Dig (move)

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This article is about the move Dig. For the field move Tunnel 1, see Field Move.
Dig
あなをほる Dig Hole
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Battles
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Smart
Appeal  1
Jam  0
Can avoid being startled by others.
Super Contests
Category  Smart
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.

Dig (Japanese: あなをほる Dig Hole) is a damage-dealing Ground-type move introduced in Generation I.

Contents

Effect

Generation I

On the turn that Dig is selected, the user will dig underground, where the only attacks it can't avoid are Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user digs underground, Mirror Move will copy the move that the user executed immediately before using Dig (or fail if it can't).

Confusion and full paralysis will disrupt Dig. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Dig, the mostly-invulnerable part will not be reset until the user switches out or fully executes Dig.

In Stadium, Dig will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Dig. Mirror Move will copy Dig on either of the turns it takes to execute.

Dig has a power of 100 in Generation I.

Generation II and III

In Generation II and III, the user can be hit with Earthquake, Magnitude, and Fissure during the semi-invulnerable turn, and will take double damage from Earthquake and Magnitude, unless, of course, they would take no damage otherwise. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader, then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn, and damage from Sandstorm and (in Generation III) Hail will not occur, regardless of the user's type.

Dig's power changed from 100 to 60 in these generations.

Generation IV

Dig's power changed from 60 to 80. Otherwise, it is exactly the same as Generation III. In Platinum, the user can be hit on the first turn of Dig. However, in the wild, Trainers cannot catch the Pokémon on the semi-invulnerable turn of Dig.

Outside of battle

When used in a cave, the player is transported to the entrance. It cannot be used in buildings. No Gym Badge is required in any generation.

In the anime

Pokémon

Ekans. Ekans dives into the ground. It then travels underground to its opponent and suddenly comes back up to charge the foe.

Sandshrew. Same as above.

Arbok. Arbok dives underground. Seconds later, it emerges and attacks the opponent.

Onix. Onix dives underground. Seconds later, it comes back and attacks the opponent.

Steelix. Same as above.

Furret. Same as above.

Chimchar and Monferno. Same as above.

Nincada. Same as above.

Swinub and Piloswine. Same as above.

Raichu. Same as above.

Regirock. Regirock spins extremely fast and dives into the ground feet first.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
050 Diglett Ground 19
051 Dugtrio Ground --
19
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM28

#   Pokémon Type
004 Charmander Fire
005 Charmeleon Fire
006 Charizard Fire Flying
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
019 Rattata Normal
020 Raticate Normal
023 Ekans Poison
024 Arbok Poison
027 Sandshrew Ground
028 Sandslash Ground
037 Vulpix Fire
038 Ninetales Fire
046 Paras Bug Grass
047 Parasect Bug Grass
050 Diglett Ground
051 Dugtrio Ground
054 Psyduck Water
055 Golduck Water
056 Mankey Fighting
057 Primeape Fighting
058 Growlithe Fire
059 Arcanine Fire
064 Kadabra Psychic
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
074 Geodude Rock Ground
075 Graveler Rock Ground
076 Golem Rock Ground
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
095 Onix Rock Ground
104 Cubone Ground
105 Marowak Ground
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
050 Diglett Ground 17
051 Dugtrio Ground 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM28

