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Mr. Mime (Pokémon)

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#121: Starmie
Pokémon
#123: Scyther
Mr. Mime
バリヤード Barrierd

Artwork from FR/LG
Type Species
 Psychic  Barrier Pokémon
Abilities Exp. at 100
Soundproof or Filter 1,000,000
Pokédex
Kanto
#122
Johto
#158*
Hoenn
#280*
Sinnoh
#095
Browser
Fiore
R-092
Almia
R-165
Height Weight
4'03" 120.1 lbs.
Pokédex color Footprint Body style Catch rate
Pink Image:F122.png Image:Body12.png 45
Gender ratio
 
50% male
 
50% female
Egg groups Egg cycles
Humanshape 26 (6630 steps*)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Exp.
136

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Contents

Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light-pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and blue, frizzy hair.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence. These barriers can repel harsh attacks.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while it is miming will get slapped silly.

Habitat

Mr. Mime are usually very rare, however, they seem to congregate in suburban areas.

Diet

Main article: Pokémon food


In the anime

Mr. Mime in the anime

Major Appearances

Mimey

Mr. Mime first appeared in It's Mr. Mime Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

Other

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.

Minor Appearances

Pokédex entries

Episode Pokémon Pokédex Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
This concludes the entries from the original series.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Adventures, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff, using its miming powers to trap Bugsy and defeat his Heracross.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

Gen Game Pokédex entry
I Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
II Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
III Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
IV Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold Currently unknown
SoulSilver Currently unknown

Game locations

Gen Game Rarity Area
I Red Blue One Trade Abra on Route 2
Yellow One Trade Clefairy on Route 2
II Gold Silver Common Route 21, Celadon Game Corner
Crystal Common Route 21
III Ruby Sapphire None Trade
Emerald None Trade
FireRed LeafGreen One Trade Abra on Route 2
Colosseum None Trade
XD One Citadark Isle (Shadow)
IV Diamond Pearl Uncommon Routes 218 and 222 (Diamond only)
Platinum Uncommon Route 218
HeartGold SoulSilver None Trade
 Pal Park  Field

In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Lost Wilderness (B1-B17)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Rumble Tower of Eternity

Held items

Game Items
Gold, Silver, and Crystal Bitter Berry (trade from Generation I)
Ruby, Sapphire, and Emerald Leppa Berry (5%)
Diamond, Pearl, and Platinum Leppa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 120
112 - 189 220 - 372
Speed: 90
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 100.


Pokéthlon stats

Speed
3 ★★★
Power
3 ★★★
Technique
5 ★★★★★
Stamina
4 ★★★★
Jump
3 ★★★
Total
18 ★★★


Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Notes:

Learnset

Mr. Mime is capable of learning the following moves in Generation IV.

  • Moves in bold are damaging moves to which STAB applies.


By leveling up

Generation IV
Other generation learnsets: I - II - III
Level Move Type Cat. Pwr. Acc. PP Contest Appeal
Start Magical Leaf Grass Special 60 —% 20 Beauty 2 ♥♥
Start Power Swap Psychic Status —% 10 Beauty 0
Start Guard Swap Psychic Status —% 10 Cute 0
Start Barrier Psychic Status —% 30 Cool 2 ♥♥
Start Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
4 Copycat Normal Status —% 20 Cool 0
8 Meditate Psychic Status —% 40 Beauty 0
11 Encore Normal Status 100% 5 Cute 1
15 DoubleSlap Normal Physical 15 85% 10 Tough 2 ♥♥
18 Mimic Normal Status —% 10 Cute 0
22 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
22 Reflect Psychic Status —% 20 Smart 2 ♥♥
25 Psybeam Psychic Special 65 100% 20 Beauty 2 ♥♥
29 Substitute Normal Status —% 10 Smart 1
32 Recycle Normal Status —% 10 Smart 0
36 Trick Psychic Status 100% 10 Smart 0
39 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
43 Role Play Psychic Status —% 10 Cute 1
46 Baton Pass Normal Status —% 40 Cute 0
50 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation IV
Other generation learnsets: I - II - III
TM Move Type Cat. Pwr. Acc. PP Contest Appeal
TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
TM04 Calm Mind Psychic Status —% 20 Smart 0
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
TM12 Taunt Dark Status 100% 20 Smart 0
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM22 SolarBeam Grass Special 120 100% 10 Cool 1
TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
TM41 Torment Dark Status 100% 15 Tough 0
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM48 Skill Swap Psychic Status —% 10 Smart 0
TM49 Snatch Dark Status —% 10 Smart 0
TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
TM56 Fling Dark Physical 100% 10 Tough 1
TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 1
TM66 Payback Dark Physical 50 100% 10 Cool 1
TM67 Recycle Normal Status —% 10 Smart 0
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
TM73 Thunder Wave Electric Status 100% 10 Cool 2 ♥♥
TM77 Psych Up Normal Status —% 10 Smart 0
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By breeding

