Metronome
ゆびをふる Wag Finger
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  1 ♥
Jamming  0  
Effectiveness varies depending on when it is used.

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Normal-type move introduced in Generation I.

It is:

Effect

This move effect may be in need of research.
Reason: Interaction with Choice items and moves the user already knows in Generations VI, VII, and Pokémon Brilliant Diamond/Shining Pearl
You can discuss this on the talk page.

The Metronome user executes a randomly selected move. This called move counts as the last move used.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Counter to be used before a normal priority move.

Generation I

If Metronome successfully calls Hyper Beam or a binding move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called, with full PP Ups applied. A Pokémon will be able to use a move that is disabled if called via Metronome.

Generation II

The Struggle bypassing glitch was fixed, so Metronome's PP cannot roll over.

Generations III and IV

Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse). If the move can only target the field, a team, or the user, it will do so. If Metronome chooses Acupressure, it can target the user or an ally (in a Single Battle, it will always target the user).

If Metronome is used and its user is holding a Choice Band, Choice Specs, or Choice Scarf, Metronome will be locked by the Choice item. Even if the user knows the move Metronome called, the user will only be able to select Metronome afterwards until it is withdrawn from battle.[1]

Metronome will never call moves that would fail due to Gravity or Heal Block being in effect.

Generations V and VI

Metronome can now call moves even if they would fail due to Gravity or Heal Block.

If Metronome chooses Acupressure in a Rotation Battle, it will always target the user.

Pokémon that know Metronome are banned from participating in Pokéstar Studio films.

If a multi-turn move called by Metronome triggers Cursed Body on or after its second turn, the multi-turn move will be disabled by Cursed Body, even if the user of Metronome does not know that move; otherwise, Metronome will be disabled.

Generation VII onwards

If Metronome calls a multi-turn move such as Rollout or Dig and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move will activate on the first turn, but will fail and end the move on the next turn.

If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect.

Generation IX

Pokémon Legends: Z-A

After Metronome finishes its initial finger-wagging animation, the player is not immediately alerted of which move Metronome has called, even if they ordered Metronome's usage. Instead, the user will first enter the called move's usage distance (i.e. Metronome calling Earthquake will cause the user to move into close range of the target, Fire Blast will make the user return to the trainer's side first, and Swords Dance will be cast where the user used Metronome) before the game alerts the player of the move selected and the move is wound up and executed. This is likely to avoid a called move potentially missing an enemy entirely; as Metronome can be executed at any position relative to the target, the user will likely miss close-range moves called by Metronome if their target is not already in their immediate vicinity.

Category  Status
Accuracy  100%
Standard Plus Move
Power —
Cooldown  4s
Move wind-up time  1 frame
Effect duration  —s
Additional effect
 —
 —
 —
None

Unselectable moves

This move effect may be in need of research.
Reason:
  • Verify that in Generation IV, if the Pokémon has used Mimic, the "Moves that the user knows" applies to the current moveset (i.e. that the mimicked move cannot be called by Metronome)
  • Whether Shadow moves can be called
    You can discuss this on the talk page.

In all core series games except in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome cannot select a Max Move, a Z-Move, or any of the moves marked with a ✘ in the following table (moves marked with a ✔ can be called in that Generation).

In Generation II and Generation IV[2], if the Pokémon has used Mimic or Transform, the "Moves that the user knows" applies to the current moveset, not the original moveset.


Moves the user knows were intended to be unselectable in Generation III, but due to a coding error, this prohibition does not actually take effect.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can only select moves introduced in Generation I, except itself and the following moves:


In Pokémon Legends: Z-A, Metronome's ability to call several moves has changed compared to previous games:


Description

Games Description
StadStad2 The user waggles its finger, triggering a move. There is no telling what will happen.
GSC Randomly uses any Pokémon move.
RSEColoXD Waggles a finger to use any Pokémon move at random.
FRLG Waggles a finger and stimulates the brain into using any move at random.
DPPtHGSSPBR The user waggles a finger and stimulates the brain into randomly using nearly any move.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user waggles a finger and stimulates its brain into randomly using nearly any move.
ZA The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy Fairy 31 34 29 31 34BW
31B2W2
31 31 18 20 20 20 20
0036 Clefable Fairy 1 1 1 1 1 1 1 1, Evo. 1 1 1 20
0143 Snorlax Monster − − − − − − − − 1 1 1
0151 Mew No Eggs Discovered 30 30 30 20 20 20 20 66 60 60 60
0173 Cleffa No Eggs Discovered − − − − − − − − − 20
0175 Togepi No Eggs Discovered 7 6RSE
4FRLG
6 5 5 5 24 24
0176 Togetic
Flying
Fairy
7 6RSE
1, 4FRLG
1, 6 1, 5 1, 5 1, 5 24 24
0446 Munchlax No Eggs Discovered 1 1 1 1 40 40 40
0468 Togekiss
Flying
Fairy
− − − − 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR/Move Tutor

