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Electrode (Pokémon)

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Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute
Electrode
Ball Pokémon
マルマイン
Marumine
#101
Electrode

Electrode

Electrode

Electrode
Images on the Bulbagarden Archives
Type
Electric Unknown
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Static Cacophony
Cacophony
Aftermath
Hidden Ability

Hidden Ability

Mega Electrode

Mega Electrode Y
Gender ratio
Genderless
Catch rate
60 (7.8%)
Breeding
Egg Group
Mineral
Hatch time
5355 - 5609 steps
Height
3'11" 1.2 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
146.8 lbs. 66.6 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#101
Kanto
#122
Johto
#085
Hoenn
#000
Sinnoh

Unova
Mountain
#073
Kalos
Not in any regional Pokédex
Browser
R-000
Fiore
R-077
Almia
R-114/N-157
Oblivia
Not in any Browser
Base experience yield
150
Gen. I-IV
Unknown
IV
168
V+
Leveling rate
Medium Fast
EV yield
Total: Unknown
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01.png BodyUnknown.png
{{{forme2}}}
Footprint
F101.png None.png
{{{forme2}}}
Pokédex color
Red
Base friendship
70
External Links

Electrode (Japanese: マルマイン Marumine) is an Electric-type Pokémon.

It evolves from Voltorb starting at level 30.

Biology

Electrode is a round Pokémon resembling a reverse-colored Poké Ball with a mouth and eyes. Its top half is white, while its lower half is red. For this reason, many Trainers try to pick it up, mistaking it for an item. The Pocket Monsters Carddass Trading Cards depict Electrode as hollow. Many know it by the nickname "Bomb Ball."

Electrode tends to live in power plants where fresh electricity is being generated, which it consumes. As a result, it often causes blackouts. The more electric energy Electrode consumes, the faster it moves. Electrode explodes in response to even the smallest stimulation, simply to entertain itself, or because it has taken in too much electricity. When full of stored electricity, it has been known to drift with the wind.

In the anime

Electrode in the anime

Major appearances

An Electrode under the ownership of the Navel Island Gym Leader Danny appeared in Navel Maneuvers. It reappeared in a flashback in A Way Off Day Off and in another flashback in Hello, Pummelo!.

Electrode's appeared during The Underground Round Up. A town was over-populated with these Bomb-Ball Pokémon and a man named Poncho had a job of removing them.

Multiple Electrode were used as security measures for an electric company in Current Events.

In What You Seed is What You Get, an Electrode owned by Natasha that was painted like a watermelon was guarding a patch of watermelons.

In Pearls are a Spoink's Best Friend, Spoink thought that an Electrode was a pearl. When the group tried to take it off its head, it exploded.

In Pinch Healing!, Jessie unintentionally and indirectly caused an Electrode to fall and explode on a bus that a Poké-sitter was driving.

Minor appearances

Electrode's first appearance was during The Flame Pokémon-athon. It was used in a Pokémon Race.

An Electrode appeared in a flashback in Ditto's Mysterious Mansion.

When Team Rocket was trying to infiltrate Professor Oak's lab in Showdown at the Po-ké Corral, they fell into a pit of Electrode.

In Pikachu's Vacation, an Electrode's explosion signaled the start of a swimming race between Ash's Squirtle and a Marill.

An Electrode was part of an exhibition in Flower Power.

An Electrode appeared in Beauty and the Breeder where it participated in Bonitaville's Pokémon Beauty Contest.

An Electrode also appeared in Celebi: Voice of the Forest and Pokémon Heroes.

Several Electrode were among the Electric-type Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using in The Legend of Thunder!.

Multiple Electrode appeared in Destiny Deoxys.

Two Electrode made brief cameo appearances in Giratina and the Sky Warrior.

An Electrode appeared as a mask for the festival in Capacia Island UFO!.

An Electrode appeared in a fantasy in Clemont's Got a Secret!.

Pokédex entries

Episode Pokémon Source Entry
EP114 Electrode Ash's Pokédex Electrode, the evolved form of Voltorb. Highly concentrated electric energy causes this Pokémon to explode unpredictably. Also known as the Bomb-ball.
This concludes the entries from the original series.

In the manga

Electrode in Pokémon Adventures

In the Pokémon Adventures manga

Electrode makes a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. Lt. Surge also possesses a cannon capable of firing Electrode at high speeds to attack, supplied by Team Rocket technology. Since the disbandment of Team Rocket in The Legend, Lt. Surge is technically no longer a member, and it is unconfirmed if he still possesses the weaponry.

The Team Rocket grunts use a Voltorb and an Electrode to attack Yellow in The Coming of Slowpoke (Eventually).

Eusine, as seen in Jumping Jumpluff, possesses an Electrode as well, allowing him to travel over large distances by riding it. Eusine's Electrode apparently uses electric charges to suspend itself in mid-air.

The author, Hidenori Kusaka, used an Electrode in Volume 4 (JP version) as self-portrait, continuing to do so ever since. Before that, he always depicted himself as a regular man.

