Hyper Beam (move)

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Hyper Beam
はかいこうせん
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Battles
Type Normal
Category Special
PP 5 (max. 8)
Power 150
Accuracy 90%
User skips a turn.
Contests
Category Cool
Appeal 4 ♥♥♥♥
Jam 4 ♥♥♥♥
 ???
Super Contests
Category Cool
Appeal 2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.

Hyper Beam (Japanese: はかいこうせん Destruction Beam) is a slightly inaccurate and very highly-damaging Normal-type move introduced in Generation I. It is often represented falsely as the most powerful move ever. It can be learned via TM by many fully-evolved Pokémon that can learn TMs, including Pokémon that were fully evolved at one point (such as Porygon or Seadra).

Contents

Effect

Generation I

Hyper Beam does damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Hyper Beam will not require a recharge turn if it misses, breaks a Substitute, or faints the opponent, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.

In a round where the opponent attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its PP will roll over to 63, and full PP ups will be applied to it.

If a frozen Pokémon that has not recharged gets defrosted via Haze, it will remain unable to attack, switch, or do anything, and nothing (not even getting refrozen and then defrosted by a Fire move) will be able to change this.

In Stadium, Hyper Beam requires a recharge turn every time it is used.

In the anime


Pokémon

Kingler. Kingler fires a charged beam of orange light from its left claw.

Snorlax. A yellow-orange beam shoots out of Snorlax's mouth.

Gyarados. A yellow-orange beam shoots out of Gyarados's mouth.

Donphan. A yellow-orange beam shoots out of Donphan's mouth.

Swellow. A yellow-orange beam shoots out of Swellow's mouth.

Ursaring. Ursaring fires a beam of white energy from its mouth.

Ursaring. A yellow-orange beam shoots out of Ursaring's mouth

Aerodactyl. A yellow-orange beam shoots out of Aerodactyl's mouth.

Torterra. A yellow-orange beam shoots out of Torterra's mouth.

Learnset

Generation I

By leveling up

By TM15

Generation II

By leveling up

By TM15

Generation III

By leveling up

By TM15

Generation IV

By leveling up

By TM15

In other languages

French: Ultralaser, German: Hyperstrahl, Italian: Iper Raggio, Spanish: Hiperrayo


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
Variations on the move Hyper Beam
Hyper Beam | Blast Burn | Frenzy Plant
Hydro Cannon | Giga Impact | Roar of Time | Rock Wrecker
Generation I TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation I HMs
01 | 02 | 03 | 04 | 05
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07
Generation III TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation III HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
Generation IV TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
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76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92
Generation IV HMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08
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In other languages