Alakazam (Pokémon)

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Alakazam
フーディン Foodin

Artwork from FR/LG
Type Psychic
Species Psi Pokémon
Kanto Dex
National Dex
#065
Johto Dex #091
Hoenn Dex #041
Sinnoh Dex #022
Fiore Browser R—
Almia Browser R-184
Height 4′11″ (1.5m)
Weight 105.8 lbs. (48.0kg)
Abilities Synchronize or
Inner Focus
Egg group Humanshape
Time to hatch 5,120 steps
Effort yield 3 SpA
Exp. yield 186 base exp.
Lv. 100 at 1,059,860 exp.
Gender 25% ♀/75% ♂
Pokédex color Brown
Catch rate 50
Footprint Image:F065.png
Body style Image:Body12.png

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon. It evolves from Kadabra when it is traded.

Contents

Biology

Physiology

Alakazam is characterized by its human-like body structure and its somewhat fox-like appearance. It has two large ears on the top of either side of its head, and two somewhat sinister looking eyes in the middle of its face. Its eyes lead down to its nose and mouth and its relatively large mustache that grows out on the two sides of the narrower section of its face. On both of its arms, there are brown colored pauldron-shaped sections that are located on the shoulder region of its body. Following this, there is a normal section of its regular yellow-hued skin that leads to a brown vambrace-shaped section followed by Alakazam's yellow hands. Each of which have three fingers, and are noticeably missing the claws it had on each of them in its pre-evolved form. Its torso consists of a brown colored section of body similar to a fauld and a yellow-colored crotch area. Its upper leg is yellow and connects to another brown colored poleyn type section followed by its somewhat large foot. Its foot consists of three toes, two toes in the front and one near the ankle of the foot, that each have one large white colored claw attached to it.

Gender differences

A female has a shorter moustache.

Special abilities

It is said that Alakazam is known to have mastered every type and form of psychic ability, including, telekinesis, telepathy, telempathy, psionic abilities, levitation, defensive techniques, mind control, and telekinetic blasts. It can remember everything, and has an I.Q. of 5,000.

Alakazam, and its pre-evolution, Kadabra, are the only known Pokémon that learn Kinesis.

Behavior

Each Alakazam carries two spoons everywhere it goes. These spoons are said to increase this Pokémon's psychic ability greatly. It is also a known fact that Alakazam's IQ is around 5000, and are considered to be the second most intelligent Pokémon. It is also said that they have excellent memory, and can remember everything from the moment they were born.

Habitat

Alakazam live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

Kenny's Alakazam
Kenny's Alakazam

A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a double battle against Ash.

Gary Oak was seen battling an Alakazam with his new Umbreon in Power Play. He has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

An Alakazam was living in abandoned mining colony with several other Psychic Pokémon in Fear Factor Phony.

Anabel uses an Alakazam in Talking a Good Game and Second Time's the Charm.

Kenny uses his Alakazam in the first round of the Floaroma Pokémon Contest in Settling a Not-So-Old Score!.

In the manga

In the Pokémon Special manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with a not-so-cute Alakazam.

In Volume 9, after Red's aptitude test to be the Gym Leader of Viridian City, a swarm of wild Pokémon suddenly appear outside the Gym after being attracted by Pokémon March music, one of which is an Alakazam. Green captures all of them with his Scizor. Alakazam is seen again in Volume 13 as part of Green's team for the Gym Leader faceoff, and again in Volume 24 as one of the Pokémon in Viridian Gym. It defeated Chuchu easily using a combination of Role Play and ThunderPunch.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

Gen Game Pokédex entry
I Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
II Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
III Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
IV Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum Currently unknown

Game locations

Gen Game Rarity Location
I Red Blue None Evolve Kadabra
Yellow None Evolve Kadabra
II Gold Silver None Evolve Kadabra
Crystal None Evolve Kadabra
III Ruby Sapphire None Evolve Kadabra
Emerald None Evolve Kadabra
FireRed LeafGreen None Evolve Kadabra
Colosseum None Trade
XD None Trade
IV Diamond Pearl None Evolve Kadabra
Platinum None Trade
Pal Park Field


In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Kadabra
Pokémon Trozei! Endless Level 81
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Evolve from Kadabra
Pokémon Mystery Dungeon
(Time and Darkness)
Treeshroud Forest (10F-20F)
Pokémon Ranger: Shadows of Almia Asoheru Tower

Base stats

HP: 55
 
Attack: 50
 
Defense: 45
 
Special: 135
 
SpAtk: 135
 
SpDef: 85
 
Speed: 120
 

The Special stat was used only in Generation I; it was later split into Special Attack and Special Defense.

