Rage (move)

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Rage
いかり Rage
Rage.png
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

Generation I

Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generations II to IV

Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation V onwards

Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.

Description

Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColo.XD Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSS While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SM
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Learnset

By leveling up

# Pokémon Egg Groups Level
I II III IV V VI VII
004 Charmander Charmander
Monster Dragon 22 19 19RSE
005 Charmeleon Charmeleon
Monster Dragon 24 20 20RSE
006 Charizard Charizard
Monster Dragon 24 20 20RSE
015 Beedrill Beedrill
Bug Bug 25 25 25 19 19 19
057 Primeape Primeape
Field Field 28Y 1, 28 1, 28 28 28 28
084 Doduo Doduo
Flying Flying 36 25 25 10 10 10XY
9ORAS
085 Dodrio Dodrio
Flying Flying 39 25 25 1, 10 1, 10 1, 10XY
1, 9ORAS
095 Onix Onix
Mineral Mineral 25 27 25RSE
23FRLG
14 14BW
10B2W2
13
104 Cubone Cubone
Monster Monster 46 29 29 23 23 23
105 Marowak Marowak
Monster Monster 55 32 32 23 23 23
115 Kangaskhan Kangaskhan
Monster Monster 1 31 31 22 22 22
128 Tauros Tauros
Field Field 44 8 8RSE
4FRLG
5 5 5
136 Flareon Flareon
Field Field 48RGB
158 Totodile Totodile
Monster Water 1 7 7 8 8 8
159 Croconaw Croconaw
Monster Water 1 1, 7 1, 7 8 8 8
160 Feraligatr Feraligatr
Monster Water 1 1, 7 1, 7 1, 8 1, 8 1, 8
206 Dunsparce Dunsparce
Field Field 1 1 1 1 1
208 Steelix Steelix
Mineral Mineral 27 25RSE
23FRLG
14 14BW
10B2W2
13
209 Snubbull Snubbull
Field Fairy 34 34 31 31 31
210 Granbull Granbull
Field Fairy 38 38 35 35 35
267 Beautifly Beautifly
Bug Bug 37ORAS
318 Carvanha Carvanha
Water 2 Water 2 7 6 6 6XY
4ORAS
319 Sharpedo Sharpedo
Water 2 Water 2 1, 7 1, 6 1, 6 1, 6XY
4ORAS
371 Bagon Bagon
Dragon Dragon 1 1 1 1
372 Shelgon Shelgon
Dragon Dragon 1 1 1 1
373 Salamence Salamence
Dragon Dragon 1 1 1 1
551 Sandile Sandile
Field Field 1 1
552 Krokorok Krokorok
Field Field 1 1
553 Krookodile Krookodile
Field Field 1 1
554 Darumaka Darumaka
Field Field 9 9
555 Darmanitan Darmanitan
Field Field 1, 9 1, 9
626 Bouffalant Bouffalant
Field Field 6 6
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Egg Groups Egg Move
II III IV V VI VII
228 Houndour Houndour
Field Field
234 Stantler Stantler
Field Field
276 Taillow Taillow
Flying Flying
333 Swablu Swablu
Dragon Flying
522 Blitzle Blitzle
Field Field
550 Basculin Basculin
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Egg Groups Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
--
VII
--
All Pokémon who can learn TMs can learn Rage.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

# Pokémon Egg Groups Obtained with
236 Tyrogue Tyrogue
Undiscovered Undiscovered New York City Pokémon Center
246 Larvitar Larvitar
Monster Monster New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Description

Games Description
MDRB The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDS Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.

In the anime

Ash Charmander Rage.png Ash Charmander Rage hit.png Lorelei Cloyster Rage.png None.png
Charmander's tail flame getting larger Charmander Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
004 Charmander Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
091 Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None

Pokédex entries

Episode Subject Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.
This concludes the entries from the original series.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Rage I.png Rage II.png Rage III.png Rage IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Rage V.png Rage PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Rage Stadium.png Rage Stad2.png Rage Colo.png Rage XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
  • Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title
Mandarin Chinese 憤怒 Fènnù
Denmark Flag.png Danish Raseri
The Netherlands Flag.png Dutch Razernij
Finland Flag.png Finnish Vimma
France Flag.png French Frénésie
Germany Flag.png German Raserei
Greece Flag.png Greek Οργή
Indonesia Flag.png Indonesian Marah
Italy Flag.png Italian Ira
South Korea Flag.png Korean 분노 Bunno
Norway Flag.png Norwegian Sinne
Portuguese Brazil Flag.png Brazil Raiva
Ira (TCG)
Portugal Flag.png Portugal Fúria
Serbia Flag.png Serbian Bes
Spain Flag.png Spanish Furia
Vietnam Flag.png Vietnamese Phẫn Nộ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.