From Bulbapedia, the community-driven Pokémon encyclopedia.
|| The picture used in this article is unsatisfactory.|
Reason: Should be replaced with Generation VI images
Please feel free to replace it so it conforms to Bulbapedia conventions.
Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Psychic-type move introduced in Generation V.
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.
Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.
Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.
Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.
Magic Room now has priority of 0. Judgment's type will now always be Normal-type when Magic Room is in effect, regardless of the Plate held.
Magic Room does not block the use of Mega Stones to Mega Evolve Pokémon.
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
In other languages
- ↑ Battle Mechanics Research