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Rage いかり Rage
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| Battles
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Target
| Foe
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Foe
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Foe
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| Self
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Ally
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Ally
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| May affect anyone adjacent to the user
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| Availability
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| Contests
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| Super Contests
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Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. In Generation I, it was TM20.
Effect
Generation I
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
Generations II to IV
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Generation V
Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.
Pokémon Mystery Dungeon
Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.
Description
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description.
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| Games
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Description
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| StadStad2
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A non-stop attack move. The user's Attack power increases every time it sustains damage.
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| GSC
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Raises Attack if the user is hit.
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| RSEColo.
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Raises the user's Attack every time it is hit.
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| FRLG
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An attack that becomes stronger each time the user is hit in battle.
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| DPPtHGSS
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While this move is in use, it gains attack power each time the user is hit in battle.
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| BWB2W2
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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Learnset
| #
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Pokémon
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Type
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Level
|
| I
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II
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III
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IV
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V
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| 004
|
|
Charmander
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Fire
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Fire
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22
|
|
19
|
|
19
|
|
no
|
|
|
no
|
|
| 005
|
|
Charmeleon
|
Fire
|
Fire
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24
|
|
20
|
|
20
|
|
no
|
|
|
no
|
|
| 006
|
|
Charizard
|
Fire
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Flying
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24
|
|
20
|
|
20
|
|
no
|
|
|
no
|
|
| 015
|
|
Beedrill
|
Bug
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Poison
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25
|
|
25
|
|
25
|
|
19
|
|
|
19
|
|
| 057
|
|
Primeape
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Fighting
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Fighting
|
|
28
|
--, 28
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--, 28
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|
28
|
|
|
28
|
|
| 084
|
|
Doduo
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Normal
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Flying
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36
|
|
25
|
|
25
|
|
10
|
|
|
10
|
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| 085
|
|
Dodrio
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Normal
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Flying
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39
|
|
25
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|
25
|
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--, 10
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|
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--, 10
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| 095
|
|
Onix
|
Rock
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Ground
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25
|
|
27
|
|
25
|
23
|
14
|
|
|
14
|
10
|
| 104
|
|
Cubone
|
Ground
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Ground
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46
|
|
29
|
|
29
|
|
23
|
|
|
23
|
|
| 105
|
|
Marowak
|
Ground
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Ground
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55
|
|
32
|
|
32
|
|
23
|
|
|
23
|
|
| 115
|
|
Kangaskhan
|
Normal
|
Normal
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--
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|
31
|
|
31
|
|
22
|
|
|
22
|
|
| 128
|
|
Tauros
|
Normal
|
Normal
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--
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|
8
|
|
8
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4
|
5
|
|
|
5
|
|
| 136
|
|
Flareon
|
Fire
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Fire
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48
|
|
no
|
|
no
|
|
no
|
|
|
no
|
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| 158
|
|
Totodile
|
Water
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Water
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no
|
|
7
|
|
7
|
|
8
|
|
|
8
|
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| 159
|
|
Croconaw
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Water
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Water
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no
|
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--, 7
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--, 7
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|
8
|
|
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8
|
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| 160
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|
Feraligatr
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Water
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Water
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no
|
|
--, 7
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--, 7
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--, 8
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|
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--, 8
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|
| 206
|
|
Dunsparce
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Normal
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Normal
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no
|
|
--
|
|
--
|
|
--
|
|
|
--
|
|
| 208
|
|
Steelix
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Steel
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Ground
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no
|
|
27
|
|
25
|
23
|
14
|
|
|
14
|
10
|
| 209
|
|
Snubbull
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Normal
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Normal
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no
|
|
34
|
|
34
|
|
31
|
|
|
31
|
|
| 210
|
|
Granbull
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Normal
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Normal
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no
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|
38
|
|
38
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|
35
|
|
|
35
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|
| 318
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|
Carvanha
|
Water
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Dark
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no
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|
no
|
|
7
|
|
6
|
|
|
6
|
|
| 319
|
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Sharpedo
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Water
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Dark
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no
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|
no
|
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--, 7
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|
--, 6
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|
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--, 6
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|
| 371
|
|
Bagon
|
Dragon
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Dragon
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no
|
|
no
|
|
--
|
|
--
|
|
|
--
|
|
| 372
|
|
Shelgon
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Dragon
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Dragon
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no
|
|
no
|
|
--
|
|
--
|
|
|
--
|
|
| 373
|
|
Salamence
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Dragon
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Flying
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no
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|
no
|
|
--
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|
--
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|
|
--
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|
| 551
|
|
Sandile
|
Ground
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Dark
|
no
|
|
no
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|
no
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|
no
|
|
|
--
|
|
| 552
|
|
Krokorok
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Ground
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Dark
|
no
|
|
no
|
|
no
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|
no
|
|
|
--
|
|
| 553
|
|
Krookodile
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Ground
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Dark
|
no
|
|
no
|
|
no
|
|
no
|
|
|
--
|
|
| 554
|
|
Darumaka
|
Fire
|
Fire
|
no
|
|
no
|
|
no
|
|
no
|
|
|
9
|
|
| 555
|
|
Darmanitan
|
Fire
|
Fire
|
no
|
|
no
|
|
no
|
|
no
|
|
|
--, 9
|
|
| 626
|
|
Bouffalant
|
Normal
|
Normal
|
no
|
|
no
|
|
no
|
|
no
|
|
|
6
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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| #
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Pokémon
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Type
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Machine
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I TM20
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II --
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III --
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IV --
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V --
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| All Pokémon that can learn TMs can learn Rage.
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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In the anime
Pokédex entries
| Episode
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Pokémon
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Source
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Entry
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| EP025
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Rage
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Ash's Pokédex
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Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.
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| This concludes the entries from the original series.
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In the manga
In the Pokémon Adventures manga
|
|
|
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Pikachu
|
|
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| The user gains attack power when it is hit by an attack.
|
| Pokémon
|
Method
|
| User
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First Chapter Used In
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Notes
|
Pikachu
|
Pikachu gains attack power each time it is hit by an attack.
|
| Red's Pika
|
The Legend
|
Debut
|
In other generations
Trivia
In other languages