#   Pokémon Type
004 Charmander Fire
005 Charmeleon Fire
006 Charizard Fire Flying
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
019 Rattata Normal
020 Raticate Normal
023 Ekans Poison
024 Arbok Poison
027 Sandshrew Ground
028 Sandslash Ground
037 Vulpix Fire
038 Ninetales Fire
046 Paras Bug Grass
047 Parasect Bug Grass
050 Diglett Ground
051 Dugtrio Ground
054 Psyduck Water
055 Golduck Water
056 Mankey Fighting
057 Primeape Fighting
058 Growlithe Fire
059 Arcanine Fire
064 Kadabra Psychic
065 Alakazam Psychic
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
074 Geodude Rock Ground
075 Graveler Rock Ground
076 Golem Rock Ground
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
095 Onix Rock Ground
104 Cubone Ground
105 Marowak Ground
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
151 Mew Psychic
155 Cyndaquil Fire
156 Quilava Fire
157 Typhlosion Fire
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
161 Sentret Normal
162 Furret Normal
165 Ledyba Bug Flying
166 Ledian Bug Flying
167 Spinarak Bug Poison
168 Ariados Bug Poison
185 Sudowoodo Rock
194 Wooper Water Ground
195 Quagsire Water Ground
199 Slowking Water Psychic
206 Dunsparce Normal
208 Steelix Rock Ground
213 Shuckle Bug Rock
215 Sneasel Dark Ice
216 Teddiursa Normal
217 Ursaring Normal
237 Hitmontop Fighting
243 Raikou Electric
244 Entei Fire
245 Suicune Water
246 Larvitar Rock Ground
247 Pupitar Rock Ground
248 Tyranitar Rock Dark
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
098 Krabby Water Kabuto, Kabutops
140 Kabuto Rock Water Krabby, Kingler
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
050 Diglett Ground 17
051 Dugtrio Ground 17
290 Nincada Bug Ground 45
328 Trapinch Ground 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM28

#   Pokémon Type
004 Charmander Fire
005 Charmeleon Fire
006 Charizard Fire Flying
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
019 Rattata Normal
020 Raticate Normal
023 Ekans Poison
024 Arbok Poison
025 Pikachu Electric
026 Raichu Electric
027 Sandshrew Ground
028 Sandslash Ground
029 Nidoran♀ Poison
030 Nidorina Poison
031 Nidoqueen Poison Ground
032 Nidoran♂ Poison
033 Nidorino Poison
034 Nidoking Poison Ground
035 Clefairy Normal
036 Clefable Normal
037 Vulpix Fire
038 Ninetales Fire
039 Jigglypuff Normal
040 Wigglytuff Normal
046 Paras Bug Grass
047 Parasect Bug Grass
050 Diglett Ground
051 Dugtrio Ground
052 Meowth Normal
053 Persian Normal
054 Psyduck Water
055 Golduck Water
056 Mankey Fighting
057 Primeape Fighting
058 Growlithe Fire
059 Arcanine Fire
060 Poliwag Water
061 Poliwhirl Water
062 Poliwrath Water Fighting
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
074 Geodude Rock Ground
075 Graveler Rock Ground
076 Golem Rock Ground
