Nature's Madness (move)

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Nature's Madness
しぜんのいかり Nature's Wrath
Nature's Madness VIII.png
Nature's Madness VIII 2.png
Type  Fairy
Category  Special
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Nature's Madness (Japanese: しぜんのいかり Nature's Wrath) is a damage-dealing Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities. It can be upgraded to the special Z-Move Guardian of Alola by a guardian deity holding Tapunium Z.


Generation VII

Nature's Madness deals damage equal to 50% of the opponent's remaining HP. It always deals at least 1 HP of damage.

Generation VIII

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Nature's Madness cannot be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.


Games Description
The user hits the target with the force of nature. It halves the target's HP.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


By leveling up

# Pokémon Types Egg Groups Level
785 Tapu Koko Tapu Koko
ElectricIC Big.png
FairyIC Big.png
Undiscovered Undiscovered 43 55SwSh
786 Tapu Lele Tapu Lele
PsychicIC Big.png
FairyIC Big.png
Undiscovered Undiscovered 43 55SwSh
787 Tapu Bulu Tapu Bulu
GrassIC Big.png
FairyIC Big.png
Undiscovered Undiscovered 43 55SwSh
788 Tapu Fini Tapu Fini
WaterIC Big.png
FairyIC Big.png
Undiscovered Undiscovered 43 55SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the anime

None.png Tapu Koko Natures Madness.png Tapu Koko Natures Madness effect.png None.png
Tapu Koko Effect on target
The user hits the target with the force of nature.
Pokémon Method
User First Used In Notes
785 Tapu Koko Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, with wisps of blue aura appearing above the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.
Tapu Koko (anime) A Guardian Rematch! Debut

In other generations

In other languages

Language Title
Chinese Cantonese 自然之怒 Jihyìhn-jī Nouh
Mandarin 自然之怒 Zìrán-zhī Nù
The Netherlands Flag.png Dutch Woede der natuur
France Flag.png French Ire de la Nature
Germany Flag.png German Naturzorn
Italy Flag.png Italian Ira della Natura
South Korea Flag.png Korean 자연의분노 Jayeon-ui Bunno
Poland Flag.png Polish Gniew Natury
Portugal Flag.png Portuguese Ira da Natureza
Russia Flag.png Russian Безумие Природы Bezumiye Prirody
Spanish CELAC Flag.png Latin America Ira Natural
Spain Flag.png Spain Furia Natural

Variations of the move Super Fang
Physical Super Fang
Special Nature's Madness

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.