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Protect (move)

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Protect
まもる Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Battles
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation II
Contests
Category  Cute
Appeal  1
Jam  0
Can avoid being startled by others.
Super Contests
Category  Cute
Appeal  0
Raises the score if the Voltage is low.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II.

Contents

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Protect cannot prevent the effects of Perish Song.

Generation IV

Protect now has a 50% chance of success on the current turn if Protect, Detect, or Endure was used successfully on the previous turn. Protect fails if the user goes last in the turn.

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status
Curse  ???  Status
Doom Desire  Steel  Special
Feint  Normal  Physical
Future Sight  Psychic  Special
Imprison  Psychic  Status
Perish Song  Normal  Status
Psych Up  Normal  Status
Role Play  Psychic  Status
Shadow Force  Ghost  Physical
Transform  Normal  Status

Additionally, Feint lifts Protect's protection for the rest of the turn.

Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Protect. Thunder during rain and Blizzard during hail have a 30% chance to hit. One-hit knockout moves always fail when Protect is successful, even if Lock-On, Mind Reader, or No Guard is in use.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 28
008 008 Wartortle Water 31
009 009 Blastoise Water 31
090 090 Shellder Water 25
091 091 Cloyster Water Ice --
098 098 Krabby Water 34
099 099 Kingler Water 38
138 138 Omanyte Rock Water 37
139 139 Omastar Rock Water 37
204 204 Pineco Bug --
205 205 Forretress Bug Steel --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM17

All Pokémon that can learn TMs in Generation II can learn Protect.

Generation III

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 28
008 008 Wartortle Water 31
009 009 Blastoise Water 31
090 090 Shellder Water 25RSE
090 090 Shellder Water 29FRLG
091 091 Cloyster Water Ice --
098 098 Krabby Water 41RSE
098 098 Krabby Water 39FRLG
099 099 Kingler Water 49RSE
099 099 Kingler Water 42FRLG
138 138 Omanyte Rock Water 37
139 139 Omastar Rock Water 37
204 204 Pineco Bug --
205 205 Forretress Bug Steel --
258 258 Mudkip Water 37
259 259 Marshtomp Water Ground 42
260 260 Swampert Water Ground 46
269 269 Dustox Bug Poison 17
279 279 Pelipper Water Flying 25
304 304 Aron Steel Rock 34
305 305 Lairon Steel Rock 37
306 306 Aggron Steel Rock 37
313 313 Volbeat Bug 29
324 324 Torkoal Fire 27
341 341 Corphish Water 23RSE
341 341 Corphish Water 22FRLG
342 342 Crawdaunt Water Dark 23RSE
342 342 Crawdaunt Water Dark 22FRLG
347 347 Anorith Rock Bug 31
348 348 Armaldo Rock Bug 31
361 361 Snorunt Ice 25
362 362 Glalie Ice 25
372 372 Shelgon Dragon 30
373 373 Salamence Dragon Flying 30
381 381 Latios Dragon Psychic 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM17

All Pokémon that can learn TMs in Generation III can learn Protect.

Generation IV

By leveling up

#   Pokémon Type Level
007 007 Squirtle Water 22
008 008 Wartortle Water 24
009 009 Blastoise Water 24
090 090 Shellder Water 16
091 091 Cloyster Water Ice --
098 098 Krabby Water 29
099 099 Kingler Water 32
138 138 Omanyte Rock Water 34
139 139 Omastar Rock Water 34
204 204 Pineco Bug --
205 205 Forretress Bug Steel --
258 258 Mudkip Water 37
259 259 Marshtomp Water Ground 42
260 260 Swampert Water Ground 46
269 269 Dustox Bug Poison 17
279 279 Pelipper Water Flying 25
304 304 Aron Steel Rock 32
305 305 Lairon Steel Rock 34
306 306 Aggron Steel Rock 34
313 313 Volbeat Bug 29
324 324 Torkoal Fire 36
341 341 Corphish Water 23
342 342 Crawdaunt Water Dark 23
347 347 Anorith Rock Bug 25
348 348 Armaldo Rock Bug 25
361 361 Snorunt Ice 22
362 362 Glalie Ice 22
372 372 Shelgon Dragon 30
373 373 Salamence Dragon Flying 30
381 381 Latios Dragon Psychic 25
410 410 Shieldon Rock Steel --
411 411 Bastiodon Rock Steel --
412 412 Burmy
Plant Cloak
Bug --
412 412G Burmy
Sandy Cloak
Bug --
412 412S Burmy
Trash Cloak
Bug --
413 413 Wormadam
Plant Cloak
Bug Grass 10
413 413G Wormadam
Sandy Cloak
Bug Ground 10
413 413S Wormadam
Trash Cloak
Bug Steel 10
414 414 Mothim Bug 10
475 475 Gallade Psychic Fighting 50
481 481 Mesprit Psychic 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM17

All Pokémon that can learn TMs in Generation IV can learn Protect, except Regigigas.

In other games

Pokémon Mystery Dungeon: Pokémon is protected from all attacks for a set amount of turns. Protect ends on the user's turn.

In the anime


In other languages

  • Italian: Protezione.
  • French: Abri.
  • Spanish: Protección.
  • German: Schutzschild.
  • Dutch: Bescherming
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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