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
088 Grimer Poison
089 Muk Poison
095 Onix Rock Ground
098 Krabby Water
099 Kingler Water
104 Cubone Ground
105 Marowak Ground
108 Lickitung Normal
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
115 Kangaskhan Normal
127 Pinsir Bug
133 Eevee Normal
134 Vaporeon Water
135 Jolteon Electric
136 Flareon Fire
140 Kabuto Rock Water
141 Kabutops Rock Water
151 Mew Psychic
155 Cyndaquil Fire
156 Quilava Fire
157 Typhlosion Fire
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
161 Sentret Normal
162 Furret Normal
165 Ledyba Bug Flying
166 Ledian Bug Flying
167 Spinarak Bug Poison
168 Ariados Bug Poison
173 Cleffa Normal
174 Igglybuff Normal
183 Marill Water
184 Azumarill Water
185 Sudowoodo Rock
186 Politoed Water
190 Aipom Normal
194 Wooper Water Ground
195 Quagsire Water Ground
196 Espeon Psychic
197 Umbreon Dark
199 Slowking Water Psychic
204 Pineco Bug
205 Forretress Bug Steel
206 Dunsparce Normal
207 Gligar Ground Flying
208 Steelix Steel Ground
209 Snubbull Normal
210 Granbull Normal
213 Shuckle Bug Rock
214 Heracross Bug Fighting
215 Sneasel Dark Ice
216 Teddiursa Normal
217 Ursaring Normal
220 Swinub Ice Ground
221 Piloswine Ice Ground
222 Corsola Water Rock
237 Hitmontop Fighting
243 Raikou Electric
244 Entei Fire
245 Suicune Water
246 Larvitar Rock Ground
247 Pupitar Rock Ground
248 Tyranitar Rock Dark
252 Treecko Grass
253 Grovyle Grass
254 Sceptile Grass
255 Torchic Fire
256 Combusken Fire Fighting
257 Blaziken Fire Fighting
258 Mudkip Water
259 Marshtomp Water Ground
260 Swampert Water Ground
261 Poochyena Dark
262 Mightyena Dark
263 Zigzagoon Normal
264 Linoone Normal
273 Seedot Grass
274 Nuzleaf Grass Dark
275 Shiftry Grass Dark
290 Nincada Bug Ground
291 Ninjask Bug Flying
292 Shedinja Bug Ghost
296 Makuhita Fighting
297 Hariyama Fighting
300 Skitty Normal
301 Delcatty Normal
302 Sableye Dark Ghost
304 Aron Steel Rock
305 Lairon Steel Rock
306 Aggron Steel Rock
322 Numel Fire Ground
323 Camerupt Fire Ground
327 Spinda Normal
328 Trapinch Ground
329 Vibrava Ground Dragon
330 Flygon Ground Dragon
335 Zangoose Normal
336 Seviper Poison
341 Corphish Water
342 Crawdaunt Water Dark
343 Baltoy Ground Psychic
344 Claydol Ground Psychic
347 Anorith Rock Bug
348 Armaldo Rock Bug
352 Kecleon Normal
377 Regirock Rock
383 Groudon Ground
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
098 Krabby Water Kabuto, Kabutops
140 Kabuto Rock Water Krabby, Kingler
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
050 Diglett Ground 18
051 Dugtrio Ground 18
206 Dunsparce Normal 45
290 Nincada Bug Ground 45
328 Trapinch Ground 41
443 Gible Dragon Ground 31
444 Gabite Dragon Ground 40
445 Garchomp Dragon Ground 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM28

