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Mr. Mime (Pokémon)

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Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
バリヤード Barrierd
#122
122Mr. Mime.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
 Psychic 
Species
Barrier Pokémon
Abilities
Soundproof or Filter Technician
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#122
Johto
#158*
Hoenn
#280*
Sinnoh
#095
Regional Browser numbers
Fiore
R-092
Almia
R-165
Height
4'03"
Imperial
1.3m
Metric
Weight
120.1lbs
Imperial
54.5kg
Metric
Dex color
Pink
Footprint
 F122.png 
Body style
Body12.png
Catch rate
45
5.9%
Gender ratio
50% male, 50% female
Breeding
Human-Like group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 136 Battle Exp.: 1361*

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Contents

Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and blue, frizzy hair.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence. These barriers can repel harsh attacks.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while it is miming will get slapped silly.

Habitat

Mr. Mime are usually very rare; however, they seem to congregate in suburban areas. They seem to be most common in Kanto and Sinnoh.

Diet

Main article: Pokémon food


In the anime

Mr. Mime in the anime

Major appearances

Mimey

Mr. Mime first appeared in It's Mr. Mime Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

Other

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.

Another one appeared in Historical Mystery Tour! under the ownership of a Clown.

Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
This concludes the entries from the Diamond & Pearl series.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Adventures, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.

Crystal was revealed to have added a Mr. Mime to her team during the Emerald chapter in order to imitate Sabrina's tactics.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red
Blue
If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium
It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Gold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Ruby
{{{rubydex}}}
Sapphire
{{{sapphiredex}}}
Emerald
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen
If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Black
White
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
One Trade Abra on Route 2
Blue (Japan)
One Trade Jigglypuff on Route 2
Yellow
One Trade Clefairy on Route 2
Generation II
Gold Silver
Common Route 21, Celadon Game Corner
Crystal
Common Route 21
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
One Trade Abra on Route 2
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
UncommonD
NoneP
Routes 218 and 222D
Evolve Mime Jr.P
Platinum
Uncommon Route 218
HeartGold SoulSilver
Unlimited Route 21, Safari Zone, Celadon Game Corner
Pal Park
Field
Generation V
Black White
None Poké Transfer
Dream World
Spooky Manor

In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Pinball Rock Mountain
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Lost Wilderness (B1-B17)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Factory: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Cavern Zone

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (8%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 120
112 - 189 220 - 372
Speed: 90
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 100.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Magical Leaf Grass Special 60 —% 20
Start Quick Guard Fighting Status —% 15
Start Wide Guard Rock Status —% 10
Start Power Swap Psychic Status —% 10
Start Guard Swap Psychic Status —% 10
Start Barrier Psychic Status —% 30
Start Confusion Psychic Special 50 100% 25
4 Copycat Normal Status —% 20
8 Meditate Psychic Status —% 40
11 Encore Normal Status 100% 5
15 DoubleSlap Normal Physical 15 85% 10
18 Mimic Normal Status —% 10
22 Light Screen Psychic Status —% 30
22 Reflect Psychic Status —% 20
25 Psybeam Psychic Special 65 100% 20
29 Substitute Normal Status —% 10
32 Recycle Normal Status —% 10
36 Trick Psychic Status 100% 10
39 Psychic Psychic Special 90 100% 10
43 Role Play Psychic Status —% 10
46 Baton Pass Normal Status —% 40
50 Safeguard Normal Status —% 25
  • A level of "Start" indicates a move that will be known by a Mr. Mime obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120 100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 80 100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunnyGothitaGothoritaGothitelle Charm Normal Status 100% 20
MagmarMagmortarSableyeVolbeat Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 100 100% 10
BunearyLopunny Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
Spinda Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
Mr. Mime Mimic Normal Status —% 10
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
KadabraAlakazamMr. MimeElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation V
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
439 Tickle Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Dream World-only moves

Generation V
Other generations:
I - II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Teeter Dance Normal Status 100% 20
Dream World Skill Swap Psychic Status —% 10
  • A superscript level indicates that Mr. Mime can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 42+ Purified moves
Shadow Storm Shadow 122.png Follow Me Normal
Shadow Shed Shadow Psychic Psychic
-- Encore Normal
-- ThunderPunch Electric

Side game data

Pokémon Pinball
 Pin122.png Pin122.gif 
Acquisition: Catch
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani122.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP122.png Body size: 1
Recruit rate: 7.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP122.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry  
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry  
It uses a psychically made barrier to shield itself.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
PokéPark Wii: Pikachu's Adventure
PPW122.png PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.

Evolution

Mime Jr.
Baby form
Mime Jr.
 Psychic 
TM Normal
Level up
knowing Mimic


Odd Incense
Breed
holding Odd Incense

Mr. Mime
First evolution
Mr. Mime
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 122.png Spr 1y 122.png Spr 1g 122.png Spr b g1 122.png
II Gold Silver Crystal   Back
Spr 2g 122.png Spr 2s 122.png Spr 2c 122.gif Spr b 2g 122.png
Spr 2g 122 s.png Spr 2s 122 s.png Spr 2c 122 s.gif Spr b 2g 122 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 122.png Spr 3e 122.gif Spr 3f 122.png Spr b 3r 122.png
Spr 3r 122 s.png Spr 3e 122 s.gif Spr 3f 122 s.png Spr b 3r 122 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 122.png Spr 4p 122.png Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr 4p 122 s.png Spr 4h 122 s.png Spr b 4d 122 s.png
V Black White Back
Spr 5b 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr b 5b 122 s.png
Mr. Mime For other sprites and images, please see Mr. Mime images on Bulbagarden Archives.

Trivia

  • Although its English and French names suggest that it is exclusively male, female Mr. Mime are just as common as males.
  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been an homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles and Mimien, in those games, respectively.
  • Mr. Mime originally had four fingers on its hands. This was changed to five in Pokémon FireRed and LeafGreen and every game since.
  • In the Hebrew dub of the anime, Mr. Mime was often confused for a Water-type Pokémon in Israel, as "Mayim" (water) is pronounced very similar to "Mime".
  • Mr. Mime was the first species with a space in its name, as well as the first one with a period and the first one whose name was more than one word; the space in its name was only reflected in the handheld games starting with Generation III, however. Only in Generation IV was the second such species introduced: its baby form, Mime Jr.

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Name origin

Mr. Mime's name simply refers to mimes. Its Japanese name may be a combination of barrier and weird - indicating its ability to erect invisible walls - or barrier and barricade.

In other languages

Language Name Name Origin
German Pantimos From pantomime.
French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Korean 마임맨 Maimmaen
Chinese (Mandarin) 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu​ From 吸盤 xīpán and 魔偶 mó'ǒu.
Chinese (Cantonese) 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu.


Related articles

External links

Starmie #121: Starmie
Pokémon
#123: Scyther Scyther


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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