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

Alakazam is capable of learning the following moves (from its evolution onwards):
NOTE: Moves in bold are damage moves to which STAB apply.

By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Kinesis Psychic Status 80% 15 Smart 0
Previous Teleport Psychic Status —% 20 Cool 2 ♥♥
16 Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
18 Disable Normal Status 80% 20 Smart 2 ♥♥
22 Miracle Eye Psychic Status —% 40 Cute 1
24 Psybeam Psychic Special 65 100% 20 Beauty 2 ♥♥
28 Reflect Psychic Status —% 20 Smart 2 ♥♥
30 Recover Normal Status —% 10 Smart 0
34 Psycho Cut Psychic Physical 70 100% 20 Cool 2 ♥♥
36 Calm Mind Psychic Status —% 20 Smart 0
40 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
42 Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
46 Trick Psychic Status 100% 10 Smart 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM04 Calm Mind Psychic Status —% 20 Smart 0
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM48 Skill Swap Psychic Status —% 10 Smart 0
TM49 Snatch Dark Status —% 10 Smart 0
TM52 Focus Blast Fighting Special 120 70% 5 Cool 0
TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 1
TM63 Embargo Dark Status 100% 15 Cute 2 ♥♥
TM67 Recycle Normal Status —% 10 Smart 0
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: II - III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Mr. Mime Barrier Psychic Status —% 30 Cool 2 ♥♥
Mr. Mime Encore Normal Status 100% 5 Cute 1
Medicham
Hitmonchan
Electivire
Magmar, Magmortar
Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
Mr. Mime Guard Swap Psychic Status —% 10 Cute 0
Medicham
Hitmonchan
Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
Meditite, Medicham Power Trick Psychic Status —% 10 Cool 0
Medicham
Hitmonchan
Electabuzz, Electivire
Magmortar
ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
Makuhita, Hariyama
Sableye
Knock Off Dark Physical 20 100% 20 Smart 3 ♥♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation III and IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
FR LG E XD D P Pt Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
FR LG E XD D P Pt Counter Fighting Physical 100% 20 Tough 2 ♥♥
FR LG E XD D P Pt Double-Edge Normal Physical 120 100% 15 Tough 0
FR LG E XD D P Pt Dream Eater Psychic Special 100 100% 15 Smart 1
FR LG E XD D P Pt DynamicPunch Fighting Physical 100 50% 5 Cool 2 ♥♥
FR LG E XD D P Pt Endure Normal Status —% 10 Tough 2 ♥♥
FR LG E XD D P Pt Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
FR LG E XD D P Pt Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
FR LG E XD D P Pt Mega Kick Normal Physical 120 75% 5 Cool 2 ♥♥
FR LG E XD D P Pt Mega Punch Normal Physical 80 85% 20 Tough 2 ♥♥
FR LG E XD D P Pt Metronome Normal Status —% 10 Cute 2 ♥♥
FR LG E XD D P Pt Mimic Normal Status —% 10 Cute 0
FR LG E XD D P Pt Psych Up Normal Status —% 10 Smart 0
FR LG E XD D P Pt Seismic Toss Fighting Physical 100% 20 Tough 3 ♥♥♥
FR LG E XD D P Pt Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
FR LG E XD D P Pt Snore Normal Special 40 100% 15 Cool 3 ♥♥♥
FR LG E XD D P Pt Substitute Normal Status —% 10 Smart 1
FR LG E XD D P Pt Swagger Normal Status 90% 15 Cute 2 ♥♥
FR LG E XD D P Pt ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
FR LG E XD D P Pt Thunder Wave Electric Status