# Pokémon Types Egg Groups Compatibility
0035 Clefairy Fairy ✔ ✔ ✔ ✔ ✔
0036 Clefable Fairy ✔ ✔ ✔ ✔ ✔
0039 Jigglypuff
Fairy − − − ✔ ✔
0040 Wigglytuff
Fairy − − − ✔ ✔
0052 Meowth Field − − − − ✔
0052 Meowth
Meowth
Alolan Form
Field − − ✔
0052 Meowth
Meowth
Galarian Form
Field − ✔ ✔
0053 Persian Field − − − − ✔
0053 Persian
Persian
Alolan Form
Field − − ✔
0054 Psyduck Water 1
Field
− − − ✔
0055 Golduck Water 1
Field
− − − ✔
0056 Mankey Field ✔ ✔ ✔ ✔
0057 Primeape Field ✔ ✔ ✔ ✔
0061 Poliwhirl Water 1 ✔ ✔ ✔ ✔
0062 Poliwrath
Water 1 ✔ ✔ ✔ ✔
0063 Abra Human-Like ✔ ✔ ✔ ✔
0064 Kadabra Human-Like ✔ ✔ ✔ ✔
0065 Alakazam Human-Like ✔ ✔ ✔ ✔
0066 Machop Human-Like ✔ ✔ ✔ ✔
0067 Machoke Human-Like ✔ ✔ ✔ ✔
0068 Machamp Human-Like ✔ ✔ ✔ ✔
0074 Geodude
Mineral ✔ ✔ ✔
0075 Graveler
Mineral ✔ ✔ ✔
0075 Graveler
Graveler
Alolan Form

Mineral ✔
0076 Golem
Mineral ✔ ✔ ✔
0076 Golem
Golem
Alolan Form

Mineral ✔
0080 Slowbro
Water 1
Monster
− − − ✔ ✔
0080 Slowbro
Slowbro
Galarian Form

Water 1
Monster
− ✔ ✔
0088 Grimer Amorphous − − ✔
0088 Grimer
Grimer
Alolan Form

Amorphous ✔
0089 Muk Amorphous − − ✔
0089 Muk
Muk
Alola Form

Amorphous ✔
0093 Haunter
Amorphous − − − ✔ ✔
0094 Gengar
Amorphous ✔ ✔ ✔ ✔ ✔
0096 Drowzee Human-Like ✔ ✔ ✔
0097 Hypno Human-Like ✔ ✔ ✔
0106 Hitmonlee Human-Like ✔ ✔ ✔ ✔
0107 Hitmonchan Human-Like ✔ ✔ ✔ ✔
0113 Chansey Fairy ✔ ✔ ✔ ✔
0122 Mr. Mime
Human-Like ✔ ✔ ✔ ✔
0122 Mr. Mime
Mr. Mime
Galarian Form

Human-Like ✔ ✔
0124 Jynx
Human-Like ✔ ✔ ✔
0125 Electabuzz Human-Like ✔ − − ✔
0126 Magmar Human-Like ✔ − − ✔
0143 Snorlax Monster ✔ ✔ ✔ ✔
0149 Dragonite
Dragon
Water 1
− − − ✔ ✔
0150 Mewtwo No Eggs Discovered ✔ ✔ ✔ ✔ ✔
0151 Mew No Eggs Discovered ✔ ✔ ✔ ✔
0173 Cleffa No Eggs Discovered ✔ ✔ ✔ ✔
0175 Togepi No Eggs Discovered ✔ ✔
0176 Togetic
Flying
Fairy
✔ ✔
0183 Marill
Water 1
Fairy
− − ✔
0184 Azumarill
Water 1
Fairy
− − ✔
0186 Politoed Water 1 ✔ ✔ ✔
0190 Aipom Field ✔ ✔
0199 Slowking
Monster
Water 1
− − ✔ ✔
0199 Slowking
Slowking
Galarian Form

