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Dive (move)

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Dive
ダイビング Diving
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Battles
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation III
Contests
Category  Beauty
Appeal  2 ♥♥
Jam  0
Can avoid being startled by others once.
Super Contests
Category  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.

Dive (Japanese: ダイビング Diving) is a damage-dealing Water-type move introduced in Generation III. The HM containing the move is given to the player by Steven Stone in Mossdeep City.

Dive cannot be used outside of battle without the Mossdeep City Gym badge in Ruby, Sapphire, and Emerald; the only games in which it is available as an HM.

Contents

Effect

In battle

Generation III

On the first turn, the user will dive down for one turn to become invulnerable to any attack with the exception of Surf and Whirlpool, which have doubled power, and Low Kick, which will cause regular damage. The user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader, then struck the following turn. Sandstorm, Hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

Dive's base power is 60.

Generation IV

Dive's base power was raised to 80. All other effects are the same.

Due to the lack of diving areas in Sinnoh, this move has been relieved of its HM status.

Outside of battle

Dive in the game

Allows players to go underwater in specific spots when they are Surfing. The only region these spots (and the HM itself) have been found so far is in Hoenn.

In the Anime

Floatzel Floatzel and its trainer dives underwater.

Learnset

Generation III

By HM08

#   Pokémon Type
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
054 054 Psyduck Water
055 055 Golduck Water
060 060 Poliwag Water
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
090 090 Shellder Water
091 091 Cloyster Water Ice
098 098 Krabby Water
099 099 Kingler Water
116 116 Horsea Water
117 117 Seadra Water
118 118 Goldeen Water
119 119 Seaking Water
120 120 Staryu Water
121 121 Starmie Water Psychic
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
138 138 Omanyte Rock Water
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
149 149 Dragonite Dragon Flying
151 151 Mew Psychic
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
183 183 Marill Water
184 184 Azumarill Water
186 186 Politoed Water
194 194 Wooper Water Ground
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
211 211 Qwilfish Water Poison
223 223 Remoraid Water
224 224 Octillery Water
226 226 Mantine Water Flying
230 230 Kingdra Water Dragon
245 245 Suicune Water
249 249 Lugia Psychic Flying
258 258 Mudkip Water
259 259 Marshtomp Water Ground
260 260 Swampert Water Ground
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
318 318 Carvanha Water Dark
319 319 Sharpedo Water Dark
320 320 Wailmer Water
321 321 Wailord Water
339 339 Barboach Water Ground
340 340 Whiscash Water Ground
342 342 Crawdaunt Water Dark
349 349 Feebas Water
350 350 Milotic Water
363 363 Spheal Ice Water
364 364 Sealeo Ice Water
365 365 Walrein Ice Water
366 366 Clamperl Water
367 367 Huntail Water
368 368 Gorebyss Water
369 369 Relicanth Water Rock
370 370 Luvdisc Water
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
382 382 Kyogre Water
384 384 Rayquaza Dragon Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
086 086 Seel Water 41
087 087 Dewgong Water Ice 41
320 320 Wailmer Water 41
321 321 Wailord Water 46
367 367 Huntail Water 37
368 368 Gorebyss Water 37
369 369 Relicanth Water Rock 57
489 489 Phione Water 61
490 490 Manaphy Water 61
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By move tutor

In Pokémon Platinum, HeartGold and SoulSilver
#   Pokémon Type
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
054 054 Psyduck Water
055 055 Golduck Water
060 060 Poliwag Water
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
090 090 Shellder Water
091 091 Cloyster Water Ice
098 098 Krabby Water
099 099 Kingler Water
116 116 Horsea Water
117 117 Seadra Water
118 118 Goldeen Water
119 119 Seaking Water
120 120 Staryu Water
121 121 Starmie Water Psychic
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
138 138 Omanyte Rock Water
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
149 149 Dragonite Dragon Flying
151 151 Mew Psychic
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
183 183 Marill Water
184 184 Azumarill Water
186 186 Politoed Water
194 194 Wooper Water Ground
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
211 211 Qwilfish Water Poison
223 223 Remoraid Water
224 224 Octillery Water
226 226 Mantine Water Flying
230 230 Kingdra Water Dragon
245 245 Suicune Water
249 249 Lugia Psychic Flying
258 258 Mudkip Water
259 259 Marshtomp Water Ground
260 260 Swampert Water Ground
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
318 318 Carvanha Water Dark
319 319 Sharpedo Water Dark
320 320 Wailmer Water
321 321 Wailord Water
339 339 Barboach Water Ground
340 340 Whiscash Water Ground
342 342 Crawdaunt Water Dark
349 349 Feebas Water
350 350 Milotic Water
363 363 Spheal Ice Water
364 364 Sealeo Ice Water
365 365 Walrein Ice Water
366 366 Clamperl Water
367 367 Huntail Water
368 368 Gorebyss Water
369 369 Relicanth Water Rock
370 370 Luvdisc Water
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
382 382 Kyogre Water
384 384 Rayquaza Dragon Flying
393 393 Piplup Water
394 394 Prinplup Water
395 395 Empoleon Water Steel
400 400 Bibarel Normal Water
418 418 Buizel Water
419 419 Floatzel Water
422 422 Shellos
West Sea
Water
422 422E Shellos
East Sea
Water
423 423 Gastrodon
West Sea
Water Ground
423 423E Gastrodon
East Sea
Water Ground
456 456 Finneon Water
457 457 Lumineon Water
458 458 Mantyke Water Flying
484 484 Palkia Water Dragon
489 489 Phione Water
490 490 Manaphy Water
493 493 Arceus Steel
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Trivia

  • The only non-Water type Pokémon that can learn Dive are legendaries and Dragonite.
  • Since Dive has only been used in the anime when there have been convenient lakes or pools of water, it is unknown how the Pokémon can dive underwater when there is no water around.
  • Because Dive was not included as an HM in Generation IV, few Pokémon learn it in Diamond and Pearl Versions, because migrated Pokémon cannot be transferred to Generation IV whilst knowing an HM. Therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in Platinum when a move tutor capable of teaching certain Pokémon Dive was included.
  • Although the HM itself is not obtainable in FireRed and LeafGreen, cheating can make the HM accessible. In addition, it functions normally, being able to actually teach the move Dive.

In other languages

  • Italian: Sub
  • Spanish: Buceo
  • German: Taucher
  • Dutch: Duik
  • French: Plongée
  • Hindi: Duubjao
Variations on the move Dig
Physical Dig | Dive
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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