Wake-Up Slap (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Wake-Up Slap
めざましビンタ Awakening Slap
Wake-Up Slap VII.png
Wake-Up Slap VII 2.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  4 ♥♥♥♥
Jam  0  
Points = 4 minus judge voltage.
Condition  Smart
Appeal  0  
Raises the score if the Voltage is low.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Affected by how well the previous Pokémon's move went.

Wake-Up Slap (Japanese: めざましビンタ Awakening Slap) is a damage-dealing Fighting-type move introduced in Generation IV.

Effect

Wake-Up Slap deals damage. If the target is sleeping, this move has double the power and causes the target to wake up.

It has also double the power when used on a target with the Comatose Ability.

If the target has a substitute, Wake-Up Slap only does normal damage (the power is not doubled and it does not cause the target to wake up).

Generations IV and V

The base power of Wake-Up Slap is 60.

Generations VI and VII

The base power of Wake-Up Slap increased to 70.

Wake-Up Slap can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.

Generation VIII onwards

Wake-Up Slap cannot be selected in a battle.

Description

Games Description
DPPtHGSSPBR This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
BWB2W2 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
XYORAS
SMUSUMPE
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy FairyIC Big.png Fairy Fairy 22 22 22 22
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 37 41 41XY
28ORAS
27
0060 Poliwag WaterIC Big.png Water 1 Water 1 35 35 35 35
0061 Poliwhirl WaterIC Big.png Water 1 Water 1 43 43 43 43
0066 Machop FightingIC Big.png Human-Like Human-Like 34 37 37XY
27ORAS
27
0067 Machoke FightingIC Big.png Human-Like Human-Like 36 40 40XY
27ORAS
27
0068 Machamp FightingIC Big.png Human-Like Human-Like 36 40 40XY
27ORAS
27
0096 Drowzee PsychicIC Big.png Human-Like Human-Like 29USUM
0097 Hypno PsychicIC Big.png Human-Like Human-Like 29USUM
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 28 33 33 33
0241 Miltank NormalIC Big.png Field Field 55 55 50 50
0296 Makuhita FightingIC Big.png Human-Like Human-Like 34 34 34 34
0297 Hariyama FightingIC Big.png Human-Like Human-Like 42 42 42XY
38ORAS
38
0300 Skitty NormalIC Big.png Field Fairy 29DP
32PtHGSS
32 32XY
28ORAS
28
0478 Froslass IceIC Big.png
GhostIC Big.png
Fairy Mineral 28 28 28XY
37ORAS
37
0532 Timburr FightingIC Big.png Human-Like Human-Like 20 20 20
0533 Gurdurr FightingIC Big.png Human-Like Human-Like 20 20 20
0534 Conkeldurr FightingIC Big.png Human-Like Human-Like 20 20 20
0572 Minccino NormalIC Big.png Field Field 31 31 31
0594 Alomomola WaterIC Big.png Water 1 Water 2 29 29 29
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 50 50 50
0791 Solgaleo PsychicIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0114 Tangela GrassIC Big.png Grass Grass USUM
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0285 Shroomish GrassIC Big.png Fairy Grass
0296 Makuhita FightingIC Big.png Human-Like Human-Like
0431 Glameow NormalIC Big.png Field Field
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Wake-Up Slap inflicts damage. The move's damage is doubled on a target with the Sleep, Nightmare or Napping status conditions, and then cures the target of its status.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS 12 - 10 - 88% - Front Enemy No
BSL 12 - 10 - 88% - Front Enemy No
MDGtI 8 99 13 50 95% 98% Front Enemy No
SMD 8 99 13 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★★★
Power: 36
Accuracy: 100%
Effect: This move doubles damage on a sleeping target, but wakes the target.
Users: Machoke   Gurdurr
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

FightingIC RR.png Wake-Up Slap
★★★★
Attack power 33.26842
Charge time 0.52 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Wake-Up Slap Rumble Rush.png

Description

Games Description
MDTDS Inflicts damage on the target. It boosts the damage if the target has a Sleep status, a Nightmare status, or a Napping status, though such targets will then be awoken.
BSL てきポケモンに ダメージをあたえる あいてが すいみんじょうたい あくむじょうたい ねむるじょうたいなら ダメージが おおきくなるが おこしてしまう
Conq. This attack inflicts great damage on a sleeping target. It also wakes the target up, however.
MDGtI It damages an enemy. It causes more damage if the enemy is in the Sleep, Nightmare, or Napping status, but it will wake the enemy up.
SMD It damages an enemy. It causes more damage if the enemy is in the sleep, nightmare, or napping status condition, but it will wake the enemy up.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Shroomish and Tangela can learn this move through breeding, despite lacking visible hands. However, they are evolutionary relatives of Pokémon who have hands.

In other languages

Language Title
Chinese Cantonese 喚醒巴掌 Wuhnsíng Bājéung *
甦醒巴掌 Sōusíng Bājéung *
Mandarin 喚醒巴掌 / 唤醒巴掌 Huànxǐng Bāzhang *
甦醒巴掌 Sūxǐng Bāzhang *
France Flag.png French Réveil Forcé
Germany Flag.png German Weckruf
Greece Flag.png Greek Σφαλιάρα Αφύπνισης
Italy Flag.png Italian Svegliopacca
South Korea Flag.png Korean 잠깨움뺨치기 Jamkkae-umppyamchigi
Brazil Flag.png Brazilian Portuguese Tapa do Despertar
Serbia Flag.png Serbian Šamar za Buđenje
Spain Flag.png Spanish Espabila
Vietnam Flag.png Vietnamese Cú Tát Lay Tỉnh


Variations of the move Smelling Salts
PhysicalIC HOME.png Smelling SaltsWake-Up Slap


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.