Monster
Water 1
− ✔ ✔
0209 Snubbull Field
Fairy
✔ ✔
0210 Granbull Field
Fairy
✔ ✔
0216 Teddiursa Field ✔ ✔
0217 Ursaring Field ✔ ✔
0238 Smoochum
No Eggs Discovered ✔ ✔
0241 Miltank Field ✔ ✔
0242 Blissey Fairy ✔ ✔ ✔
0251 Celebi
No Eggs Discovered ✔ ✔
0271 Lombre
Water 1
Grass
− − ✔
0272 Ludicolo
Water 1
Grass
✔ ✔ ✔
0280 Ralts
Human-Like
Amorphous
− − ✔ ✔
0281 Kirlia
Human-Like
Amorphous
− − ✔ ✔
0282 Gardevoir
Human-Like
Amorphous
− − ✔ ✔
0287 Slakoth Field − ✔
0288 Vigoroth Field − ✔
0289 Slaking Field − ✔
0296 Makuhita Human-Like ✔ ✔
0297 Hariyama Human-Like ✔ ✔
0302 Sableye
Human-Like ✔ ✔ ✔ ✔
0307 Meditite
Human-Like ✔ ✔ ✔
0308 Medicham
Human-Like ✔ ✔ ✔
0311 Plusle Fairy ✔ −
0312 Minun Fairy ✔ −
0313 Volbeat Bug
Human-Like
✔ ✔
0314 Illumise Bug
Human-Like
✔ ✔
0317 Swalot Amorphous − ✔ ✔
0326 Grumpig Field − ✔ ✔
0327 Spinda Field
Human-Like
✔
0352 Kecleon Field ✔ ✔
0353 Shuppet Amorphous − ✔ ✔
0354 Banette Amorphous ✔ ✔ ✔
0356 Dusclops Amorphous ✔ ✔ ✔
0385 Jirachi
No Eggs Discovered ✔ ✔ ✔
0390 Chimchar Field
Human-Like
✔
0391 Monferno
Field
Human-Like
✔
0392 Infernape
Field
Human-Like
✔
0419 Floatzel Water 1
Field
✔
0424 Ambipom Field ✔
0440 Happiny No Eggs Discovered ✔ ✔
0446 Munchlax No Eggs Discovered ✔ ✔
0448 Lucario
Field
Human-Like
− ✔ ✔
0461 Weavile
Field − ✔
0466 Electivire Human-Like − ✔
0467 Magmortar Human-Like − ✔
0468 Togekiss
Flying
Fairy
✔
0475 Gallade
Human-Like
Amorphous
− ✔2.0.1+ ✔
0477 Dusknoir Amorphous ✔ ✔
0480 Uxie No Eggs Discovered ✔ ✔
0481 Mesprit No Eggs Discovered ✔ ✔
0482 Azelf No Eggs Discovered ✔ ✔
0549 Lilligant
Lilligant
Hisuian Form

Grass ✔
0560 Scrafty
Field
Dragon
− ✔ ✔
0575 Gothorita Human-Like − ✔
0576 Gothitelle Human-Like − ✔
0641 Tornadus
Tornadus
All forms
No Eggs Discovered − ✔
0648 Meloetta
No Eggs Discovered ✔ ✔
0655 Delphox
Field ✔ ✔
0670 Floette
Floette
All main forms
Fairy ✔ ✔
0670 Floette
Floette
Eternal Flower
No Eggs Discovered ✔
0671 Florges
Florges
All forms
Fairy ✔ ✔
0683 Aromatisse Fairy ✔ ✔
0685 Slurpuff Fairy ✔ ✔
0719 Diancie
No Eggs Discovered ✔ ✔ ✔
0818 Inteleon Water 1
Field
✔ ✔
0849 Toxtricity
Toxtricity
All forms

Human-Like − ✔ ✔
0854 Sinistea
Sinistea
All forms
Mineral
Amorphous
✔ ✔
0855 Polteageist
Polteageist
All forms
Mineral
Amorphous
✔ ✔
0856 Hatenna Fairy − ✔
0857 Hattrem Fairy − ✔
0858 Hatterene
Fairy − ✔
0859 Impidimp
Fairy
Human-Like
✔ ✔
0860 Morgrem
Fairy
Human-Like
✔ ✔
0861 Grimmsnarl
Fairy
Human-Like
✔ ✔
0863 Perrserker Field − ✔ ✔
0866 Mr. Rime
Human-Like ✔ ✔
0869 Alcremie
Alcremie
All forms
Fairy
Amorphous
✔ ✔
0876 Indeedee
Indeedee
All forms

