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Weather Ball ウェザーボール Weather Ball
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Weather Ball (Japanese: ウェザーボール Weather Ball) is a damage-dealing Normal-type move introduced in Generation III. Prior to Generation IV, it was Castform's signature move.
Effect
When no weather condition is under effect, Weather Ball deals Normal-type damage. During any weather condition, Weather Ball attacks with a different type and its base power doubles to 100. The type that Weather Ball is depends on the weather conditions at the time it is used. It will be:
Type power-ups from the weather will be put into effect, as well as STAB caused by Castform's type changing from its Ability, Forecast.
Description
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo, and XD description.
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| Games
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Description
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| RSE
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The move's type and power change with the weather.
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| FRLG
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An attack that varies in power and type depending on the weather.
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| DPPtHGSSBWB2W2
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An attack move that varies in power and type depending on the weather.
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Learnset
In the anime
In the manga
In the Pokémon Adventures manga
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Ice-type
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Normal-type
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| The user fires a ball of energy at the opponent depending on the weather.
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| Pokémon
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Method
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| User
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First Chapter Used In
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Notes
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Castform
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Castform takes a deep breath and fires a large snow ball from its mouth at the opponent.
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| Ruby's Popo
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VS. Kyogre & Groudon X
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Debut
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Castform
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Castform releases a powerful ball of energy from its mouth at the opponent.
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| Ruby's Popo
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VS. Spoink I
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None
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In other generations
Normal-type
Fire-type
Water-type
Ice-type
Rock-type
???-type
Trivia
- Despite Weather Ball becoming a Rock-type move in a sandstorm and a ???-type move in Shadow Sky, Castform itself won't change form under these conditions.
- Prior to Generation IV, Weather Ball was one of the only two moves (along with Hidden Power) which could, depending on the weather, be either physical or special, due to the damage category being determined by the type.
In other languages