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Dusknoir (Pokémon)

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Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir
ヨノワール Yonoir
#477
477Dusknoir.png
Art by Ken Sugimori from Diamond and Pearl
Type
 Ghost 
Species
Gripper Pokémon
Ability
Pressure
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Sinnoh
#191Pt
Regional Browser numbers
Almia
R-192
Oblivia
R-150
Oblivia (past)
N-198
Height
7'03"
Imperial
2.2m
Metric
Weight
235.0lbs
Imperial
106.6kg
Metric
Dex color
Black
Footprint
 F477.png 
Body style
Body04.png
Catch rate
45
5.9%
Gender ratio
50% male, 50% female
Breeding
Amorphous group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 210 Battle Exp.: 2101*

Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon.

It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Contents

Biology

Physiology

Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world, which tell it to bring people there.

Gender differences

None.

Special abilities

Dusknoir possess the ability to receive radio waves from the spirit world, and can also hold lost spirits in the mouth-like hole in its belly. Dusknoir also has abilities typical of a Ghost-type Pokémon, but also has vast physical strength and can perform the elemental punches.

Behavior

They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a ghost girl.

Habitat

They tend to prefer dark areas best.

Diet

Main article: Pokémon food

In the anime

Dusknoir in the anime

Major appearances

Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.

Minor appearances

Another Dusknoir appeared in the opening of Arceus and the Jewel of Life.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
This concludes the entries from the Diamond & Pearl series.


In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201 Spoiler warning: this article may contain major plot or ending details. 201
201 Spoilers end here. 201

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
{{{rubydex}}}
Sapphire
{{{sapphiredex}}}
Emerald
{{{emeralddex}}}
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
It is said to take lost spirits into its pliant body and guide them home.
HeartGold
SoulSilver
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
It is said to take lost spirits into its pliant body and guide them home.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Dusclops
Platinum
None Evolve Dusclops
HeartGold SoulSilver
None Evolve Dusclops
Generation V
Black White
None Evolve Dream World Duskull


In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B14-B15)
Deep Spacial Rift (B1-B4)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Hippowdon Temple
Pokémon Ranger:
Guardian Signs
Noir Forest
Dark Temple
Light Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Hauntyard: World Axle - B1F, Everspring Valley, All*
PokéPark Wii: Pikachu's Adventure Haunted Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 100
94 - 167 184 - 328
Defense: 135
126 - 205 247 - 405
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 135
126 - 205 247 - 405
Speed: 45
45 - 106 85 - 207
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Fire Punch Fire Physical 75 100% 15
Start Ice Punch Ice Physical 75 100% 15
Start ThunderPunch Electric Physical 75 100% 15
Start Gravity Psychic Status —% 5
Start Bind Normal Physical 15 85% 20
Start Leer Normal Status 100% 30
Start Night Shade Ghost Special 100% 15
Start Disable Normal Status 100% 20
6 Disable Normal Status 100% 20
9 Foresight Normal Status —% 40
14 Astonish Ghost Physical 30 100% 15
17 Confuse Ray Ghost Status 100% 10
22 Shadow Sneak Ghost Physical 40 100% 30
25 Pursuit Dark Physical 40 100% 20
30 Curse Ghost Status —% 10
33 Will-O-Wisp Fire Status 75% 15
37 Shadow Punch Ghost Physical 60 —% 20
42 Hex Ghost Special 50 100% 10
49 Mean Look Normal Status —% 5
58 Payback Dark Physical 50 100% 10
61 Future Sight Psychic Special 100 100% 10
  • A level of "Start" indicates a move that will be known by a Dusknoir obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 75% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status —% 5
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GastlyHaunterGengarSpiritomb Dark Pulse Dark Special 80 100% 15
GastlyHaunterGengarKoffingWeezingWobbuffet
YamaskCofagrigus
Destiny Bond Ghost Status —% 5
ShuppetBanetteSpiritomb Faint Attack Dark Physical 60 —% 20
MisdreavusMismagiusShuppetBanetteYamaskCofagrigus Grudge Ghost Status —% 5
RaltsKirliaGardevoirGalladeLitwickLampent
Chandelure
Imprison Psychic Status —% 10
GrimerMukKoffingWeezingSpiritombLitwick
LampentChandelure
Memento Dark Status 100% 10
DrifloonDrifblimSpiritombYamaskCofagrigusFrillish
Jellicent
Ominous Wind Ghost Special 60 100% 5
MisdreavusMismagiusSolosisDuosionReuniclusLitwick
LampentChandelure
Pain Split Normal Status —% 20
SolosisDuosionReuniclus Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
355 Trick Psychic Status 100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP477.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist: Ghost PA.png
( Ghost )
Field move: Psy Power 3 field move.png
(Psy Power ×3)
Browser entry  
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Ghost  Ghost Assist.png
( Ghost )
Past
Electric Assist.png
( Normal )
Psy Power 2 field move.png
(Psy Power ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
PokéPark Wii: Pikachu's Adventure
PPW477.png PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam

Evolution

Duskull
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37


Dusclops
First evolution
Dusclops
 Ghost 
Reaper Cloth
Trade
holding Reaper Cloth


Dusknoir
Second evolution
Dusknoir
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 477.png Spr 4p 477.png Spr 4p 477.png Spr b 4d 477.png
Spr 4d 477 s.png Spr 4p 477 s.png Spr 4p 477 s.png Spr b 4d 477 s.png
V Black White Back
Spr 5b 477.png Spr b 5b 477.png
Spr 5b 477 s.png Spr b 5b 477 s.png
Dusknoir For other sprites and images, please see Dusknoir images on Bulbagarden Archives.

Trivia

  • Dusknoir cannot have the ability Levitate, even though it floats and has it as a Duskull.
  • The face on Dusknoir's stomach seems to have an angry expression, but the face on its back appears to be smiling. This similar pattern is shared with Spinarak.
  • Dusknoir has the highest base stat total of all non-legendary Ghost-type Pokémon, with 525.
    • Dusknoir also has the highest Special Defense of all Ghost-type Pokémon.
  • Dusknoir can learn Mega Kick from a previous evolution, even though it has no legs.

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon. The fact that it receives transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir's name is derived from dusk and noir, which is French for black.

Yonoir is a combination of noir and 妖魔 yōma, meaning ghost, or 夜 yo or yoru, meaning night.

In other languages

Language Name Name Origin
German Zwirrfinst From Zwielicht, wirr, and finsternis.
French Noctunoir From nocturne and noir.
Korean 야느와르몽 Yanoirmong
Chinese (Taiwan) 夜黑魔人 Yè Hēi Mó Rén Literally "Night/black sorcerer".


Related articles

External links

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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