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Snore (Japanese: いびき Snore) is a damage-dealing Normal-type move introduced in Generation II. It was TM13 in Generation II.
Generations II to V
Snore can only be used whilst the user is sleeping and will fail if the user is not.
Snore inflicts damage and has a 30% chance of causing the target to flinch.
In the Mystery Dungeon series, provided that Snore is one of the user's moves, if the user takes direct damage while asleep it may inflict damage on the foe indirectly (by counterattack).
Snore's power changed from 40 to 50.
|| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
|| An attack useable only while asleep.
|| A loud attack that can be used only while asleep.
|| An attack that can be used only while asleep. It may cause flinching.
|| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
|| An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
|| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| All Pokémon that can learn TMs can learn Snore.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.