#   Pokémon Type
004 Charmander Fire
005 Charmeleon Fire
006 Charizard Fire Flying
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
019 Rattata Normal
020 Raticate Normal
023 Ekans Poison
024 Arbok Poison
025 Pikachu Electric
026 Raichu Electric
027 Sandshrew Ground
028 Sandslash Ground
029 Nidoran♀ Poison
030 Nidorina Poison
031 Nidoqueen Poison Ground
032 Nidoran♂ Poison
033 Nidorino Poison
034 Nidoking Poison Ground
035 Clefairy Normal
036 Clefable Normal
037 Vulpix Fire
038 Ninetales Fire
039 Jigglypuff Normal
040 Wigglytuff Normal
046 Paras Bug Grass
047 Parasect Bug Grass
050 Diglett Ground
051 Dugtrio Ground
052 Meowth Normal
053 Persian Normal
054 Psyduck Water
055 Golduck Water
056 Mankey Fighting
057 Primeape Fighting
058 Growlithe Fire
059 Arcanine Fire
060 Poliwag Water
061 Poliwhirl Water
062 Poliwrath Water Fighting
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
074 Geodude Rock Ground
075 Graveler Rock Ground
076 Golem Rock Ground
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
088 Grimer Poison
089 Muk Poison
095 Onix Rock Ground
098 Krabby Water
099 Kingler Water
104 Cubone Ground
105 Marowak Ground
108 Lickitung Normal
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
115 Kangaskhan Normal
127 Pinsir Bug
133 Eevee Normal
134 Vaporeon Water
135 Jolteon Electric
136 Flareon Fire
140 Kabuto Rock Water
141 Kabutops Rock Water
151 Mew Psychic
155 Cyndaquil Fire
156 Quilava Fire
157 Typhlosion Fire
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
161 Sentret Normal
162 Furret Normal
165 Ledyba Bug Flying
166 Ledian Bug Flying
167 Spinarak Bug Poison
168 Ariados Bug Poison
173 Cleffa Normal
174 Igglybuff Normal
183 Marill Water
184 Azumarill Water
185 Sudowoodo Rock
186 Politoed Water
190 Aipom Normal
194 Wooper Water Ground
195 Quagsire Water Ground
196 Espeon Psychic
197 Umbreon Dark
199 Slowking Water Psychic
204 Pineco Bug
205 Forretress Bug Steel
206 Dunsparce Normal
207 Gligar Ground Flying
208 Steelix Steel Ground
209 Snubbull Normal
210 Granbull Normal
213 Shuckle Bug Rock
214 Heracross Bug Fighting
215 Sneasel Dark Ice
216 Teddiursa Normal
217 Ursaring Normal
220 Swinub Ice Ground
221 Piloswine Ice Ground
222 Corsola Water Rock
237 Hitmontop Fighting
243 Raikou Electric
244 Entei Fire
245 Suicune Water
246 Larvitar Rock Ground
247 Pupitar Rock Ground
248 Tyranitar Rock Dark
252 Treecko Grass
253 Grovyle Grass
254 Sceptile Grass
255 Torchic Fire
256 Combusken Fire Fighting
257 Blaziken Fire Fighting
258 Mudkip Water
259 Marshtomp Water Ground
260 Swampert Water Ground
261 Poochyena Dark
262 Mightyena Dark
263 Zigzagoon Normal
264 Linoone Normal
273 Seedot Grass
274 Nuzleaf Grass Dark
275 Shiftry Grass Dark
290 Nincada Bug Ground
291 Ninjask Bug Flying
292 Shedinja Bug Ghost
296 Makuhita Fighting
297 Hariyama Fighting
300 Skitty Normal
301 Delcatty Normal
302 Sableye Dark Ghost
304 Aron Steel Rock
305 Lairon Steel Rock
306 Aggron Steel Rock
322 Numel Fire Ground
323 Camerupt Fire Ground
327 Spinda Normal
328 Trapinch Ground
329 Vibrava Ground Dragon
330 Flygon Ground Dragon
335 Zangoose Normal
336 Seviper Poison
341 Corphish Water
342 Crawdaunt Water Dark
343 Baltoy Ground Psychic
344 Claydol Ground Psychic
347 Anorith Rock Bug
348 Armaldo Rock Bug
352 Kecleon Normal
377 Regirock Rock
383 Groudon Ground
390 Chimchar Fire
391 Monferno Fire Fighting
392 Infernape Fire Fighting
393 Piplup Water
394 Prinplup Water
395 Empoleon Water Steel
399 Bidoof Normal
400 Bibarel Normal Water
408 Cranidos Rock
409 Rampardos Rock
410 Shieldon Rock Steel
411 Bastiodon Rock Steel
413 Wormadam
Sandy Cloak
Bug Ground
417 Pachirisu Electric
418 Buizel Water
419 Floatzel Water
423 Gastrodon
West Sea
Water Ground
423 Gastrodon
East Sea
Water Ground
424 Ambipom Normal
427 Buneary Normal
428 Lopunny Normal
431 Glameow Normal
432 Purugly Normal
434 Stunky Poison Dark
435 Skuntank Poison Dark
438 Bonsly Rock
443 Gible Dragon Ground
444 Gabite Dragon Ground
445 Garchomp Dragon Ground
447 Riolu Fighting
448 Lucario Fighting Steel
451 Skorupi Poison Bug
452 Drapion Poison Dark
453 Croagunk Poison Fighting
454 Toxicroak Poison Fighting
461 Weavile Dark Ice
463 Lickilicky Normal
464 Rhyperior Ground Rock
466 Electivire Electric
470 Leafeon Grass
471 Glaceon Ice
472 Gliscor Ground Flying
473 Mamoswine Ice Ground
485 Heatran Fire Steel
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
098 Krabby Water Kabuto, Kabutops
140 Kabuto Rock Water Krabby, Kingler
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.


In other languages

  • French: Tunnel
  • German: Schaufler
  • Dutch: Graaf
  • Italian: Fossa
  • Spanish: Excavar
  • Korean: 구멍파기 kumongpaki
  • Portuguese : Cavar
  • Hindi: Khodne wala hamla
Variations on the move Dig
Physical Dig | Dive
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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