- This article is about the move Dig. For the field move Tunnel 1, see Field Move.
Dig あなをほる Dig Hole
|
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
|
|
| Battles
|
Target
| Foe
| Foe
|
| Self
| Ally
|
| May affect anyone but the user
|
|
| Availability
|
| Contests
|
| Super Contests
|
|
|
Dig (Japanese: あなをほる Dig Hole) is a damage-dealing Ground-type move introduced in Generation I.
Effect
Generation I
On the turn that Dig is selected, the user will dig underground, where the only attacks it can't avoid are Earthquake, Fissure, Bide, Swift, and Transform. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used. Once Dig is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user digs underground, Mirror Move will copy the move that the user executed immediately before using Dig (or fail if it can't).
Confusion and full paralysis will disrupt Dig. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Dig, the mostly-invulnerable part will not be reset until the user switches out or fully executes Dig.
In Stadium, Dig will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Dig. Mirror Move will copy Dig on either of the turns it takes to execute.
Dig has a power of 100 in Generation I.
Generation II and III
In Generation II and III, the user can be hit with Earthquake, Magnitude, and Fissure during the semi-invulnerable turn, and will take double damage from Earthquake and Magnitude, unless, of course, they would take no damage otherwise. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader, then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn, and damage from Sandstorm and (in Generation III) Hail will not occur, regardless of the user's type.
Dig's power changed from 100 to 60 in these generations.
Generation IV
Dig's power changed from 60 to 80. Otherwise, it is exactly the same as Generation III.
Outside of battle
When used in a cave, the player is transported to the entrance. It cannot be used in buildings. No Gym Badge is required in any generation.
Learnset
In the anime
|
|
|
|
| Piloswine
| Chimchar digging
| Chimchar coming up
|
|
| The user dives into the ground. It then travels underground to its opponent and suddenly comes back up to charge the foe.
|
| Pokémon
| Method
|
| User
| First Episode Used In
| Notes
|
Ekans
| Ekans dives into the ground. It then travels underground to its opponent and suddenly comes back up to charge the foe.
|
| Jessie's Ekans
| Ash Catches a Pokémon!
| Debut
|
Sandshrew
| Sandshrew dives into the ground. Seconds later, it emerges and attacks the opponent.
|
| A.J.'s Sandshrew
| Path to the Pokémon League
| None
|
Arbok
| Arbok dives underground. Seconds later, it emerges and attacks the opponent.
|
| Jessie's Arbok
| The Purr-fect Hero
| None
|
Onix
| Onix dives underground. Seconds later, it comes back and attacks the opponent.
|
| Brock's Onix
| The Ancient Puzzle of Pokémopolis
| None
|
| Drake's Onix
| Hello, Pummelo!
| None
|
| A wild Onix
| Promoting Healthy Tangrowth!
| None
|
Diglett
| Diglett goes underground and digs a hole around the opponent, making them go underground.
|
| Poncho's Diglett
| The Underground Round-up
| None
|
| Multiple wild Diglett
| Going Apricorn!
| None
|
| Multiple wild Diglett
| Plant it Now... Diglett Later
| None
|
| Multiple wild Diglett
| Steeling Peace of Mind!
| None
|
Dugtrio
| Dugtrio digs underground and digs a hole around the opponent, making them go underground.
|
| Poncho's Dugtrio
| The Underground Round-up
| None
|
| A Dugtrio briefly used by Conway
| One Team, Two Team, Red Team, Blue Team!
| None
|
| Multiple wild Dugtrio
| Steeling Peace of Mind!
| None
|
Graveler
| Graveler digs into the ground with its large hands. Seconds later, it comes up and attacks the opponent.
|
| Rory's Graveler
| Spring Fever
| None
|
Geodude
| Geodude digs underground using its hands. Seconds later, it comes back up and attacks the opponent.
|
| Brock's Geodude
| Control Freak!
| None
|
Steelix
| The spiked rocks on Steelix spin quickly and it burrows underground. Seconds later, it comes back up and attacks the opponent.
|
| Jasmine's Steelix
| Nerves of Steelix!
| None
|
| Hun's Steelix
| The Legend of Thunder!
| None
|
| Harrison's Steelix
| Playing with Fire!
| None
|
| Morrison's Steelix
| Choose it or Lose it!
| None
|
Sandslash
| Sandslash digs into the ground with its claws.
|
| Multiple wild Sandslash
| Bulbasaur... the Ambassador!
| None
|
Charizard
| Charizard flies into the air and dives underground. Seconds later, Charizard comes back up and attacks the opponent.
|
| A Charizard Jessie borrowed from the Battle Park
| One Trick Phony!
| None
|
Larvitar
| Larvitar digs into the ground.
|
| Ash's Larvitar
| You're a Star, Larvitar!
| None
|
Furret
| Furret dives into the ground. Seconds later, it comes back up and attacks the opponent.
|
| Salvador's Furret
| A Claim to Flame!
| None
|
Zigzagoon
| Zigzagoon digs into the ground using its front paws and creates a pitfall.
|
| Multiple wild Zigzagoon
| In the Knicker of Time!
| None
|
Eevee
| Same as Above
|
| May's Eevee
| What I Did For Love!
| None
|
Chimchar
| Same as above
|
| Ash's Chimchar
| Different Strokes for Different Blokes
| None
|
Monferno
| Same as Above
|
| Ash's Monferno
| DP132
| None
|
Hippowdon
| Hippowdon digs into the sand.
|
| A wild Hippowdon
| Sleight of Sand!
| None
|
Nincada
| Same as Above
|
| A wild Nincada
| Pokémon Ranger and the Kidnapped Riolu! Part 1
| None
|
Swinub
| Same as Above
|
| Leona's three Swinub
| Hot Springing a Leak!
| None
|
| Dawn's Swinub
| Hungry for the Good Life!
| None
|
Piloswine
| Same as Above
|
| Dawn's Piloswine
| Sleepless in Pre-Battle!
| None
|
Raichu
| Same as above
|
| A Raichu used briefly by Ash
| Camping it Up!
| None
|
Regirock
| Regirock spins extremely fast and drills into the ground feet first.
|
| A wild Regirock
| Lucario and the Mystery of Mew
| None
|
Drapion
| Same as Above
|
| A wild Drapion
| Chim-Charred
| None
|
Gible
| Gible does a backflip and digs underground.
|
| Kazunari's Gible
| DP145
| None
|
Trapinch
| Trapinch digs a big pit which opponents fall into.
|
| A wild Trapinch
| DP145
| None
|
Trivia
- As mentioned, if Earthquake or Fissure are used while the foe is digging, they will still miss if the foe is immune to Ground-type attacks. The Pokémon that can normally take advantage of this factor due to being of the Flying-type are Charizard, Ninjask, Gligar, Gliscor, Ledyba and Ledian. Vibrava, Flygon, Baltoy and Claydol can also avoid these moves via the Levitate ability.
- Several Pokémon can also avoid these moves while using Dig via Magnet Rise, which makes the user immune to Ground-type moves. However, all Pokémon that can do this must learn Magnet Rise or Dig, or both, from a move tutor.
- Of the above Pokémon, three can learn Dig via level up from a previous evolutionary stage - Ninjask can learn Dig while Nincada, and Vibrava and Flygon can learn it while Trapinch.
In other languages
- French: Tunnel
- German: Schaufler
- Dutch: Graaf
- Italian: Fossa
- Spanish: Excavar
- Korean: 구멍파기 kumongpaki
- Portuguese : Cavar
- Hindi: Khodne wala hamla