Fairy ✔ ✔ ✔
0898 Calyrex
Calyrex
All forms

No Eggs Discovered ✔ ✔
0901 Ursaluna
Field ✔
0923 Pawmot
Field ✔
0930 Arboliva
Grass ✔
0944 Shroodle
Field ✔ ✔
0945 Grafaiai
Field ✔ ✔
0957 Tinkatink
Fairy ✔ ✔
0958 Tinkatuff
Fairy ✔ ✔
0959 Tinkaton
Fairy ✔ ✔
0979 Annihilape
Field ✔ ✔
0985 Scream Tail
No Eggs Discovered ✔
0992 Iron Hands
No Eggs Discovered ✔
1000 Gholdengo
No Eggs Discovered − ✔
1006 Iron Valiant
No Eggs Discovered ✔
1015 Munkidori
No Eggs Discovered ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0113 Chansey Fairy ✔ ✔ ✔ ✔ ✔ ✔ ✔
0173 Cleffa Fairy ✔ ✔ ✔ ✔ ✔ ✔ ✔
0209 Snubbull Field
Fairy
✔ ✔ ✔ ✔ ✔ ✔ ✔
0440 Happiny Fairy ✔ ✔ ✔ ✔ ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0173 Cleffa No Eggs Discovered Pokéwalker - Amity Meadow
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0238 Smoochum
No Eggs Discovered Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Metronome Status 1 — — — —% — — Uses one of several moves at random. Burgh (Spring 2021) & Togepi
Elesa (Palentine's 2023) & Togetic
Leaf & Clefable
Scottie/Bettie & TogepiEgg
All the following sync pairs were only usable in the Metronome Day event held on April 1, 2023:
Scottie/Bettie & Togepi
Ethan & Togepi
Dawn & Togepi
Buddy move
Masterful Metronome Status 1 — — — —% — — Activation Condition: When the user uses any move once.

Deactivation Condition: When this move is used.

Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

Volo & Togepi

In-depth description

Metronome can select one out of 19 moves: one strong attack move of each type and Fissure. Metronome has a 0.01% chance of selecting Fissure, and all other moves have a 5.55% or 5.56% chance of being used.[3] All potential moves are as follows:

Masterful Metronome can select one out of 11 moves: ten powerful attack moves and Fissure. Masterful Metronome has a 0.01% chance of selecting Fissure, a 9.99% chance of selecting Zap Cannon, and all other moves have a 10% chance of being used.[3] Normal-type moves called via Masterful Metronome become Fairy-type moves due to Volo & Togepi's passive skill Piqued Curiosity.

All potential moves are as follows:

Pokémon Mystery Dungeon series

This move effect may be in need of research.
Reason: Move lists for later Mystery Dungeon games
You can discuss this on the talk page.

Metronome picks a random move from the eligible pool, and the user will perform it in the direction it is currently facing. Despite being classified as a status move, Metronome is not affected by Taunt in the Rescue Team series. This is changed from the Explorers series.

The pool of selectable moves is noticeably smaller than in main series; out of all moves in the games, only the following can be called:


Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Others Others -
MDTDS - - 22 - 100% - Others Others -
BSL - - 22 - 100% - Others Others -
SMD - - 20 30 —% - Others Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon UNITE

Clefable's Unite Move, Wonder Wish, is similar to Metronome.

Super Smash Bros. series

In Super Smash Bros., if Clefairy is released from a Poké Ball, it will use Metronome to copy a move done by another Poké Ball Pokémon. It returns in Super Smash Bros. Melee, but its options are reduced to Explosion, Blizzard, Fire Spin, and Gust.

Togepi is another Pokémon in Melee that will use Metronome when released from a Poké Ball. It can call up Sleep Powder, Leech Seed, Magnitude, Powder Snow, or Night Shade. It reappears in Super Smash Bros. Brawl, with SmokeScreen replacing Night Shade and Hypnosis replacing Sleep Powder. Togepi uses this new moveset in every game after Brawl.

Description

Games Description
MDRB Randomly looses a move from among all the moves known to Pokémon.
MDTDS Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
BSL たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす
MDGtI UNUSED
SMD
MDRTDX
You can use a randomly selected move. Some moves aren't available, so be careful!


