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Secret Power (move)

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Secret Power
ひみつのちから Secret Power
The user attacks with a secret power. Its added effects vary depending on the user's environment.
Battles
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation III
Contests
Category  Smart
Appeal  1
Jam  0
The appeal works well if the user's condition is good.
Super Contests
Category  Smart
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.

Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III.

Contents

Effect

Generation III

In battle

Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment. The attack's appearance also changes to another move's animation.

Environment Secondary Effect Animation
Tall grass inflicts Poison Needle Arm
Very tall grass causes Sleep Magical Leaf
Sand lowers Accuracy by one stage Mud Shot
Cave causes flinching Bite
Rocky surface causes Confusion Rock Throw
Pond lowers Speed by one stage BubbleBeam
Sea lowers Attack by one stage Surf
Plain terrain causes Paralysis Slam
Building Strength

Out of battle

Secret Power allows the user to create their own secret base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.

Generation IV

Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment. The attack's appearance also changes to another move's animation.

Environment Secondary Effect Animation
Tall grass causes Sleep Needle Arm
Sand or plain terrain lowers Accuracy by one stage Mud-Slap
Cave or rocky surfaces causes flinching Rock Throw
Water puddles or sea lowers Attack by one stage Water Pulse
Snow or ice causes Freezing Avalanche
Building floors causes Paralysis Slam

Learnset

Generation III

By TM43

All Pokémon that can learn TMs in Generation III can learn Secret Power.

Generation IV

By TM43

All Pokémon that can learn TMs in Generation IV can learn Secret Power.

In the anime

Tangrowth Happiny Bibarel Multiple
Pokémon Method
User First Episode Used In Notes
431 Glameow Glameow's body lights up and sends out sparkly pink waves.
Zoey's Glameow Dawn's Early Night! None
440 Happiny Happiny raises up her arms, then sends out a sparkling pink wave.
Brock's Happiny Tanks for the Memories! None
400 Bibarel Bibarel glows a sparkling pink, then charges at the foe.
Reggie's Bibarel Lost Leader Strategy! None
471 Glaceon Glaceon glows a sparkling pink, then charges at the foe.
May's Glaceon Strategy With a Smile! None
217 Ursaring Ursaring's body glows a sparkling pink and it headbutts the foe.
Paul's Ursaring Chim-Charred! None
465 Tangrowth It releases red or green beams of light from its hands.
Wild Tangrowth Promoting Healthy Tangrowth! None
069 Bellsprout It releases green beams of light from its leaves.
Wild Bellsprout Promoting Healthy Tangrowth! None
285 Shroomish It releases green beams of light from its head.
Wild Shroomish Promoting Healthy Tangrowth! None
421 Cherrim It releases green beams of light from its head.
Wild Cherrim Promoting Healthy Tangrowth! None
273 Seedot It releases green beams of light from its head.
Wild Seedot Promoting Healthy Tangrowth! None

Trivia

  • This is the only move that can cause sleep but has less than a 100% chance of doing so.
    • It is also the only move that can cause sleep AND damage.

In other languages

  • French: Force Cachée
  • Spanish: Daño Secreto
  • Italian: Forzasegreta
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 (DPPt | HGSS) | 06 | 07 | 08


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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