Generation IV
Other generation learnsets: II - III
Father Move Type Cat. Pwr. Acc. PP Contest Appeal
Buneary, Lopunny Charm Normal Status 100% 20 Cute 2 ♥♥
Magmar, Magmortar
Sableye
Volbeat
Confuse Ray Ghost Status 100% 10 Smart 2 ♥♥
Makuhita, Hariyama
Sableye
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥
Kadabra, Alakazam
Drowzee, Hypno
Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
Buneary, Lopunny Healing Wish Psychic Status —% 10 Cute 0
Drowzee, Hypno
Spinda
Hypnosis Psychic Status 60% 20 Smart 2 ♥♥
Mr. Mime Mimic Normal Status —% 10 Cute 0
Drowzee, Hypno
Chimchar, Monferno, Infernape
Croagunk, Toxicroak
Nasty PlotHGSS Dark Status —% 20 Cute 0
Drowzee, Hypno
Meditite, Medicham
Spinda
Psych Up Normal Status —% 10 Smart 0
Spinda Teeter Dance Normal Status 100% 20 Cute 2 ♥♥
Mr. Mime
Kadabra, Alakazam
Trick Psychic Status 100% 10 Smart 0
Machop, Machoke, Machamp
Makuhita, Hariyama
Wake-Up Slap Fighting Physical 60 100% 10 Smart 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB from an evolution of this Pokémon
*Indicates a move only available by chain breeding

By tutoring

Generation IV
Other generation learnsets: II - III
Game Move Type Cat. Pwr. Acc. PP Contest Appeal
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.

Special Moves

Pokémon XD: Gale of Darkness
Shadow moves Level 42+ Purified moves
Shadow Storm Shadow File:122.png Follow Me Normal
Shadow Shed Shadow Psychic Psychic
-- Encore Normal
-- ThunderPunch Electric

Side game data

Pokémon Pinball
Image:Pin122.png Acquisition: Catch Image:Pin122.gif


Pokémon Trozei!
Image:Trozeiani122.gif Rarity: Rare Image:Trozeiani122.gif
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1 Recruit Rate: 7.4% Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level Up There goes my level! I'm so happy!
Pokémon Ranger
Group:  Psychic  Loops: 8 Minimum Experience: 68
Poké Assist: Image:Psychicpa.PNG ( Psychic ) Field Move: None Maximum Experience: 81
"Mr. Mime puts up invisible barriers while performing its pantomime motions."
Pokémon Mystery Dungeon
Explorers of Time and Explorers of Darkness
Image:MDP122.png Body size: 1 Recruit Rate: -4.5% IQ Group: F



Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Image:Psychicpa.PNG ( Psychic ) Field Move: Image:Teleport -fieldmove.PNG (Teleport)
"It uses a psychically made barrier to shield itself."

Evolution

File:439.png
Baby form
Mime Jr.
 Psychic 
TM Normal
Level up
knowing Mimic


Odd Incense
Breed
holding Odd Incense

File:122.png
First evolution
Mr. Mime
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Image:Spr_1b_122.png Image:Spr_1y_122.png Image:Spr_1g_122.png Image:Spr_b_g1_122.png
II Gold Silver Crystal   Back
Image:Spr_2g_122.png Image:Spr_2s_122.png Image:Spr_2c_122.gif Image:Spr_b_g2_122.png
Image:Spr_2g_122_s.png Image:Spr_2s_122_s.png Image:Spr_2c_122_s.gif Image:Spr_b_g2_122_s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_122.png Image:Spr_3e_122.gif Image:Spr_3f_122.png Image:Spr_b_g3_122.png
Image:Spr_3r_122_s.png File:Spr 3e 122 s.gif Image:Spr_3f_122_s.png Image:Spr_b_g3_122_s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Image:Spr_4d_122.png Image:Spr_4p_122.png Image:Spr_4h_122.png Image:Spr_b_g4_122.png
Image:Spr_4d_122_s.png Image:Spr_4p_122_s.png Image:Spr_4h_122_s.png Image:Spr_b_g4_122_s.png
Mr. Mime For other sprites and images, please see Mr. Mime images on Bulbagarden Archives.

Trivia

  • Although its English and French names suggest that it is exclusively male, female Mr. Mime are just as common as males, and in Gold, Silver, and Crystal, Sabrina herself has a female Mr. Mime as one of her Pokémon.
    • This is due to the lack of genders in the Generation I games when it was introduced. However, the "Mr." part of its name appears to be just part of its name, rather than a title - (probably due to this not being as part of its Japanese name).
  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This is possibly an homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles and Mimien, in those games, respectively.
  • There was a guest villain in an episode of The Powerpuff Girls named "Mr. Mime".
  • Mr. Mime originally had four fingers on its hands, but in Generation III it was given an extra finger. It should be noted that the anime version of Mr. Mime always had five fingers.
  • In the Hebrew dub of the anime, Mr. Mime was often confused for a Water-type Pokémon in Israel, as "Mayim" (water) is pronounced very similar to "Mime".
  • Mr. Mime was the first species with a space in its name, as well as the first one with a period and the first one whose name was more than one word; the space in its name was only reflected in the handheld games starting with Generation III, however. Only in Generation IV was the second such species introduced: its baby form, Mime Jr.

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Name origin

Mr. Mime's name simply refers to mimes. Its Japanese name may be a combination of barrier and weird - indicating its ability to erect invisible walls - or barrier and barricade.

In other languages

  • German: Pantimos - From pantomime.
  • French: M. Mime - Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur (Mister).
  • Korean: 마임맨 Maimmaen

Related articles

External links

Notes


#121: Starmie
Pokémon
#123: Scyther
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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