Wattson's Electrode was only seen in the Power Plant located in New Mauville.

In the Pokémon Gold & Silver: The Golden Boys manga

Black owns an Electrode as seen in Gold and Black VS Team Rocket which he took it from Team Rocket.

Eusine also has an Electrode in the manga.

In the Pokémon Pocket Monsters manga

Lt. Surge's Voltorb battled against Clefairy and evolved into Electrode the same match.

Electrode also appeared in Squirtle, the Crybaby Pokémon under the ownership of Giovanni. Multiple of them appeared in Stop the Strange Sonic Sound!!.

In the TCG

Main article: Electrode (TCG)

Other appearances

An Electrode in Super Smash Bros. Brawl

Super Smash Bros./Melee/Brawl

In the original Smash Bros. Electrode would appear from the doorway atop the Silph Co. building on the Saffron City stage and use Explosion, damaging any players near it. In the sequels, it would be released randomly from a Poké Ball. When released, Electrode will pause for a few seconds before using Explosion. It can be picked up and thrown, though this is risky as Electrode will hurt everyone near it, including the player who threw the Poké Ball. Electrode functions in Brawl in much the same way as in Melee, however, sometimes, it will fail to explode. Other times, Electrode will merely pretend to fail to explode, then explode suddenly after a few seconds.

Melee trophy information

Electrode, an electric Ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname "Wrecking Ball." Electrode is the quickest Pokémon found to date, and its distinctive white-over-red coloring is the opposite of Voltorb's.

Brawl trophy information

"A Ball Pokémon. The more electricity stored in its body, the quicker it moves. One danger of storing that much electricity is the slightest stimulus may cause it to explode. Moves it specializes in are Selfdestruct and Explosion. Its love of electricity cause it to gather near power plants."

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red It stores electric energy under very high pressure. It often explodes with little or no provocation.
Blue
Yellow Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Stadium Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous.
Generation II
Gold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Silver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Crystal The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Stadium 2 It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Generation III
Ruby Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Sapphire One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Emerald They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
FireRed It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."
LeafGreen It stores electric energy under very high pressure. It often explodes with little or no provocation.
Generation IV
Diamond It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Platinum
HeartGold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Generation V
Black It is known to drift on winds if it is bloated to bursting with stored electricity.
White
Black 2 It is known to drift on winds if it is bloated to bursting with stored electricity.
White 2
Generation VI
X It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."
Y It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Game locations

Generation I
Red Blue
Power Plant (fake items)
Cerulean Cave
Trade Raichu on Cinnabar Island
Blue (Japan)
Power Plant (fake items)
Cerulean Cave
Yellow
Power Plant (fake items)
Generation II
Gold Silver
Team Rocket HQ
Crystal
Team Rocket HQ
Generation III
Ruby
New Mauville
Magma Hideout (fake items)
Sapphire
New Mauville
Aqua Hideout (fake items)
Emerald
New Mauville
Aqua Hideout (fake items)
FireRed LeafGreen
Power Plant (fake items)
Cerulean Cave
Trade Raichu on Cinnabar Island
Colosseum
Trade
XD
Evolve Voltorb
Generation IV
Diamond Pearl
Evolve Voltorb
Platinum
Evolve Voltorb
HeartGold SoulSilver
Team Rocket HQ, Cerulean Cave
Pal Park
Field
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Lost Hotel, Friend Safari (Electric)

In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball Evolve Voltorb
Pokémon Pinball:
Ruby & Sapphire
Evolve Voltorb
Pokémon Trozei! Secret Storage 15
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Voltorb
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Concealed Ruins (B16-B29)
World Abyss (B1-B29)
Pokémon Ranger:
Shadows of Almia
Altru Building
Pokémon Ranger:
Guardian Signs
Layuda Island
Thunder Temple
Pokémon Rumble Fiery Furnace
Pokémon Rumble Blast Factory: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Haunted Zone

Held items

Game Held Item(s)
Red* Blue* Silver Leaf (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 70
67 - 134 130 - 262
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 80
76 - 145 148 - 284
Speed: 140
130 - 211 256 - 416
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 80.


Pokéathlon stats

Speed
5/5 ★★★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Magnetic Flux Electric Status 0000 —% 20
00Start Charge Electric Status 0000 —% 20
00Start Tackle Normal Physical 05050 100100% 35
00Start Sonic Boom Normal Special 0000 09090% 20
00Start Spark Electric Physical 06565 100100% 20
055 Tackle Normal Physical 05050 100100% 35
088 Eerie Impulse Electric Status 0000 100100% 15
1212 Spark Electric Physical 06565 100100% 20
1515 Rollout Rock Physical 03030 09090% 20
1919 Screech Normal Status 0000 08585% 40
2222 Charge Beam Electric Special 05050 09090% 10
2626 Light Screen Psychic Status 0000 —% 30
2929 Electro Ball Electric Special 0000 100100% 10
3535 Self-Destruct Normal Physical 200200 100100% 5
4040 Swift Normal Special 06060 —% 20
4646 Magnet Rise Electric Status 0000 —% 10
5151 Gyro Ball Steel Physical 0000 100100% 5
5757 Explosion Normal Physical 250250 100100% 5
6262 Mirror Coat Psychic Special 0000 100100% 20
  • A level of "Start" indicates a move that will be known by a Electrode obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Electrode can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
I - II - III - IV - V
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

