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Spikes (Japanese: まきびし Caltrop) is a non-damaging Ground-type move introduced in Generation II. Prior to Pokémon Crystal, it was the signature move of Pineco and Forretress.
Spikes sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. Flying-type Pokémon are immune to this damage. The move Rapid Spin removes Spikes around the user.
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with Levitate will also be immune to the damage.
The move Defog will remove Spikes around its target. Any Pokémon under the effect of Magnet Rise or Magic Guard Ability are unaffected by the damage. However, Flying and Levitating Pokémon are affected under Gravity, while holding Iron Ball, or if Baton Passed an Ingrain.
Spikes can now be reflected with Magic Coat and the ability Magic Bounce.
Defog now removes all Spikes from play regardless of which side of the field they were placed on.
Pokémon Mystery Dungeon
Spikes creates a Spiked Tile underneath the user. Any Pokémon that steps on a Spiked Tile will lose 20 HP each. When this move is used by the player, the tile will remain hidden until a foe Pokémon steps on it; but if the move was used by a foe Pokémon, the player will be able to see it so it can be avoided at all times. However, Spiked Tile cannot be laid under one-tile ways and the entrance of a room.
|| An attack that scatters Spikes and injures opponent Pokémon when they switch.
|| Hurts foes when they switch out.
|| Sets spikes that hurt a foe switching out.
|| Sets spikes that hurt a foe switching in.
|| A trap of spikes is laid around the foe’s party to hurt foes switching in.
|| The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
In the anime
| The user lays a trap of spikes at the foe's feet.
|| First Used In
|| Pineco spins around and purple spikes come out of its body and hit the opponent.
| Brock's Pineco
|| Ariados, Amigos
|| Forretress spins around and glowing white spikes comes out of its body and hit the opponent, or Forretress fires black spikes at the opponent that surround it. When the opponent gets pricked by them, it hurts them.
| Brock's Forretress
|| A Tail with a Twist
|| Skarmory spins its body rapidly and multiple glowing metallic red spikes come out of its body and fall onto the battlefield. The spikes sink into the ground when they land. When the opponent switches to another Pokémon, small explosions go off under their feet, hurting them.
| Barry's Skarmory
|| Casting a Paul on Barry!
In the manga
In the Pokémon Adventures manga
In other generations
- Despite being a Ground move, no Ground-type Pokémon is able to learn Spikes.
- However, a Greninja with the Ability Protean temporarily becomes a Ground-type when using this move.
In other languages