In animation

Pokémon animated series


Togepi

Munchlax

Clefable

Clefairy
The user waggles one or both of its fingers and stimulates its brain into randomly using nearly any move.
Pokémon Method
User First Used In Notes
Clefairy Clefairy points its index fingers out and starts to wave them back and forth. Clefairy then performs a random move. Sometimes, Clefairy's fingertips glow white or pink once it has prepared to use a move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
A wild Clefairy Infinite Possibilities! None
Multiple wild Clefairy HZ145 None
Drowzee Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Butch and Cassidy's Drowzee Pikachu Re-Volts None
Togepi Togepi begins to wave its arms back and forth until they begin to glow white or Togepi dances. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
A wild Togepi The Power of Us None
Cleffa Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
Clefable Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
A wild Clefable Infinite Possibilities! None
Munchlax Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None

In the manga

Ash & Pikachu

Magical Pokémon Journey

The Electric Tale of Pikachu

How I Became a Pokémon Card

Pokémon Adventures

Pokémon: Yeah! I Got Pokémon!

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.
  • In the animated series, Splash has been the most common result of Metronome.
  • The move description was incorrect in Generations II and III, as they stated that the Metronome user can use any move (in reality, there are some unusable moves). This was fixed from Generation IV onwards, stating "nearly any move" instead.
  • According to the character who gives the TM31 (Metronome) in Pokémon Red, Blue, and Yellow, or the Move Tutor of this move in Pokémon FireRed and LeafGreen, Metronome specifically causes the Pokémon to use moves that it does not know.[4] However, in those games at least, Metronome can actually call moves that the user knows.

In other languages

Language Title
Catalan Metrònom
Chinese Cantonese 揮指 Fāijí
Mandarin 揮指 / 挥指 Huīzhǐ *
揮指功 / 挥指功 Huīzhǐ-gōng *[specify]
彈指功 Tánzhǐ-gōng *[specify]
摇手指 Yáo Shǒuzhǐ *
Czech Metronom
Danish Metronom
Dutch Metronoom
Finnish Metronomi
French Métronome
German Metronom
Greek Μετρονόμος Metronómos
Italian Metronomo
Korean 손가락흔들기 Son-garakheundeulgi
Norwegian Metronom
Polish Metronom
Portuguese Brazil Metrônomo
Portugal Metrónomo
Russian Метроном Metronom
Spanish Metrónomo
Swedish Metronom
Vietnamese Vẫy Ngón Tay

References

Generation I TMs
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25
26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50
Generation I HMs
01 • 02 • 03 • 04 • 05
Generation VIII TMs
SwSh
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
BDSP
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20
21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60
61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80
81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100
Generation VIII TRs (SwSh)
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19
20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39
40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59
60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79
80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99
Generation IX TMs
SV
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112 • 113 • 114
115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130 • 131 • 132 • 133
134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145 • 146 • 147 • 148 • 149 • 150 • 151 • 152
153 • 154 • 155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171
Added in SV 2.0.1
172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186
187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201
Added in SV 3.0.0
202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 211 • 212 • 213 • 214 • 215
216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226 • 227 • 228 • 229
ZA
001 • 002 • 003 • 004 • 005 • 006 • 007 • 008 • 009 • 010 • 011 • 012 • 013 • 014 • 015 • 016 • 017 • 018 • 019
020 • 021 • 022 • 023 • 024 • 025 • 026 • 027 • 028 • 029 • 030 • 031 • 032 • 033 • 034 • 035 • 036 • 037 • 038
039 • 040 • 041 • 042 • 043 • 044 • 045 • 046 • 047 • 048 • 049 • 050 • 051 • 052 • 053 • 054 • 055 • 056 • 057
058 • 059 • 060 • 061 • 062 • 063 • 064 • 065 • 066 • 067 • 068 • 069 • 070 • 071 • 072 • 073 • 074 • 075 • 076
077 • 078 • 079 • 080 • 081 • 082 • 083 • 084 • 085 • 086 • 087 • 088 • 089 • 090 • 091 • 092 • 093 • 094 • 095
096 • 097 • 098 • 099 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107
Added in ZA 2.0.0
108 • 109 • 110 • 111 • 112 • 113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126
127 • 128 • 129 • 130 • 131 • 132 • 133 • 134 • 135 • 136 • 137 • 138 • 139 • 140 • 141 • 142 • 143 • 144 • 145
146 • 147 • 148 • 149 • 150 • 151 • 152 • 153 • 154 • 155 • 156 • 157 • 158 • 159 • 160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.