeon Zap Cannon.png Deoxys Zap Cannon.png
Regice Alakazam Espeon Deoxys
The opponent is hit by a massive lightning field from the user.
Pokémon Method
User First Used In Notes
065 Alakazam Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating a white electric orb between them. It then fires the orb at the opponent.
Alex Davis's Alakazam Power Play! Debut
135 Jolteon Jolteon releases a cyclone of yellow electricity from its body at the opponent.
Satsuki's Jolteon Trouble's Brewing Japanese version only
Referred as Thunder Wave in the English dub
299 Nosepass Nosepass's nose glows yellow and it fires a massive electrical blast from it at the opponent, or a yellow orb of electricity with a red center appears in front of Nosepass's nose and it fires it at the opponent.
Roxanne's Nosepass The Winner By a Nosepass Referred to as Hyper Beam in the Japanese version
Holly's Nosepass Glory Blaze! None
Alan's Nosepass Nosing 'Round the Mountain! None
082 Magneton Magneton releases a huge amount of electricity at the opponent from its magnet tips.
Wattson's Magneton Watt's with Wattson None
196 Espeon The gem on Espeon's forehead glows green and it fires a yellow-green energy ball from it at the opponent.
Anabel's Espeon Second Time's the Charm! Espeon cannot legally learn Zap Cannon as of Generation III
379 Registeel Registeel puts its hands together and creates a yellow-green ball of electricity between them. It then fires the ball at the opponent.
Brandon's Registeel Overjoyed! None
476 Probopass Probopass creates a yellow ball with a red center in front of its nose and fires it at the opponent.
Alan's Probopass Nosing 'Round the Mountain! None
A Coordinator's Probopass Dawn of a Royal Day! None
386A Deoxys Deoxys puts its tentacles together and a yellow ball of electricity forms in between them. It then fires the ball at the opponent.
A wild Deoxys Cheers on Castaways Isle! None
378 Regice Regice puts its hands in front of it and creates a yellow orb of electricity with a red center in front of its hands. It then separates its hands and fires the orb at the opponent.
Brandon's Regice A Pyramiding Rage! None
377 Regirock Regirock sticks out its arms and a yellow orb of electricity with a red center appears in front of them. It then fires the orb at the opponent.
Brandon's Regirock Pillars of Friendship! None
601 Klinklang A yellow orb of electricity forms in front of the blue orb on the front of Klinklang's body. Klinklang then fires the orb at the opponent.
A wild Klinklang Evolution Exchange Excitement! None

In the manga

In the Ash and Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In the Pocket Monsters Platinum: Aim to Be Battle King manga


In other generations

Zap Cannon II.png Zap Cannon III.png Zap Cannon IV.png Zap Cannon BW.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Zap Cannon PMDRB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Zap Cannon Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 XY Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Although Espeon has been unable to learn Zap Cannon since Generation II, Anabel's Espeon used it in Second Time's the Charm!, an episode that is set during the time of Generation III.
  • Zap Cannon is the only special move with a 100% chance of paralyzing the target if successful under normal conditions.

In other languages

Language Title
Mandarin Chinese 電磁炮 Diàncí Pào
The Netherlands Flag.png Dutch Zapkanon
Finland Flag.png Finnish Shokkikanuuna
France Flag.png French Élecanon
Germany Flag.png German Blitzkanone
Greece Flag.png Greek Ηλεκτρικό Πυροβόλο
India Flag.png Hindi टॉप का गोला Top Ka Gola
Indonesia Flag.png Indonesian Meriam Elektromagnetik
Italy Flag.png Italian Falcecannone
South Korea Flag.png Korean 전자포 Jeonjapo
Poland Flag.png Polish Elektrodziało
Portuguese Brazil Flag.png Brazil Canhão Elétrico
Portugal Flag.png Portugal Electrocanhão
Romania Flag.png Romanian Tunul Ucigaș
Serbia Flag.png Serbian Elektro-Top
Spanish CELAC Flag.png Latin America Super Cañón (EP171, AG170, DP058-DP128)
Cañón de Rayo (AG040)
Cañonazo (AG186)
Electrocañón (BW013)
Spain Flag.png Spain Electrocañón


Variations of the move Dynamic Punch
Physical Dynamic Punch
Special Inferno
Formerly a variation
Special Zap Cannon


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.