TCG-only moves

Move Card
Thunder Shock Electrode (EX Emerald 27)
Supersonic Electrode (EX Legend Maker 32)

Side game data

Pokémon Pinball
 Pin101.png 
Acquisition: Evolve
Pokémon Pinball RS
 PinRS101.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani101.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP101.png Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP Whoa! Don't touch me! I'm liable to blow up!
26%-50% HP Watch it! My HP is down to half.
1%-25% HP I can't hold it... I'm about to blow up.
Level up Hey! I leveled up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Hey! I leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP101.png Body size: 1
Recruit rate: -4.5%
IQ group: C
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: Electric PA.png
( Electric )
Field move: Electrify 3 field move.png
(Electrify ×3)
Browser entry  
It discharges electricity from its body. Beware: It may explode!
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  Normal Assist.png
( Normal )
Past
Electric Assist.png
( Normal )
Electrify 3 field move.png
(Electrify ×3)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It causes explosions around itself.
Attack ●●●
Defense ●●●
Speed ●●●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●
Speed ●●●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW101.png PokéPark Pad entry:
Electrode and his friends came to explore the Haunted Zone when they learned what a popular place it was becoming.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

100Voltorb.png
Unevolved
Voltorb
 Electric 
Rare Candy
Level 30
101Electrode.png
First evolution
Electrode
 Electric 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 101.png Spr 1y 101.png Spr 1g 101.png Spr b g1 101.png
II Gold Silver Crystal   Back
Spr 2g 101.png Spr 2s 101.png Spr 2c 101.gif Spr b 2g 101.png
Spr 2g 101 s.png Spr 2s 101 s.png Spr 2c 101 s.gif Spr b 2g 101 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 101.png Spr 3e 101.gif Spr 3f 101.png Spr b 3r 101.png
Spr 3r 101 s.png Spr 3e 101 s.gif Spr 3f 101 s.png Spr b 3r 101 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 101.png Spr 4d 101.png Spr 4h 101.png Spr b 4d 101.png
Spr 4d 101 s.png Spr 4d 101 s.png Spr 4h 101 s.png Spr b 4d 101 s.png
V Black White Black 2 White 2 Back
Spr 5b 101.png Spr 5b 101.png Spr b 5b 101.png
Spr 5b 101 s.png Spr 5b 101 s.png Spr b 5b 101 s.png
Electrode For other sprites and images, please see Electrode images on Bulbagarden Archives.

Other sprites

Spr b 2c 101.png
Crystal back

Trivia

Origin

It seems to be based upon the concept of a living Poké Ball, and is often mistaken for one. Also, based off its Japanese name and its explosive tendencies, Electrode may have some connection to land mines. The design concept may be inheritance from the time when the franchise was known as Capsule Monsters, as early artworks show Poké Balls without the button in the middle. Like Voltorb, it may be based on ball lightning as well.

Name origin

Electrode may be a portmanteau of electric and explode or node (a computer or program), as well as a pun on electrode, a device through which electrical currents pass, but it is usually in the shape of a rod.

Marumine may be a combination of 丸 maru (circle) and mine, as in landmine.

In other languages

Language Title Meaning
Japan Flag.png Japanese マルマイン Marumine From maru and land mine
France Flag.png French Électrode Same as English name
Spain Flag.png Spanish Electrode Same as English name
Germany Flag.png German Lektrobal From Elektro- and Ball
Italy Flag.png Italian Electrode Same as English name
South Korea Flag.png Korean 붐볼 Boombol From boom and ball


External links

Notes


Super Smash Bros. series
Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS/Wii U
Characters: PikachuJigglypuffMewtwoPichuPokémon Trainer (SquirtleIvysaurCharizard) • Lucario
Stages: Saffron CityPokémon StadiumPoké FloatsPokémon Stadium 2Spear Pillar
Poké Ball: ArticunoBeedrillBellossomBlastoiseBonslyCelebiChanseyCharizardChikoritaClefairyCyndaquilDeoxys
ElectrodeEnteiGardevoirGoldeenGroudonGulpinHitmonleeHo-OhJirachiKoffingKyogreLatias and Latios
LugiaManaphyMarillMeowthMewMetagrossMoltresMunchlaxOnixPalkiaPiplupPorygon2RaikouScizor
SnorlaxStaryuStarmieSuicuneTogepiTorchicUnownVenusaurWeavileWeezingWobbuffetZapdos
Stickers & Trophies: Melee Trophy listBrawl Sticker listBrawl Trophy list
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos
Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.