Role Play (move)
Role Play なりきり Change Appearance | ||||||||||||
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Availability
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Role Play (Japanese: なりきり Change Appearance) is a non-damaging Psychic-type move introduced in Generation III.
Effect
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This move effect may be in need of research. Reason: Check (for both user and target) Imposter in Generation V Check Flower Gift in Generation IV Check Hunger Switch in Generation VIII Check Hadron Engine, Orichalcum Pulse,Hadron Engine and Protosynthesis You can discuss this on the talk page. |
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Role Play replaces the user's Ability with the target's Ability.
Role Play bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It is not affected by Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.
Role Play fails if the target's Ability is Trace (Generation V onward), Wonder Guard, Forecast (Generation V onward), Flower Gift (Generation V onward), Multitype, Illusion, Zen Mode, Imposter, Stance Change, Power of Alchemy, Receiver, Schooling, Comatose, Shields Down, Disguise, RKS System, Power Construct, Battle Bond, Ice Face, Gulp Missile, Neutralizing Gas, Zero to Hero, or Commander.
Role Play fails if the user's Ability is Multitype, Zen Mode, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Power Construct, Battle Bond, Ice Face, Gulp Missile, Zero to Hero, or Commander. If the user is under the affect of Illusion, using Role Play will cause its illusion to wear off. If the user has changed form due to Forecast, it will change back to its original form upon the successful use of the move.
Generations III and IV
If the target has the same Ability as the user, Role Play will succeed, but Abilities such as Intimidate that activate when they are gained will not activate at this time.
Generation V onwards
Role Play now displays the Ability the user had before using Role Play.
Role Play now fails if the target has the same Ability as the user.
If powered up by a Psychium Z into Z-Role Play, the user's Speed stat is raised by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
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III | IV | V | VI | VII | VIII | IX | ||||||
0064 | ![]() |
Kadabra |
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Human-Like | 33 | 36 | 42 | 42XY 41ORAS |
41 | 40SwShBDSP | ||
0065 | ![]() |
Alakazam |
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Human-Like | 40SwShBDSP | |||||||
0122 | ![]() |
Mr. Mime |
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Human-Like | 41RSE 40FRLG |
43 | 43 | 43 | 43 | 16SwShBDSP | ||
0122 | ![]() |
Mr. Mime Galarian Form |
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Human-Like | 1 | |||||||
0234 | ![]() |
Stantler |
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Field | 31FRLG | 33 | 33 | 33 | 33 | 33BDSP | 32 | |
0353 | ![]() |
Shuppet |
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Amorphous | 34BDSP | 34 | ||||||
0354 | ![]() |
Banette |
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Amorphous | 34BDSP | 34 | ||||||
0439 | ![]() |
Mime Jr. |
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No Eggs Discovered | 43 | 43 | 43 | 43 | 16SwShBDSP | |||
0648 | ![]() |
Meloetta |
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No Eggs Discovered | 71 | 71 | 71 | 71 | ||||
0655 | ![]() |
Delphox |
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Field | 1 | 1 | 1 | |||||
0658 | ![]() |
Greninja |
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Water 1 | 1 | 1 | 1 | |||||
0678 | ![]() |
Meowstic Male |
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Field | 43 | 43 | 29 | |||||
0678 | ![]() |
Meowstic Female |
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Field | 43 | 43 | 29 | |||||
0802 | ![]() |
Marshadow |
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No Eggs Discovered | 30 | 9 | ||||||
0866 | ![]() |
Mr. Rime |
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Human-Like | 1 | |||||||
0899 | ![]() |
Wyrdeer |
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Field | 32 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||||
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III | IV | V | VI | VII | VIII | IX | ||||||
0096 | ![]() |
Drowzee |
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Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔BDSP | ✔ | |
0238 | ![]() |
Smoochum |
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Human-Like | ✔ | |||||||
0327 | ![]() |
Spinda |
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Field | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔BDSP | ||
0511 | ![]() |
Pansage |
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Field | ✔ | ✔ | ✔ | |||||
0513 | ![]() |
Pansear |
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Field | ✔ | ✔ | ✔ | |||||
0515 | ![]() |
Panpour |
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Field | ✔ | ✔ | ✔ | |||||
0676 | ![]() |
Furfrou |
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Field | ✔ | ✔ | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
By Move Tutor
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0185 | ![]() |
Sudowoodo |
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Mineral | Dream World - Pleasant Forest | |
0441 | ![]() |
Chatot |
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Flying | Dream World - Windswept Sky | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
In other games
Pokémon Mystery Dungeon series
Role Play replaces the user's Abilities with the target's Abilities. Prior to Gates to Infinity when Pokémon could have two Abilities, the second Ability will be removed if the target has only one. It will fail if it tries to copy Wonder Guard or Stance Change.
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Description
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In the manga
Pokémon Adventures
The user mimics the target completely, copying the target's Ability. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
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Alakazam's face starts to glow brightly and the top half of its face morphs to look like the opponent. It then uses the opponent's Ability. | ||
Blue's Alakazam | Secrets from Sneasel | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- XD tutor moves
- HeartGold and SoulSilver tutor moves
- Black 2 and White 2 tutor moves
- Omega Ruby and Alpha Sapphire tutor moves
- Ultra Sun and Ultra Moon tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Cute moves
- Status moves
- Generation III moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that cannot miss
- Ability-changing moves
- Moves usable in Pokémon Sword and Shield